Three Kingdoms of Korea [Quenched]

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AndyDufresne
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Re: Three Kingdoms of Korea v22

Post by AndyDufresne »

I think I'd have to disagree with signature argument, though the rest of your responses make sense.


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Victor Sullivan
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Re: Three Kingdoms of Korea v22

Post by Victor Sullivan »

I have to agree with Andy on the signatures argument. I think they'd look much better if they were centered in that empty space. To me, it looks like the signatures are trying to pose as part of the legend.

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natty dread
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Re: Three Kingdoms of Korea v22

Post by natty dread »

[bigimg]http://img805.imageshack.us/img805/411/korea22.png[/bigimg]

[bigimg]http://img101.imageshack.us/img101/9785/korea22s.png[/bigimg]

xml download/file.php?id=112
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thenobodies80
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Re: Three Kingdoms of Korea v21

Post by thenobodies80 »

thenobodies80 wrote:- There's a way to make more distinct the change of color/double color in hanju? again specially on the small version, where it's not so noticeable with armies on it....


All other things I've suggested previously are ok on your new version, but I don't understand what you did to make the blue/green stripes more noticeable... :?
I'm not at home so I have no way to do a test right now, but I'm curious to see how the map looks using a slightly darker green.
What do you think? Did you already tried but it doesn't work?

Nobodies
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natty dread
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Re: Three Kingdoms of Korea v22

Post by natty dread »

thenobodies80 wrote:I don't understand what you did to make the blue/green stripes more noticeable...


I aligned the stripes so that the blue stripes are consistent between the Hanju/Sakju territories, thus making them more noticeable. Similar to as they are in Gaya.

thenobodies80 wrote:I'm curious to see how the map looks using a slightly darker green.


A darker green would not work for the colourblind, it would make the green very hard to distinguish from the yellow/brown on Tang.
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thenobodies80
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Re: Three Kingdoms of Korea v22

Post by thenobodies80 »

natty_dread wrote:A darker green would not work for the colourblind, it would make the green very hard to distinguish from the yellow/brown on Tang.


Maybe, but on the opposite, I think that the light green is really hard to distinguish for people that is not colorblind, but maybe it's just me.
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natty dread
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Re: Three Kingdoms of Korea v22

Post by natty dread »

How would you know Hanju is green/blue if you can't distinguish it? ;)

Honestly, I've worked a lot on the colours, to get a combination that works for both colourblind and non-colourblind.

Also, if I change the green to darker, then it'll just make Bon-Gaya harder to see (it would be dark green/dark blue). There's no perfect solution here, with so many mixed colours, but I think the current one is optimal.
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AndyDufresne
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Re: Three Kingdoms of Korea v22

Post by AndyDufresne »

I think you've satisfied most of my concerns. Good looking map.


--Andy
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thenobodies80
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Re: Three Kingdoms of Korea v22

Post by thenobodies80 »

natty_dread wrote:How would you know Hanju is green/blue if you can't distinguish it? ;)


I didn't say that I'm not able to distinguish it, just that it is hard to distinguish. Anyway, I don't want to bother you for a so small thing, just take note for the Beta stage. ;)

I have other 2 suggestions for you, don't worry both are minor things and absolutely not mandatory.
- You could move the coords of buyeo on the small version a bit to left, in this way the 888 don't cover the goguryeo text.
- Remove the small island beneath the right legend (I do not know why, but it bothers me :P )

On the whole the xml looks good, well done! =D>

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natty dread
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Re: Three Kingdoms of Korea v22

Post by natty dread »

Thanks for the stamp.

The island on the right (can't remember the name) is a part of Korea, so I'd like to keep it - we couldn't find a place in the gameplay for it but I think it deserves to be there, for accuracy.

New XML here, moved the small buyeo left 2 pixels

korea3.xml
(66.34 KiB) Downloaded 800 times
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isaiah40
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Re: Three Kingdoms of Korea v22

Post by isaiah40 »

A small congrats! =D>

I'll give a bigger one once this has cleared Beta!! ;)
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perchorin
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Re: Three Kingdoms of Korea v22

Post by perchorin »

natty_dread wrote:Thanks for the stamp.

The island on the right (can't remember the name) is a part of Korea, so I'd like to keep it - we couldn't find a place in the gameplay for it but I think it deserves to be there, for accuracy.

New XML here, moved the small buyeo left 2 pixels

korea3.xml

The island is called Ulleungdo and I agree you should keep it. Great looking map can't wait to play it!
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Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
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natty dread
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Re: Three Kingdoms of Korea v22

Post by natty dread »

Thanks! Good to hear that from a Korean person.
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natty dread
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Re: Three Kingdoms of Korea v22

Post by natty dread »

A slight colour tweak:

[bigimg]http://img204.imageshack.us/img204/7531/korea23s.png[/bigimg]

[bigimg]http://img830.imageshack.us/img830/2026/korea23.png[/bigimg]

[spoiler=previous version]Image[/spoiler]
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natty dread
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Re: Three Kingdoms of Korea [4 Jul 2011]

Post by natty dread »

Summer wind blowing
Oh how it longs to beta-
testing of the map
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AndyDufresne
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Re: Three Kingdoms of Korea [4 Jul 2011]

Post by AndyDufresne »

I'm pretty satisfied with most everything. In regards to the legend, is the +1 only for castles, and not capitals?


--Andy
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Re: Three Kingdoms of Korea [4 Jul 2011]

Post by Kabanellas »

eager to try this one :)

I'll be expecting an invite Natty & Helix
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natty dread
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Re: Three Kingdoms of Korea [4 Jul 2011]

Post by natty dread »

AndyDufresne wrote:I'm pretty satisfied with most everything. In regards to the legend, is the +1 only for castles, and not capitals?


--Andy


Castles only.

Kabanellas wrote:I'll be expecting an invite Natty & Helix


Sure!
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Victor Sullivan
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Re: Three Kingdoms of Korea [4 Jul 2011]

Post by Victor Sullivan »

Kabanellas and Victor Sullivan wrote:eager to try this one :)

I'll be expecting an invite Natty & Helix

8-[

-Sully
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thenobodies80
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Re: Three Kingdoms of Korea [4 Jul 2011]

Post by thenobodies80 »

          Beta - Quenching

---The Final Forge period has concluded for the Three Kingdoms of Korea Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

              Image


While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Please update the Map Information Portal with details of your map
    3. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


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Victor Sullivan
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Re: Three Kingdoms of Korea [4 Jul 2011]

Post by Victor Sullivan »

w00t! Can't wait for it to go live! :D

-Sully
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natty dread
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Re: Three Kingdoms of Korea [4 Jul 2011]

Post by natty dread »

Thanks nobodies!
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isaiah40
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Re: Three Kingdoms of Korea [4 Jul 2011]

Post by isaiah40 »

Congrats natty!! Make sure I get that invite as well! :P
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natty dread
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Re: Three Kingdoms of Korea [4 Jul 2011]

Post by natty dread »

Of course!
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AndyDufresne
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Re: Three Kingdoms of Korea [4 Jul 2011]

Post by AndyDufresne »

Good work, I'm glad to see this area finally represented.


--Andy
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