City mogul isn't working the right way

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Senseless
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City mogul isn't working the right way

Post by Senseless »

Hey,

I'm playing a few city mogul maps and in 1 of them there is a glitch or a bug. For every shop you conquer you get a bonus of 20. I keep on taking shops,i have 9 now but my bonus won't pass 116. Also the blank terr give 5 bonus,i have 15 of them. If i calculate i should get 160 for extra shops + 75 for the blank terr. That would be 235 at least but it remains on 116 no matter how much extra ground i conquer. Does anyone had this problem before?

grz S.
Streaker
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Re: City mogul isn't working the right way

Post by Streaker »

Autodeploy?
First Tournament Victory: Game 6518858

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Masli
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Re: City mogul isn't working the right way

Post by Masli »

you have 2 kinds of shops :
your shops = +20 autodeploy
any other shops = +20
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Senseless
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Re: City mogul isn't working the right way

Post by Senseless »

I have 8 other shops,i played this map alot so i know how to get as much reinforcements. I also have 37 terr in total so normaly at that point you get like 300 reinforcements. Somehow it's just bugged or something
Streaker
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Re: City mogul isn't working the right way

Post by Streaker »

Game nr?
First Tournament Victory: Game 6518858

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thebest712
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Re: City mogul isn't working the right way

Post by thebest712 »

if you take a shop same collour as alley then its +20 autodeploy, the subways don't give you extra troops at all
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Senseless
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Re: City mogul isn't working the right way

Post by Senseless »

The game has finished and with alot of stores bombarded to neutral i cannot support my claim anymore. However in another Game 8970416 it is happening also.

I noticed when i took over a store wich was before captured by my opponent it did not add another 20 bonus to my next turns reinforcements. I have 5 shops here and at least 9 blanks. That would be at least 145 reinforcements and yet it stays at 106.

Somehow when you're not the first person to take over a store you'll won't get the extra 20
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drunkmunky
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Re: City mogul isn't working the right way

Post by drunkmunky »

Game 8970416 for easy to linkage.

*EDIT* Wow...that's useful...a foggy game talking about who owns what...
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SirSebstar
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Re: City mogul isn't working the right way

Post by SirSebstar »

Senseless wrote:The game has finished and with alot of stores bombarded to neutral i cannot support my claim anymore. However in another Game 8970416 it is happening also.

I noticed when i took over a store wich was before captured by my opponent it did not add another 20 bonus to my next turns reinforcements. I have 5 shops here and at least 9 blanks. That would be at least 145 reinforcements and yet it stays at 106.

Somehow when you're not the first person to take over a store you'll won't get the extra 20


I can see the log, but not your locations, but those area's that have +20 autodeploy do not also give +20 reinforcementbonus, and vice versa.
those area's that remain usually get +5. So i counted 2 turns and it seems to check out. whats your problem and can you show me a timeperiod where it did not work properly? keep in mind it is freestyle..
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Senseless
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Re: City mogul isn't working the right way

Post by Senseless »

It says under bonus that any other shop gives +20 and any blank +5 It doesn't say autodeploy,only with your own shop wich you started the game with.

It's hard to explain since the game moved on again so i cannot support my claim anymore. maybe i can set 1 game up and we try some stuff along the way. Offcourse you will win the game so you won't lose any points.
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Night Strike
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Re: City mogul isn't working the right way

Post by Night Strike »

The xml (map gameplay language) has no way to determine which store you started with to do the autodeploy and which ones you gained to do a general deploy (or at least didn't when the map was release if they've added the feature recently). So that means that ALL the shops people start on do a +20 autodeploy while all the other shops are +20 generally. So if you gain one of those starting positions from another player, it stays as a +20 autodeploy even though the owner changed hands. It's probably a situation where the key needs to be reworded but it's operating correctly.
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SirSebstar
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Re: City mogul isn't working the right way

Post by SirSebstar »

Night Strike wrote:The xml (map gameplay language) has no way to determine which store you started with to do the autodeploy and which ones you gained to do a general deploy (or at least didn't when the map was release if they've added the feature recently). So that means that ALL the shops people start on do a +20 autodeploy while all the other shops are +20 generally. So if you gain one of those starting positions from another player, it stays as a +20 autodeploy even though the owner changed hands. It's probably a situation where the key needs to be reworded but it's operating correctly.


I thought this was kinda obvious, but i am in the game with the due and we will clang his head on mogul till he gets it
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