Adjacent Attacks Swiss Style [Needs Rescued]
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Re: Adjacent Attacks Swiss Style [19/unlimited]
DEF. want in on this
tdbond_21
2 Player:
Doodle Earth
No Spoils
Unlimited
4 Player:
American Civil War
No Spoils
Unlimited
8 Player:
U.S. Senate
Flate Rate
Chained
tdbond_21
2 Player:
Doodle Earth
No Spoils
Unlimited
4 Player:
American Civil War
No Spoils
Unlimited
8 Player:
U.S. Senate
Flate Rate
Chained
Re: Adjacent Attacks Swiss Style [20/unlimited]
Thanks for your interest. Added to the players list. So number of players is now 20!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
- kabuki.mono
- Posts: 109
- Joined: Sat Sep 11, 2010 12:10 am
- Location: Under a rock with a 6gb connection.
Re: Adjacent Attacks Swiss Style [20/unlimited]
Sign me up please Oliver!
kabuki.mono
USA West
No Spoils
Adjacent
Flanders 1302
Nuclear
Adjacent
Bamboo Jack
Flat Rate
Chained
_Kªbuki_Mono_
kabuki.mono
USA West
No Spoils
Adjacent
Flanders 1302
Nuclear
Adjacent
Bamboo Jack
Flat Rate
Chained
_Kªbuki_Mono_
Re: Adjacent Attacks Swiss Style [21/unlimited]
Added (see players list in the first page)
11 more players to reach the 32 mark. I hope we arrive to it.
11 more players to reach the 32 mark. I hope we arrive to it.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [21/unlimited]
sign me up, hopefully i'll have free slots again by the time we start!:)
- -=- Tanarri -=-
- Posts: 884
- Joined: Wed Jul 08, 2009 2:02 pm
- Location: The Underworld
Re: Adjacent Attacks Swiss Style [21/unlimited]
Hey Oliver,
Sure, feel free to include me into the tournament. I just read the rules over and it's less of a commitment than I thought it would be initially.
Put me down for the following settings:
Forbidden City
Escalating
Chained Forts
I think those are all the settings you need... if there's anything else, just let me know.
Thanks!
Sure, feel free to include me into the tournament. I just read the rules over and it's less of a commitment than I thought it would be initially.
Put me down for the following settings:
Forbidden City
Escalating
Chained Forts
I think those are all the settings you need... if there's anything else, just let me know.
Thanks!
Re: Adjacent Attacks Swiss Style [23/unlimited]
Thanks to both of you
It will be nice to have you on board!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [23/unlimited]
In please
2P - Duck & Cover Nuclear chained
4P - Egypt Upper No Spoils Chained
8P - WWII Europe 1914 Flat Rate Chained
2P - Duck & Cover Nuclear chained
4P - Egypt Upper No Spoils Chained
8P - WWII Europe 1914 Flat Rate Chained
Re: Adjacent Attacks Swiss Style [23/unlimited]
In please.
Kachiun
2 players: Celtic Nations, flat rate and adjacent reinforcments
4 players: Norcic countries, flat rate and adjacent reinforcments
8 players: King Of The Mountains, flat rate and adjacent reinforcments
Kachiun
2 players: Celtic Nations, flat rate and adjacent reinforcments
4 players: Norcic countries, flat rate and adjacent reinforcments
8 players: King Of The Mountains, flat rate and adjacent reinforcments
Re: Adjacent Attacks Swiss Style [25/32]
Thanks Brett2000 and Kachiun for joining.
I have updated the players list.
I am setting the number of players at 32, so I need 7 more players to start the tournament. I hope they will join soon
I have updated the players list.
I am setting the number of players at 32, so I need 7 more players to start the tournament. I hope they will join soon
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [25/32] (need 7 more player
calicus
2player-classic,flat,any
4 player-brazil,flat,any
8 player-13 colony,flat,any
2player-classic,flat,any
4 player-brazil,flat,any
8 player-13 colony,flat,any
Re: Adjacent Attacks Swiss Style [26/32] (need 6 more player
Thanks Calicus. We have 26 players. ¡Only need 6 more and will start the tournament!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [26/32] (need 6 more player
Kunal Sharma
2 Players map:
- Hive
- Escalating
- Unlimited
4 Players map:
- Draknor - Level 1
- flat ratew
- Chained
8 players map:
- Circus Maximus
- nuclear
- Adjacent
2 Players map:
- Hive
- Escalating
- Unlimited
4 Players map:
- Draknor - Level 1
- flat ratew
- Chained
8 players map:
- Circus Maximus
- nuclear
- Adjacent
Re: Adjacent Attacks Swiss Style [27/32] (need 5 more player
In please
2 Players: Qlassic, Escalating, Chained
4 Players: Random, Nuclear, Adjacent
8 Players: Jamaica, Nuclear, Unlimited
2 Players: Qlassic, Escalating, Chained
4 Players: Random, Nuclear, Adjacent
8 Players: Jamaica, Nuclear, Unlimited
░▒▒▓▓▓▒▒░
- mickunited333
- Posts: 603
- Joined: Wed Jan 13, 2010 4:08 pm
- Gender: Male
- Location: KETTERING ENGLAND
- mickunited333
- Posts: 603
- Joined: Wed Jan 13, 2010 4:08 pm
- Gender: Male
- Location: KETTERING ENGLAND
Re: Adjacent Attacks Swiss Style [28/32] (need 4 more player
dust bowl
egypt - upper
egypt - valley of the kings
cheers mick
egypt - upper
egypt - valley of the kings
cheers mick
- mickunited333
- Posts: 603
- Joined: Wed Jan 13, 2010 4:08 pm
- Gender: Male
- Location: KETTERING ENGLAND
Re: Adjacent Attacks Swiss Style [28/32] (need 4 more player
sry mate me again
all maps Escalating- Unlimited
all maps Escalating- Unlimited
Re: Adjacent Attacks Swiss Style [29/32] (need 3 more player
I have updated players list. We are just 3 players away from closing the list and being ready to start the tournament.
Once we have all the players, I will post the full schedule of planned matches. The first game could take a bit more to begin, because we'll have to wait for freemium players. I am not asking freemium to reserve an slot until the full players list has been completed.
Once we have all the players, I will post the full schedule of planned matches. The first game could take a bit more to begin, because we'll have to wait for freemium players. I am not asking freemium to reserve an slot until the full players list has been completed.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [28/32] (need 4 more player
I'll try to get some people interested in the next few days to see if the 4 remaining players finally get enrolled. But if I am not successful and no one else joins, then I will start the tournament only with 28 players by changing the 8 player games to 7 player games
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [28/32] (need 4 more player
it me manu22
i would like to change my player 2 map to Luxembourg because that game will take forever to finish so do it for the speed of the game. all the other setting are the same.
thanks
i would like to change my player 2 map to Luxembourg because that game will take forever to finish so do it for the speed of the game. all the other setting are the same.
thanks
Re: Adjacent Attacks Swiss Style [28/32] (need 4 more player
It is changed 
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style[28/32] (Starts Mon 16/May)
I am tired of waiting, so I will start the tournament on Monday with the first set of 1v1 games.
Only for this first set of games, instead of sending invitations, I will create the games with a password and send the password to the players of that game. The reason is that if both players are freemium this will allow them to coordinate between themselves, so one does not have to waste a slot while he is waiting for the other.
For this reason this first set of games could take longer than usual to begin to play, depending on each player availability.
Once the tournament has started, I will use the invitations method, as freemiums are supposed to reserve an slot for the tournament.
People can still join during this weekend if they wish to.
Only for this first set of games, instead of sending invitations, I will create the games with a password and send the password to the players of that game. The reason is that if both players are freemium this will allow them to coordinate between themselves, so one does not have to waste a slot while he is waiting for the other.
For this reason this first set of games could take longer than usual to begin to play, depending on each player availability.
Once the tournament has started, I will use the invitations method, as freemiums are supposed to reserve an slot for the tournament.
People can still join during this weekend if they wish to.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style[28/32] (Starts Mon 16/May)
make it that number of people who go to the next round even the game up so this round less people are kicked out
Re: Adjacent Attacks Swiss Style[28/32] (Starts Mon 16/May)
i am a total rookie at this but would like to try.sounds interesting. so if i am able to get in my setting would be
karthdog1
2-player
high seas
flat rate
chained
4player
world 2.1
flat rate
chained
8player
feudal war
flat rate
chained
karthdog1
2-player
high seas
flat rate
chained
4player
world 2.1
flat rate
chained
8player
feudal war
flat rate
chained