Say which turn it is in the log
Moderator: Community Team
Say which turn it is in the log
Concise description:
When I'm checking the chat log, I want to see on what turn something was said in chat, not just the date.
When checking the game log, I also want to know on what turns certain things happened. It's harder to figure this out just looking at the current chat log. For ease of reading the game history, I would like each entry to say what turn it happened on. It seems more relevant than the time and day.
Specifics/Details:
Sometimes it's important to look back on a log and say "on turn 23 you agreed to a peace treaty for 3 turns, but then you attacked on turn 25!". It's much harder to do as it stands right now.
Currently the game log says:
2011-03-16 06:43:53 -
It should say:
2011-03-16 06:43:53 (25) -
The (25) could also come before the date instead.
How this will benefit the site and/or other comments:
Make it easier to look at the progress of things. Make users happy by improving UI.
When I'm checking the chat log, I want to see on what turn something was said in chat, not just the date.
When checking the game log, I also want to know on what turns certain things happened. It's harder to figure this out just looking at the current chat log. For ease of reading the game history, I would like each entry to say what turn it happened on. It seems more relevant than the time and day.
Specifics/Details:
Sometimes it's important to look back on a log and say "on turn 23 you agreed to a peace treaty for 3 turns, but then you attacked on turn 25!". It's much harder to do as it stands right now.
Currently the game log says:
2011-03-16 06:43:53 -
It should say:
2011-03-16 06:43:53 (25) -
The (25) could also come before the date instead.
How this will benefit the site and/or other comments:
Make it easier to look at the progress of things. Make users happy by improving UI.
- TheForgivenOne
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Re: Say which turn it is in the log
2011-03-15 00:32:29 - Incrementing game to round 64 
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blakebowling
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Re: Say which turn it is in the log
I think he wants that message inserted into game chat, or having a (#) beside the comment indicating which round it was on. People could match up the timestamps from the round messages to the chat messages, but it shouldn't be too hard to set themup automatically.
Re: Say which turn it is in the log
Yes, the most important feature would be the game chat having the turn number indicated on it. It saves a lot of hassle.
blakebowling wrote:I think he wants that message inserted into game chat, or having a (#) beside the comment indicating which round it was on. People could match up the timestamps from the round messages to the chat messages, but it shouldn't be too hard to set themup automatically.
- InnyaFacce
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Re: Say which turn it is in the log
blakebowling wrote:I think he wants that message inserted into game chat, or having a (#) beside the comment indicating which round it was on. People could match up the timestamps from the round messages to the chat messages, but it shouldn't be too hard to set themup automatically.
This Would Be A Great Addition To Team Played Games


DAS SCHLOß ✪ DOUBLES ✪ F/S ✪ 222 FROM 225 [99%] BEST WINNING STREAK ✪ 92-0
Re: Say which turn it is in the log
So how about it? Is it an acceptable suggestion?
- Metsfanmax
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Re: Say which turn it is in the log
I certainly see no reason why it shouldn't be done, and it would be rather convenient. I don't like doing +1 posts, but this is a good suggestion.
Re: Say which turn it is in the log
PsyDev wrote:So how about it? Is it an acceptable suggestion?
If you mean, "did I submit my suggestion correctly?", then yes. But if you mean, "is this immediately going on lack's to do list?", then no.

There is no fog rule and I am no gentleman.
Robinette wrote:Kaskavel wrote:Seriously. Who is the female conqueror of CC?
Depends on what metric you use...
The coolest is [player]squishyg[/player]
- shieldgenerator7
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Re: Say which turn it is in the log
yes! I want thhis iimplemented!
I really don't think it'd be that hard to do programming wise, but then again i don't know the inner workings of CC. But I really think the coding for this should be easy and it would be a welcome update to CC.
I really don't think it'd be that hard to do programming wise, but then again i don't know the inner workings of CC. But I really think the coding for this should be easy and it would be a welcome update to CC.
Above all, taking the shield of faith, wherewith ye shall be able to defeat all evil. -Ephesians 6 KJV
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everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
Re: Say which turn it is in the log
In the "my games" screen you can see what round it is... why would you want to see it again in the log? Does Lack also needs to draw it out for ya? Do you need a soundeffect?
Sorry for being an ass but this is a nice "check check dubble check option" not that much needed.
sniff
Sorry for being an ass but this is a nice "check check dubble check option" not that much needed.
sniff
Re: Say which turn it is in the log
this doesn't add much to the playing experience, more likely cluttering the game chat.
& there are so many add-ons that could be integrated.
& there are so many add-ons that could be integrated.
- SirSebstar
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Re: Say which turn it is in the log
I dont mind the suggestion, it could actually make the log much better readable, after all some attacks or bonussess take up a lot of room. I am wondering about chatlines though.. if i post a message it will now be a few characters shorter, and there is even more clutter...
if it could be refrained to the chatlog, and be confined to the gamelog I'd support this.
if it could be refrained to the chatlog, and be confined to the gamelog I'd support this.
Re: Say which turn it is in the log
Personally I don't really see that much of a benefit - the timestamps are available and for the most part they are worth looking at anyway since you'll often need to look at them anyway to see if chat was posted before or after a person took their turn.
Either way though, my gut feel is that this is far more likely to be implemented, or at least far quicker, as an enhancement to one of the existing add-ons - possibly BOB, or otherwise one of the gamechat apps.
Either way though, my gut feel is that this is far more likely to be implemented, or at least far quicker, as an enhancement to one of the existing add-ons - possibly BOB, or otherwise one of the gamechat apps.

- lowbrow909
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Re: Say which turn it is in the log
I came to this sub-forum to request the same thing. It would be a nice perk not to have to compare time-stamps to figure out when your buddy said what or when "random-player" asks for mercy/lieniancy/quick-death.
- SirSebstar
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Re: Say which turn it is in the log
actually i proposed it would not get attached to the chatline.. sinse that makes for even more clutter
- kabuki.mono
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Re: Say which turn it is in the log
PsyDev wrote:Yes, the most important feature would be the game chat having the turn number indicated on it. It saves a lot of hassle.
I very much agree with this.
- Metsfanmax
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Re: Say which turn it is in the log
SirSebstar wrote:actually i proposed it would not get attached to the chatline.. sinse that makes for even more clutter
Yes, it would add a bit more text, but in this case I weigh the benefit over that small problem.
- SirSebstar
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Re: Say which turn it is in the log
Metsfanmax wrote:SirSebstar wrote:actually i proposed it would not get attached to the chatline.. sinse that makes for even more clutter
Yes, it would add a bit more text, but in this case I weigh the benefit over that small problem.
MEANING; you cannot use teamsnapshots that effectivly anymore. that much taxt is going to hurt more maps
- shieldgenerator7
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Re: Say which turn it is in the log
SirSebstar wrote:Metsfanmax wrote:SirSebstar wrote:actually i proposed it would not get attached to the chatline.. sinse that makes for even more clutter
Yes, it would add a bit more text, but in this case I weigh the benefit over that small problem.
MEANING; you cannot use teamsnapshots that effectivly anymore. that much taxt is going to hurt more maps
Team snapshots? I don't think this will hurt that at all. It'll probably add like 3 to 4 more characters to the date time stamp to the left of each comment, which seriously doesn't add any more clutter. I mean, my username would take up more space than this!
Above all, taking the shield of faith, wherewith ye shall be able to defeat all evil. -Ephesians 6 KJV
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- SirSebstar
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Re: Say which turn it is in the log
01-01-2012 = 10 characters, add timestamp another 5. ad spaces. and it might add up to 20...
20 means a fair few maps will NOT be shown
20 means a fair few maps will NOT be shown
- shieldgenerator7
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Re: Say which turn it is in the log
SirSebstar wrote:01-01-2012 = 10 characters, add timestamp another 5. ad spaces. and it might add up to 20...
20 means a fair few maps will NOT be shown
This doesn't make sense. Explain.
It'll only add like 3 to 4 extra characters, for maybe (3) or (17) depending on how long the game lasts.
Above all, taking the shield of faith, wherewith ye shall be able to defeat all evil. -Ephesians 6 KJV
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- Metsfanmax
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Re: Say which turn it is in the log
Or the round timestamp could just be like R3 or R17, and the date could be shortened to 01-01-12.
- shieldgenerator7
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Re: Say which turn it is in the log
Metsfanmax wrote:Or the round timestamp could just be like R3 or R17, and the date could be shortened to 01-01-12.
Don't forget Y2K
Above all, taking the shield of faith, wherewith ye shall be able to defeat all evil. -Ephesians 6 KJV
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blakebowling
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Re: Say which turn it is in the log
shieldgenerator7 wrote:Metsfanmax wrote:Or the round timestamp could just be like R3 or R17, and the date could be shortened to 01-01-12.
Don't forget Y2K
y2k concerned data storage and computation. The way the data is displayed is unrelated.

