Wich type of Conquer Club game takes the most skill to win?

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e_i_pi
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Re: Wich type of Conquer Club game takes the most skill to win?

Post by e_i_pi »

This one takes the most skill to win:..

http://www.conquerclub.com/forum/viewtopic.php?f=7&t=55705

...though it has to be escalating unlimited foggy, otherwise its no good.
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tomzo46
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Re: Wich type of Conquer Club game takes the most skill to w

Post by tomzo46 »

I find sequential, 24-hour,escalating games the best. 4 players. Lately it seems that whenever I start a game a true rookie (?) joins up and never takes a turn. So he gets knocked out in Round 4. Seems moronic to me.

THE OTHER ROTTEN PLAY IS NOT EVEN TRY TO GETAT LEAST ONE SPOIL IN TURN ONE.

Further, I like unlimited reinforcement and don't mind leaving a trail of ones in my wake.
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Kiron
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Re: Wich type of Conquer Club game takes the most skill to w

Post by Kiron »

i personally think flatrate freestyle 8 player standard takes the most skill. Maybe that's all I play cause I love the politics and predicting other player's moves :P
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Re: Wich type of Conquer Club game takes the most skill to w

Post by Army of GOD »

1v1 doodle earth
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Re: Wich type of Conquer Club game takes the most skill to w

Post by Underated »

My thought are this:

Dice skill in a randomly produced generator can unravel the best laid plans by the most skillful opponent. I have done it to others as they have done to me.

To my understanding, it was the India's who removed Dice from the Persians to rid the Gods from the modern day chessboard. (Gods being luck for those Aithiests out there)

The dice regardless of map, game variantion, card structure can be the deciding factor above and beyond the politics of the players.

But in answer to the related question: Wich...Witch....Which type of Conquer club game takes the most skill to win?

Skill is the positional play and placement required to maximise your luck of attack or defense on any given map. Therefore, the most difficult maps are the most complex in nature that require the most thought.

And if you have read this far along, Bravo, I would say Staligrad, Waterloo and now Beta Map (Kings Court) purely because of the complex attack and defending structure required.

Good Luck to those who play on those Maps against your more skillful opponents, as they have a better chance of winning against you!
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Re: Wich type of Conquer Club game takes the most skill to w

Post by nebsmith »

the hardest to win is 8 player doubles on Feudal Epic, no cards or flat rate, when you have been loading up your partner and he gets eliminated first. Or any doubles where your partner gets killed early.
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Re: Wich type of Conquer Club game takes the most skill to w

Post by Commander62890 »

1) 8-man Speed Freestyle Escalating
2) Team Games on complicated maps. Generally, Foggy + Escalating require more skill than No Spoils + Sunny.
3) 8-man Sequential Escalating
5) 1v1s



As for 8-man Sequential Flat Rate/No Spoils: I can't rank this because I suck at it and haven't played it much.

When I play them, 1 of 3 things happen:
1) I win
2) I pull ahead and am ganged up on by the rest of the players
3) Mostly, the games just turn into stalemates that last hundreds of rounds.

The stalemates are the main reason why I don't play flat rate/no spoils games.
In my opinion, the only way a game doesn't turn into a stalemate is if most of the players in the game are crappy.

Whenever I have played them against halfway-decent opponents, the game goes into a stalemate.
This even happens in 4-man games.
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Re: Wich type of Conquer Club game takes the most skill to w

Post by Robinette »

To answer this question, we must first recognize the 3 distinct groups within CC...

Escalating players, Flat Rate and No Cards Players...

These 3 groups often disagree on many issues, such as which format requires the higher skill... I would like to take a moment to show definitively why this division exists... you see, Escalating players are Conservative by nature, while Liberals tend to prefer Flat Rate/No Cards... the history of these 2 main groups dates back many thousands of years... To better understand this division within CC, one should closely examine the History of Liberals and Conservatives...

The division of the human family into these two distinct branches occurred some 10,000 years ago, a few hundred years after the flood... back when humans coexisted as members of small bands of nomadic hunter/gatherers.

In the single greatest pivotal event of societal evolution, beer was invented. This innovation was both the foundation of modern civilization and also triggered the separation of humanity into its two distinct subgroups... Liberals and Conservatives.

You see, once beer was discovered, it required grain, and that was the beginning of agriculture... Since neither the glass bottle or aluminum can had yet been invented, it was necessary to stick pretty close to the brewery... And that's why villages were formed.

Some men spent their days killing animals to barbecue at night while drinking beer... This was the beginning of the conservative movement.

Other men, who were weaker and less skilled at hunting, learned how to live off conservatives by showing up for the BBQs every night and doing women's work like sewing, fetching and hair dressing... This was the beginning of the liberal movement.

Early liberal achievements included the domestication of cats, invention of group therapy and democratic voting to see how to divide the beer and meat that the conservatives provided. Over time, liberals did not produce anything as they preferred to "govern" the producers and decide what was to be done with the production. Liberal men stopped caring for their women once they discovered that their women had more testosterone than they did. Liberals liked deviant sex and want others to like it too. Their first successful city governments were Sodom, where the first Flat Rate games were played, and Gomorrah, where No Cards games on every conceivable map were played as an open spectacle. Sodomites and Gomorrahites would become hostile if you failed to recognize the difference between them and their games, and this remarkable fact remains true with their decedents to this very day.

Conservatives drink domestic beer. They eat red meat, and still provide for their women. Conservatives are big-game hunters, rodeo cowboys, lumber-jacks, construction workers, medical doctors, police officers, escalating players, corporate executives, soldiers, athletes, and generally anyone who works productively outside government. Conservatives who own companies hire other conservatives who want to work for a living.

The American cowboy, of course, is your basic, full-bore Conservative Escalating Player. A hundred years ago, an Englishman visiting America was attempting to find the owner of a huge cattle ranch. He rode up to one of the ranch hands, and inquired,

"Pardon me, but could you perhaps tell me where I might locate your master?"

To which the cowboy replied,

"That sumbitch ain't been born yet".
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Re: Wich type of Conquer Club game takes the most skill to w

Post by john9blue »

Intriguing...
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Re: Wich type of Conquer Club game takes the most skill to w

Post by 40kguy »

standard dua
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Re: Wich type of Conquer Club game takes the most skill to w

Post by usernamer »

definitely most skill is doodle earth 8 player, no fog, nuclear, freestyle, assassin speed games :P
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Re: Wich type of Conquer Club game takes the most skill to w

Post by jigger1986 »

usernamer wrote:definitely most skill is doodle earth 8 player, no fog, nuclear, freestyle, assassin speed games :P


I agree
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Re: Wich type of Conquer Club game takes the most skill to w

Post by PLAYER57832 »

White Moose wrote:
PLAYER57832 wrote:-- if you mean the hardest to win by skill ... I vote for Pearl Harbor.


In a 1v1 if you are starting in PH, then you cant lose.

I used to think this... then I met someone who beat me a few times and revised my opinion.
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Re: Wich type of Conquer Club game takes the most skill to w

Post by squishyg »

tomzo46 wrote:I find sequential, 24-hour,escalating games the best. 4 players. Lately it seems that whenever I start a game a true rookie (?) joins up and never takes a turn. So he gets knocked out in Round 4. Seems moronic to me.

THE OTHER ROTTEN PLAY IS NOT EVEN TRY TO GETAT LEAST ONE SPOIL IN TURN ONE.

Further, I like unlimited reinforcement and don't mind leaving a trail of ones in my wake.



You can only get 1 spoil per turn unless you defeat a players and take their spoils. Also, I think you're in the minority opinion that it's cheap tactics not to attack in round 1.

As for the question at hand... No spoils, quads, chained is the most challenging I think.
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Kaskavel wrote:Seriously. Who is the female conqueror of CC?

Depends on what metric you use...
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Re: Wich type of Conquer Club game takes the most skill to w

Post by JustCallMeStupid »

Most skill is in escalating games 6-8 players, adjacent forts, with all players above 3000 points where they know when and where to block, on maps with 42+ territories with at least 2 dead ends and 2 hard blocks (one territory blocks). Obviously there is always some luck in escalating if ur turn is after the guy who failed to kill for a win with an 80% chance. But even after a fail kill it doesnt always mean the escalating game is insta-over if blocks are well placed and the failed elim well planned.
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Re: Wich type of Conquer Club game takes the most skill to w

Post by Robinette »

JustCallMeStupid wrote:Most skill is in escalating games 6-8 players, adjacent forts, with all players above 3000 points where they know when and where to block, on maps with 42+ territories with at least 2 dead ends and 2 hard blocks (one territory blocks). Obviously there is always some luck in escalating if ur turn is after the guy who failed to kill for a win with an 80% chance. But even after a fail kill it doesnt always mean the escalating game is insta-over if blocks are well placed and the failed elim well planned.



wow.. i have to agree with what Stupid said...

although, since the topic of the thread is "Wich type of Conquer Club game takes the most skill to win?", then i simply MUST add that it would be any game as noted by Stupid above, where you face ME as an opponent 8-) :lol:
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Re: Wich type of Conquer Club game takes the most skill to w

Post by friendly1 »

Not sure if it would qualify, but i find the games that take the most skill are those where you play 1 vs 1 against a singles specialist on a specialty map of their choice and their choice of settings. It wont teach you the ins and outs of escalating or multiplayer, but if you can reach a point where you win consistently (50% of games) against the best...

Outside of that, I agree nothing compares to 6 - 8 player escalating whether it be sequential or freestyle. And for those who say you need high rank players only, I disagree. A lot of the strategy is getting your butt out of the way of players who insist on trying for a bonus in early rounds and avoiding the get a card at any cost attacks :-)

I miss the days before clickies and scripts became prevalent :-(
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Re: Wich type of Conquer Club game takes the most skill to w

Post by gameplayer »

friendly1 wrote:Not sure if it would qualify, but i find the games that take the most skill are those where you play 1 vs 1 against a singles specialist on a specialty map of their choice and their choice of settings. It wont teach you the ins and outs of escalating or multiplayer, but if you can reach a point where you win consistently (50% of games) against the best...


I totally agree with this one. I'm a chess player, and I feel like in 1v1 you have the most influence over how the game goes. 1v1 takes a TON of skill at the high level, and to get to that 60-65% win rate is a great feeling. Maps like Stalingrad, Cricket, Das Schloss, Waterloo, etc. take a tremendous amount of skill to master since there's so many competing strategies going on. Especially if you add in fog and nukes(key for getting rid of stacks on neutral start maps), there are tons of different variables to factor in, but everything still feels under control. Team games kind of get at that but I've never really felt that same control having to coordinate with several other people. Escalating singles...definitely lots of skill and strategies involved, but since there's so much going on, even if I pull off the right blocks and go through with my kills, it always seems like I've gotten lucky at the end of the game. Escalating singles kind of feels like that crazy German strategy board game you play with friends that could take days if you analyzed all the possibilities, but nobody actually wants to spend that much time.
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Re: Wich type of Conquer Club game takes the most skill to w

Post by Timminz »

Whenever they implement 1v1 team games, I will say that 1v1 quads on a complex map is the setting that requires the most skill.
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Re: Wich type of Conquer Club game takes the most skill to w

Post by Joodoo »

With the Hive having 300+territories, any kind of non 1v1 standard, terminator, or assassin game played on it seems quite a challenge, especially if "patience" is considered a skill.
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Re: Wich type of Conquer Club game takes the most skill to w

Post by xman5151 »

friendly1 wrote:Not sure if it would qualify, but i find the games that take the most skill are those where you play 1 vs 1 against a singles specialist on a specialty map of their choice and their choice of settings. It wont teach you the ins and outs of escalating or multiplayer, but if you can reach a point where you win consistently (50% of games) against the best...

Outside of that, I agree nothing compares to 6 - 8 player escalating whether it be sequential or freestyle. And for those who say you need high rank players only, I disagree. A lot of the strategy is getting your butt out of the way of players who insist on trying for a bonus in early rounds and avoiding the get a card at any cost attacks :-)

I miss the days before clickies and scripts became prevalent :-(



Agreed on all counts, especially bolded part, recently had a player take out my 7 stack in round 3 for a +2, ridiculous lol
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Post by flexmaster33 »

Marvaddin wrote:I believe that sequential, so no one can have advantage, one fortification and escalating cards. The problem with flat rate cards is that it can be won by politics. Im a bit tired of games where I defeat 2, maybe 3 guys, and then those still alive partner up against me. Im now almost only interested in escalating games for standard, so I dont need to beg anyone permission to win the game. And escalating is not easy. Some guys talk "ah, you only need to cash in the right hour". Its not true, you need hunt your prey since the start of the game (although sometimes this task can be much more simple).



I used to think that way about escalating marv, until I started playing it more...(I'm still a flat-rate guy, but can enjoy escalating now, too). Flat rate is tough in multi-player because the reward for taking someone out is not enough. Escalating isn't so much about getting lucky with timely card turn-ins, but yes, hunting your prey so you can get a timely turn-in. Often this requires coiling around like a cobra to protect your prey from the other players. :)
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Re: Wich type of Conquer Club game takes the most skill to w

Post by Streaker »

xman5151 wrote:
friendly1 wrote:Not sure if it would qualify, but i find the games that take the most skill are those where you play 1 vs 1 against a singles specialist on a specialty map of their choice and their choice of settings. It wont teach you the ins and outs of escalating or multiplayer, but if you can reach a point where you win consistently (50% of games) against the best...

Outside of that, I agree nothing compares to 6 - 8 player escalating whether it be sequential or freestyle. And for those who say you need high rank players only, I disagree. A lot of the strategy is getting your butt out of the way of players who insist on trying for a bonus in early rounds and avoiding the get a card at any cost attacks :-)

I miss the days before clickies and scripts became prevalent :-(



Agreed on all counts, especially bolded part, recently had a player take out my 7 stack in round 3 for a +2, ridiculous lol


Meh. That's nothing. What about a 15 stack with spoils at 15-20, and the rookie cashes for the +2 bonus, leaving you with 4 cards and 2 troops?
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Re: Wich type of Conquer Club game takes the most skill to w

Post by Iron Butterfly »

Im sorry Im lost...skill is what again?
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Re: Wich type of Conquer Club game takes the most skill to w

Post by pickleofdoom »

Skill is a type of bum disease. I thought everyone who ever went to school knew that.
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