Jim's Tourney Series #9: Elements Battle [abandoned]

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jimfinn
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Jim's Tourney Series #9: Elements Battle [abandoned]

Post by jimfinn »

So I came up with a new idea: How about a series of 64 tournaments, of varying format and on varying boards, each with a theme? The winner of each gets to participate in the GRAND CHAMPIONSHIP, a NCAA basketball style tournament, with predetermined settings for each matchup! Win more than one, find yourself on multiple bracket lines and more chances to win it all. The winner of tournament 1 will get first pick of the 64 slots, tournament 2 second pick, and so on. Some tournaments will have teams, some singles. Some have Fog related settings, some Spoils settings, some on certain boards, some on any board.

Info about the Grand Finale and about the Series is available here: viewtopic.php?f=89&t=140939


This tournament will begin around June 20th, depending on the number of players signed up. I reserve the right to start it sooner if the number of players is getting higher than I think this can handle. Signup in thread with a mark attached to your name (one of the twelve words in all caps below). All games are auto/sequential. Spoils/reinforcements/fog vary and are listed in the three capital letters after the map name.

Elements Battle
This tournament is based on the card game Elements. For more information, see elementsthegame.com Each player begins with 100/100 HP. Some basic terminology is defined below (feel free to read or skip to the heading Tourney info)
Brief Definitions
Heal – Increase your current HP, but not to a value higher than your current max.
Grow – Increase your current and max HP.
Poison Counter – after every game, you take one damage per poison counter on you, even if you win.
Vengeance Counter – if you are defeated, deal one damage per vengeance counter you currently hold to your opponent, and lose one vengeance counter.
Mark – Increases the likelihood that a specific element will be chosen. Each player may only have one mark, but it may be double, tripled, quadrupled etc.

In this tournament, each player begins with 100 current and 100 max HP. In each round, you will play against one opponent on one of the 12 elemental maps. If you win, you get to choose from the effects that are available within that element. When you sign up, choose a “mark” of one of the 12 elements. The more living players wearing a specific mark, the more likely that element will be played in any given round, though any of the 12 can still appear. Every 5th round will be a "rainbow" round in which the individual head to head matches do not have to be on the same element, but are each chosen independently.

The 12 elements and their effect choices are listed below

ENTROPY - Madness, NCF

Dissipation Shield – the next three negative effects used against you take only 50% of their original power.
Purple Dragon – Deal 10 damage to your defeated opponent.
Chaos Seed – An effect from all possible effects in all elements is randomly chosen.

DEATH - Halloween Hollows, ECF

Arsenic – Deal 2 direct damage and one poison counter. If your opponent loses any of their next three matches, they gain an additional poison counter for each defeat.
Poison – Give your opponent 2 poison counters.
Bone Dragon – Deal 10 direct Damage
Flesh Spider – Deal 3 damage, and gain protection from dragons for 3 battles.

GRAVITY - Space, OAS

Graviton Fire Eater – deal 2 damage for every Fire mark on a living player to your defeated opponent.
Colossal Dragon – Deal 7 direct damage
Black Hole – Destroy the mark of up to 3 players you have defeated.

EARTH - World 2.1, ECS

Stone Dragon – Deal 8 direct damage
Stone Skin – Grow by 5 times the number of Earth marks on living players.
Gnome Rider – Increase your mark by one of the type you are already wearing, or switch your mark.
Earthquake – Gain 3 vengeance counters; this effect can be doubled or tripled if your mark is doubled or tripled but you may not gain more than 9 in a single battle using this effect.

LIFE - Woodboro, ECS

Heal – Heal 20 HP
Adrenaline – Double the next effect you use
Forest Scorpion – Deal 1 damage and 1 poison counter.
Emerald Dragon – Deal 10 direct damage

FIRE - AoR 3, EUF

Crimson Dragon – Deal 12 direct damage
Fire Spirit – Deal 2 damage for every Fire mark on a living player
Phoenix – Deal 7 damage; gain 6 vengeance counters

WATER - High Seas, FCS

Chrysoara – Give your opponent one poison counter for every death or water mark on a living player, no more than 5.
Ice Dragon – Deal 9 direct damage
Purify – Remove all poison counters from yourself and Heal 10 HP

LIGHT - Solar System, ECS

Golden Dragon – Deal 10 Direct Damage
Holy Light – Heal 10 and gain 2 turn immunity from dragons
Pegasus – Deal 3 damage for every Air mark on a living player

AIR - Lunar War, ECF

Azure Dragon – Deal 9 Direct Damage
Unstable Gas – Can only be used if at least 3 fire marks are on living players. Deal 20 direct damage to your opponent.
Fog Shield – Avoid the next two negative effects aimed at you.
Firefly – Increase your mark by one of the type you are already wearing, or switch your mark. Deal 1 direct damage.

TIME - Egypt: Valley of the Kings, ECF

Devonian Dragon – Deal 10 direct damage.
Anubis – Deal 5 damage; gain 5 Vengeance counters
Fate Egg – Randomly uses an effect from any element.
Reverse Time - Increase your mark by one of the type you are already wearing, or switch your mark.

DARKNESS - King's Court, 0CF

Black Dragon – Deal 10 Direct Damage
Nightfall – Double all future Death or Darkness effects you use.
Vampire – The next damage you deal, you heal as well by an equal amount.
Gargoyle – Grow 20; can only be used if at least 2 Earth marks are on living players.

AETHER - 8 Thoughts, 0CS

Phase Dragon – Deal 8 Direct Damage; Immune to protection from dragons
Phase Spider – Deal 4 damage and gain 4 turn protection from dragons
Fractal – Change your opponents mark to the mark of your choice
Parallel Universe – Use the effect of your choice that has been used by or against you earlier this tournament.









Players
1. uk massive, TIME 30/100
3. ChaosAurion, GRAVITY 125/125 (Dissipation 3)
4. crazycolin, 22/100
5. mwaser, WATER 125/125 (5 Vengeance)
6. dumhic, TIME 57/100 (Nightfall)
7. Jessamine, EARTH 39/100 (8 Poison) (2 turn dragon)
8. br4nd0n2002, AETHER 91/100 (2 turn dragon)
9. DoomYoshi, WATER 57/100
11. GreenBaize, LIGHT 85/100 (5 Vengeance)
12. spartacus65, EARTH 85/100 (5 Poison) (2 turn dragon)
13. pridekiller, 79/100
15. italianipastido, WATER (X2) 75/100 (1 Vengeance)
16. Riskmaniac31, 80/120 (7 Poison)
17. Risk_Averse, EARTH 80/100 (5 Vengeance)
18. sandman175, LIFE 110/125 (5 Vengeance) (1 turn dragon)
19. MattiWacklin, LIGHT 57/100 (5 Poison) (2 turn dragon)
20. traffic133, WATER 94/100
22. brett2000, LIFE 62/100 (5 Poison)
23. M.K.C88-90, DARKNESS 67/100 (5 Poison)
24. rjhankey, AIR 112/125 (5 Poison) (2 Vengeance) (2 turn dragon)
Last edited by jimfinn on Sat Jan 21, 2012 2:17 pm, edited 123 times in total.
Jimfinn is looking for regular doubles/triples/quads partners. Please contact him if you are interested!
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ChaosAurion
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Re: Jim's Tourney Series #9: Elements Battle (0/unl)

Post by ChaosAurion »

This seems interesting but confusing. For example, are you only eliminated if you reach 0 HP. Doesn't that mean that we could theoretically reach Round 50 if people were to use non-damage effects. Also what does it mean in Black Hole when it says destroy your opponent's mark. Does that mean that you pick another mark, you are out, or you have no effects when you win?
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uk massive
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Re: Jim's Tourney Series #9: Elements Battle (0/unl)

Post by uk massive »

in please, Time
Last edited by uk massive on Fri Jun 10, 2011 2:48 am, edited 1 time in total.
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jimfinn
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Re: Jim's Tourney Series #9: Elements Battle (0/unl)

Post by jimfinn »

ChaosAurion wrote:This seems interesting but confusing. For example, are you only eliminated if you reach 0 HP. Doesn't that mean that we could theoretically reach Round 50 if people were to use non-damage effects. Also what does it mean in Black Hole when it says destroy your opponent's mark. Does that mean that you pick another mark, you are out, or you have no effects when you win?


Yes it could go a long time if people do not damage, but for example fire only has damage dealing effects. You choose an effect from the mark you just won on the map of, not of the mark you carry. Also poison, vengeance, etc. should help the tournament speed up. Note also that each element has a dragon, which can usually put a pretty serious hurt on a defeated opponent.

If you have no mark, you are still alive and can use effects, but your mark does not make your element of choice appear more frequently (nor do you count towards those effects which require specific numbers of marks to be used). You can gain a new mark from any of the choose a new mark options.
Jimfinn is looking for regular doubles/triples/quads partners. Please contact him if you are interested!
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tnekzai
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Re: Jim's Tourney Series #9: Elements Battle (0/unl)

Post by tnekzai »

in please, earth
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ChaosAurion
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Re: Jim's Tourney Series #9: Elements Battle (0/unl)

Post by ChaosAurion »

Ah, thanks for clearing that up
In please, Gravity
crazycolin
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Re: Jim's Tourney Series #9: Elements Battle (3/unl)

Post by crazycolin »

in please earth
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mwaser
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Re: Jim's Tourney Series #9: Elements Battle (3/unl)

Post by mwaser »

In please, water
dumhic
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Re: Jim's Tourney Series #9: Elements Battle (4/unl)

Post by dumhic »

in pls
TIME - Egypt: Valley of the Kings, ECF
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Jessamine
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Re: Jim's Tourney Series #9: Elements Battle (4/unl)

Post by Jessamine »

ok, in please...EARTH
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Re: Jim's Tourney Series #9: Elements Battle (4/unl)

Post by br4nd0n2002 »

aether or death. like i am in game
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Re: Jim's Tourney Series #9: Elements Battle (4/unl)

Post by DoomYoshi »

In as either water or time please.
░▒▒▓▓▓▒▒░
norm10
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Re: Jim's Tourney Series #9: Elements Battle (4/unl)

Post by norm10 »

im in. TIME
GreenBaize
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Re: Jim's Tourney Series #9: Elements Battle (4/unl)

Post by GreenBaize »

In plz, Light
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Re: Jim's Tourney Series #9: Elements Battle (4/unl)

Post by spartacus65 »

in please earth
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Re: Jim's Tourney Series #9: Elements Battle (12/unl)

Post by pridekiller »

sure sign me up sound fun
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Re: Jim's Tourney Series #9: Elements Battle (12/unl)

Post by yadayada »

in please, Fire
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Re: Jim's Tourney Series #9: Elements Battle (12/unl)

Post by totalacid1 »

in please AIR
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Re: Jim's Tourney Series #9: Elements Battle (12/unl)

Post by italianipastido »

in Please: Water
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Re: Jim's Tourney Series #9: Elements Battle (12/unl)

Post by Riskmaniac31 »

Darkness please. A little confusing?
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Re: Jim's Tourney Series #9: Elements Battle (16/unl)

Post by Risk_Averse »

In pls, Earth
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Re: Jim's Tourney Series #9: Elements Battle (17/unl)

Post by sandman175 »

In, LIFE.
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Re: Jim's Tourney Series #9: Elements Battle (18/unl)

Post by MattiWacklin »

In please..
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Re: Jim's Tourney Series #9: Elements Battle (19/unl)

Post by MattiWacklin »

Sorry, I'm in for Light please...
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Re: Jim's Tourney Series #9: Elements Battle (19/unl)

Post by traffic133 »

in please water
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