[Abandoned] - Vietnam

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
kengyin
Posts: 226
Joined: Sun Sep 12, 2010 4:32 am

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by kengyin »

Current Version

v10.0
-changed territory titles to white
-put drop shadows for territory titles
-changed sea connections to dotted lines
-changed mountains to grey and uneven heights
-ditched coloured rims for bombarded zones
-changed bomber titles to regular territory font
Image

did quite a bit in this update, mostly using natty's 2nd tutorial stuff
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by natty dread »

The territory labels look good. Dotted lines for sea routes work too.

I'd say a draft stamp might be quite close for this one. Although, don't take my word for it, I'm just a regular guy... ;)
Image
kengyin
Posts: 226
Joined: Sun Sep 12, 2010 4:32 am

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by kengyin »

i honestly dont understand though, most maps are into gameplay by 5-6 pages then graphics by about 15 pages, this is at 14 pages and 10 versions with no current suggestions and yet it is still here. is it because this is my first map?
User avatar
grifftron
SoC Training Adviser
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by grifftron »

Wow, looking so much more better graphically then it did last time i looked at it... keep it going, obviously your graphic work is improving big time, it can only go up from here, i hope ;) :lol:
Image
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by natty dread »

kengyin wrote:i honestly dont understand though, most maps are into gameplay by 5-6 pages then graphics by about 15 pages, this is at 14 pages and 10 versions with no current suggestions and yet it is still here. is it because this is my first map?


The number of pages has very little to do with it... have some patience, just a while longer ;)
Image
kengyin
Posts: 226
Joined: Sun Sep 12, 2010 4:32 am

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by kengyin »

natty_dread wrote:
kengyin wrote:oh by the way, if this thing gets quenched then i will by premium as a reward


If this thing gets quenched you won't need to ;)

wait, where does it say that?
kengyin
Posts: 226
Joined: Sun Sep 12, 2010 4:32 am

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by kengyin »

Current Version

v11.0
-added bevel to all playable areas
Image

well i had some free time so i decided to add some bevel to the landmass, it was a bit flat before
User avatar
Bruceswar
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by Bruceswar »

This map is looking really good. A few of the borders seem pixelated. Maybe you can correct that?
Highest Rank: 26 Highest Score: 3480
Image
kengyin
Posts: 226
Joined: Sun Sep 12, 2010 4:32 am

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by kengyin »

which ones, the HCMT perhaps?
User avatar
Bruceswar
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by Bruceswar »

yes and some of the south central coast
Highest Rank: 26 Highest Score: 3480
Image
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by natty dread »

The HCMT has pixelation, but I think the south central coast thing is just the texture interacting with the borders.
Image
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by thenobodies80 »

Image
Riskismy
Posts: 391
Joined: Thu Jun 01, 2006 8:21 pm
Location: Copenhagen

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by Riskismy »

Grats kengyin! You're a shining example of the value of perseverance. =D>
Image
kengyin
Posts: 226
Joined: Sun Sep 12, 2010 4:32 am

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by kengyin »

yay!!!!!! :D
kengyin
Posts: 226
Joined: Sun Sep 12, 2010 4:32 am

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by kengyin »

anyone have any problems with the gameplay?
User avatar
Industrial Helix
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Gender: Female
Location: Ohio

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by Industrial Helix »

First thing I have a problem with is the mission brief... you talk about the Korean War like it was the day before the Vietnam War. I'd suggest maybe a narrative or something of the situation in Vietnam c. 1972.

Gameplay wise... I rather like it. I think it does some good justice to the situation in Vietnam at the time.

The only concerns I would have though, would be that the regional bonuses might be too high. But that's just a glance. If I were you, I'd try to get Tacktix and IanCanton to take a look. They've got a good eye for making things mesh.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
kengyin
Posts: 226
Joined: Sun Sep 12, 2010 4:32 am

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by kengyin »

does anyone have any suggestions about revamping the legend? because i think that graphically the current map is quite generic and im not sure what kind of legend would be suitable :?
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by natty dread »

Top secret folders, official looking papers with "classified" stamps...
Image
kengyin
Posts: 226
Joined: Sun Sep 12, 2010 4:32 am

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by kengyin »

in terms of theme that is definitely where i want to head, however the images i looked at didn't really fit (hey its google), and i don't know how to make them kind of fit in with the, i don't know how to describe it, the feel of the map maybe, the map just looks you know not top quality if you know what i mean and putting photos on would look too real and really make the amateurishness of the actual map stand out, while if i drew it on then that would look even more amateurish. the only reason i have improved so much from my previous drafts is actually due to your tutorials.

yeah, thats the kind of guy i am, a very systematic mathsy kind of person, i can learn very quickly from others and when it comes to art i can learn quickly when given instructions but not by doing it myself. i'm definitely not giving up thats for sure, just really not sure how execute the legend properly. don't you get that annoying feeling when you know what you need to do and where you are going but you can't actually do it? how long have you been making maps?
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by natty dread »

kengyin wrote:don't you get that annoying feeling when you know what you need to do and where you are going but you can't actually do it?


Situations like those are the ones that really put your resolve as a mapmaker/graphic artist to the test.

It's easy to create graphics when all you have to do is things you already know how to do. The tough part comes when you know what you have to do but don't know how to do it.

The upside however is, that every time you push yourself to do something you have no previous experience with, you learn a ton of new things and develop as an artist.

As general advice I'd say, look into drawing and graphics making for more than just mapmaking. There's lots of good graphics tutorials online if you search for them. Read them, practice creating images that have nothing to do with maps. You'll get experience of things that you can later use in maps. You learn by doing.

As specific advice for this... well, pretty much the same advice. I can't specifically tell you what to do, that's something you have to learn to find out. My tutorials gave you some basic tools and tricks you can use... now you need to find your own tricks.

In way of analogy: you could think of my tutorials like grade school, where the basics are taught to you by the teacher, things are laid in front of you nice and clear... now, it's time to graduate, and enroll into high school/college where you have to do more independet studying, find your own "classes" and learning materials... basically, you have to teach yourself.

Good luck on your journey!
Image
User avatar
Funkyterrance
Posts: 2494
Joined: Wed Jan 19, 2011 10:52 pm
Gender: Male
Location: New Hampshire, USA

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by Funkyterrance »

The only pixellation I can tell is the triangular mountain range bits. I sort of like the mission briefing. It reminds me of one of those old Nintendo Entertainment System games :D. I think the vibe of the map is more leaning towards fast and fun which seems totally ok to me. Some of the current historical maps are a bit heavy anyways.
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2452
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by iancanton »

the gameplay has obviously been carefully crafted. i'm not finding a lot wrong with it!

uss enterprise and all 3 decaying hcmt regions ought to start neutral (i suggest 2 neutrals on each). this leaves 52 non-nuetral starting regions, which is a good number.

no-one will capture hanoi and saigon if they have to go thru 5 neutrals for a +1 bonus. +2 auto-deploy is more realistic; look at castle lands games for an idea of the proportion of games where the capitals will be taken (the castle starts with 4 neutrals and yields +2).

u must make the hcmt clearer. i'm not sure whether the hcmt regions can attack backward or whether they can attack regions in north vietnam. a blast symbol beside each decaying hcmt region will be helpful as a visual guide to its status.

ian. :)
Image
kengyin
Posts: 226
Joined: Sun Sep 12, 2010 4:32 am

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by kengyin »

i think maybe i could have hanoi and saigon, could just have 2 neutrals and +1 autodeploy. because in this gameplay really apart from that autodeploy, those 2 cities aren't significant to the overall strategy, so people shouldn't really pour that much troops into that, i thought it was more just kind of a mini base of sorts where you can send some reinforcements via the autodeploy to the rest of your territories, but yeah apart from that it doesnt have much strategic value i dont think.

for the HCMT i can easily add those lines in, the territories can attack both ways within the HCMT and north vietnam, it only one way attacks south vietnam
User avatar
haoala
Posts: 295
Joined: Tue Feb 27, 2007 7:58 am
Location: Directly opposite the South of Napo

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by haoala »

kengyin wrote:i think maybe i could have hanoi and saigon, could just have 2 neutrals and +1 autodeploy. because in this gameplay really apart from that autodeploy, those 2 cities aren't significant to the overall strategy, so people shouldn't really pour that much troops into that, i thought it was more just kind of a mini base of sorts where you can send some reinforcements via the autodeploy to the rest of your territories, but yeah apart from that it doesnt have much strategic value i dont think.


i say 3 neutrals and +1 autodeploy. i'm looking at Nordic Countries as an example. 2 neutrals might be too easy to get.
Gain the upper hand
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Vietnam: The Struggle for Supremacy - Please comment on

Post by natty dread »

In Nordic, the capitals are needed for their respective bonus areas, which is not the case here... I think 2 neutrals would be enough for the capitals.

Alternatively, you could have them give +2 autodeploy and make them neutral 3:s.
Image
Post Reply

Return to “Recycling Box”