[Official] Middle East REVAMP [Quenched]

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KEYOGI
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Post by KEYOGI »

Unit_2 wrote:you need to put at least a out line of color and see how i looks

This has already been done. It was decided against. Look a few pages back.
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sully800
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Post by sully800 »

Spockers wrote:I haven't been following this map, but on first look i'm having a LOT of trouble matching the continent colours to the colours on the key.

Unfortunately, the colours look great, and to change them so that they are more distinguishable would probably ruin the map.

so yeah.. just sayin'.....


As KEYOGI said, the colors of the key aren't necessary at all. Each continent is labeled by name, and the difference in the continent colors is enough that you can tell where each one ends and begins. Don't worry about matching the color from the map to the key, because you don't even need to look at that.
t.e.c
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Post by t.e.c »

nice work keyogi, its looking great
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Enigma
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Post by Enigma »

is it possible to make the territory label font half a point to a point larger? its a little difficult to read them. the rest looks great- i love the small map. im eager to see that one perfect as its the one ill use :P
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
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Spockers
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Post by Spockers »

sully800 wrote:
Spockers wrote:I haven't been following this map, but on first look i'm having a LOT of trouble matching the continent colours to the colours on the key.

Unfortunately, the colours look great, and to change them so that they are more distinguishable would probably ruin the map.

so yeah.. just sayin'.....


As KEYOGI said, the colors of the key aren't necessary at all. Each continent is labeled by name, and the difference in the continent colors is enough that you can tell where each one ends and begins. Don't worry about matching the color from the map to the key, because you don't even need to look at that.


You know.... I didn't even see those labels. how embarrassing :oops:
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sam_levi_11
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Post by sam_levi_11 »

id say make bactria worth 4 or it isnt worth having as youll be using the extra troops just to defend the teritory
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mibi
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Post by mibi »

I think there should be more variation in the continent shades for those with monitors that arn't calibrated like yours. I can adjust my monitor settings and make the whole map look almost indistinguishable.
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Enigma
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Post by Enigma »

mibi wrote:I think there should be more variation in the continent shades for those with monitors that arn't calibrated like yours. I can adjust my monitor settings and make the whole map look almost indistinguishable.

that can happen on any map.
sully800 wrote:As KEYOGI said, the colors of the key aren't necessary at all. Each continent is labeled by name, and the difference in the continent colors is enough that you can tell where each one ends and begins. Don't worry about matching the color from the map to the key, because you don't even need to look at that.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
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Caleb the Cruel
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Post by Caleb the Cruel »

I like it. Playability not changed, but much more appealing to the eye. And it has that old, dry feel to it, associated with the Middle East.
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johloh
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Post by johloh »

I feel like the army numbers should be moved down a bit, where theres space. they seem to be crowding the region names...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
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Wisse
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Post by Wisse »

he can't the map creator does ot allow it to change the xml
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Spiegelprime
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Post by Spiegelprime »

He could change the army locations on the .xml, it's just the playability that shouldn't change. Fact is that with the thoroughness of this revamp, it might be necessary for the army locations to move a bit.


Otherwise the map looks fantastic, I like it so very much. Thanks Keyogi!
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Wisse
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Post by Wisse »

Spiegelprime wrote:He could change the army locations on the .xml, it's just the playability that shouldn't change. Fact is that with the thoroughness of this revamp, it might be necessary for the army locations to move a bit.


Otherwise the map looks fantastic, I like it so very much. Thanks Keyogi!


Wisse wrote:he can't the map creator does ot allow it to change the xml
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AndyDufresne
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Post by AndyDufresne »

Wisse, he can change the locations of the army coordinates.

Did you realize you are arguing against the original cartographer, spiegelprime...the person you think you are speaking for when you say they can't change the xml?


--Andy
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Ruben Cassar
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Post by Ruben Cassar »

Hey Keyogi...have you got a fixation with pandas? :p I used to prefer the other one though!
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Wisse
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Post by Wisse »

yup the other one was better
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Ruben Cassar
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Post by Ruben Cassar »

Wisse wrote:yup the other one was better


As was yours Wisse. I actually prefer that weird creature you had a couple of months ago.
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Wisse
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Post by Wisse »

the black wolf? (also link :P )
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hulmey
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Post by hulmey »

Its lookin much better...I dont like the colour scheme...It looks very boring...Cant we have some type of variation in the colour scheme whilst trying to keep the colours neutrel...

For exampl a desert type clour like sand!!!

Also maybe you could add some texture to some continents...
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
KEYOGI
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Post by KEYOGI »

Ruben Cassar wrote:Hey Keyogi...have you got a fixation with pandas? :p I used to prefer the other one though!

Hehe, I changed it on April fools to see if anyone would notice. I was considering a new avatar to go with my new role here in the foundry but was torn over the new one and the old one.

hulmey wrote:Its lookin much better...I dont like the colour scheme...It looks very boring...Cant we have some type of variation in the colour scheme whilst trying to keep the colours neutrel...

For exampl a desert type clour like sand!!!

Also maybe you could add some texture to some continents...

The whole design of the map is centred around the idea of an old/ancient map which is what the original cartographer wanted to originally do. That's the reason for this visual style from the colours to the texture. There's plenty of discussion on the issue over the previous pages. :wink:
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hulmey
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Post by hulmey »

yes i can see that...But its still very difficult to stop different countients...

How about adding different textures?
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
KEYOGI
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Post by KEYOGI »

hulmey wrote:How about adding different textures?

I was trying to recreate the look of a hand drawn map on a piece of old parchment, hence the uniform texture across the whole map. The texture is to represent the paper, not the images on the paper... if that makes sense.
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spinwizard
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Post by spinwizard »

how did u put the man next 2 the legend on???
KEYOGI
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Post by KEYOGI »

spinwizard wrote:how did u put the man next 2 the legend on???

It's just a simple layer. I'm not sure if your question was seeking more info than that.
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spinwizard
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Post by spinwizard »

did u draw it?
if not, how did u get it like that?
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