Baseball: King of Diamonds (v15 p.27)

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Evil DIMwit
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Re: Baseball: King of Diamonds (v15 p.27)

Post by Evil DIMwit »

The XML is at the same spot as always: http://rassyndrome.webs.com/CC/Baseball.xml
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patrickaa317
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Re: Baseball: King of Diamonds (v15 p.27)

Post by patrickaa317 »

If someone owns a homerun ball, and all the pitchers have been bombarded by the mound. Isn't the game stuck? The only access point to the HR balls is Babe, and the only access point to Babe is from the pitchers but there is no way to enter the pitching, only a way to bombard them.
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kmhebert
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Re: Baseball: King of Diamonds (v15 p.27)

Post by kmhebert »

patrickaa317 wrote:If someone owns a homerun ball, and all the pitchers have been bombarded by the mound. Isn't the game stuck? The only access point to the HR balls is Babe, and the only access point to Babe is from the pitchers but there is no way to enter the pitching, only a way to bombard them.


No, it's OK, you just have to go for a "hold all bases" win instead of an elimination win.
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patrickaa317
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Re: Baseball: King of Diamonds (v15 p.27)

Post by patrickaa317 »

kmhebert wrote:
patrickaa317 wrote:If someone owns a homerun ball, and all the pitchers have been bombarded by the mound. Isn't the game stuck? The only access point to the HR balls is Babe, and the only access point to Babe is from the pitchers but there is no way to enter the pitching, only a way to bombard them.


No, it's OK, you just have to go for a "hold all bases" win instead of an elimination win.


I knew I should have just asked in game chat... :oops:

:D
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gStrong
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Re: Baseball: King of Diamonds (v15 p.27)

Post by gStrong »

Did the starting. Armies/positions change? I'm in a game where we only started with 3 pitchers and only 1 had 12 to start
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drunkmonkey
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Re: Baseball: King of Diamonds (v15 p.27)

Post by drunkmonkey »

gStrong wrote:Did the starting. Armies/positions change? I'm in a game where we only started with 3 pitchers and only 1 had 12 to start


Manual deployment?
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Kiko13
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Re: Baseball: King of Diamonds (v15 p.27)

Post by Kiko13 »

I think when the HR ball bonuses got changed they got screwed up.

Home Run (2) a Home Run with one base (4) a Home Run with two bases (6) a Home Run with three bases (8)

It looks like its counting the same bonus multiple times. If I have a HR and 3 bases, shouldn't that be 2 for the HR ball and 6 for the 3 bases (not including the 2 I'm already getting for a base) for a total of 8? The above shows I'm getting 20 for that scenario.
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natty dread
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Re: Baseball: King of Diamonds (v15 p.27)

Post by natty dread »

Ok... evil has forgotten overrides from the bonuses.

I took the liberty of making a fix to it... hope it's ok with evil_d.

Baseball2.xml
fixed baseball xml
(35.61 KiB) Downloaded 837 times
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tvremote
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Re: Baseball: King of Diamonds (v15 p.27)

Post by tvremote »

Hey guys, I was playing a game on this map and noticed that for some reason I could not attack from LD2 to Mike. On the map it looks as though those territories would connect, so perhaps there is some problem or perhaps I am being dense. Either way you might want to take a look at that. Or tell me I'm dense. Just thought I'd let you know.
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MrBenn
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Re: Baseball: King of Diamonds (v15 p.27)

Post by MrBenn »

Please could one of the mapmakers double check the map images and the xml, and part the correct and up to date links... I thought the borders had been fixed, but am not sure where things are? I've had a message from lack that an update has gone live, but am not sure of these latest bugs are pre or post that update?
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gStrong
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Re: Baseball: King of Diamonds (v15 p.27)

Post by gStrong »

drunkmonkey wrote:
gStrong wrote:Did the starting. Armies/positions change? I'm in a game where we only started with 3 pitchers and only 1 had 12 to start


Manual deployment?



Yes first time using manual
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natty dread
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Re: Baseball: King of Diamonds (v15 p.27)

Post by natty dread »

MrBenn wrote:Please could one of the mapmakers double check the map images and the xml, and part the correct and up to date links... I thought the borders had been fixed, but am not sure where things are? I've had a message from lack that an update has gone live, but am not sure of these latest bugs are pre or post that update?


The XML in my previous post is correct. The current live images are correct.
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carlpgoodrich
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Re: Baseball: King of Diamonds (v15 p.27)

Post by carlpgoodrich »

gStrong wrote:
drunkmonkey wrote:
gStrong wrote:Did the starting. Armies/positions change? I'm in a game where we only started with 3 pitchers and only 1 had 12 to start


Manual deployment?



Yes first time using manual


I just started a game (Game 8970227, but foggy). Its 4 player auto initial troops, and one of my pitchers started with 12 and one only 3. Appears to be the same problem gStrong saw.
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natty dread
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Re: Baseball: King of Diamonds (v15 p.27)

Post by natty dread »

Ok, I checked and it seems the pitchers haven't been coded neutral. Evil_d needs to decide what neutral amount the non-starting pitchers will start with, then it can be added to the xml.
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Evil DIMwit
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Re: Baseball: King of Diamonds (v15 p.27)

Post by Evil DIMwit »

Really should have been more careful there. Well, I put in the overrides and coded the pitchers neutral. The adjustments don't quite look like Natty's because I like the idea of having the two home run bonuses on separate lines in the game log, just from an organizational point of view. As usual, the file is at http://rassyndrome.webs.com/CC/Baseball.xml

tvremote wrote:Hey guys, I was playing a game on this map and noticed that for some reason I could not attack from LD2 to Mike.


That should be fixed as well. Try it again.
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natty dread
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Re: Baseball: King of Diamonds (v15 p.27)

Post by natty dread »

Evil DIMwit wrote:
tvremote wrote:Hey guys, I was playing a game on this map and noticed that for some reason I could not attack from LD2 to Mike.


That should be fixed as well. Try it again.


... after the new xml is uploaded, that is ;)

Evil DIMwit wrote:The adjustments don't quite look like Natty's because I like the idea of having the two home run bonuses on separate lines in the game log, just from an organizational point of view.


It's a matter of taste... I usually think it best to minimize the entries to game log from a single bonus entity... but your way has it's merits too, and of course it's your map and your choice to make :)
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nudge
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Re: Baseball: King of Diamonds (v15 p.27)

Post by nudge »

Just started a Freestyle game doubles and one pitcher had 12 and the other had 3 ?

The game is foggy. I can only hope that this is the same for all players in the game. :?

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iancanton
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Re: Baseball: King of Diamonds (v15 p.27)

Post by iancanton »

this is the same for all players. in games that are created after lack has uploaded the new xml (which i hope will be soon), each player will start with exactly 12 troops on a single pitcher, with all other pitchers being neutral.

ian. :)
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mr. CD
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Re: Baseball: King of Diamonds (v15 p.27)

Post by mr. CD »

iancanton wrote:this is the same for all players. in games that are created after lack has uploaded the new xml (which i hope will be soon), each player will start with exactly 12 troops on a single pitcher, with all other pitchers being neutral.

ian. :)


And 5 on two other pitchers in 1v1. Is this going to stay this way or just a flaw? Since I think it makes it impossible to win without starting this way.
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natty dread
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Re: Baseball: King of Diamonds (v15 p.27)

Post by natty dread »

It's a flaw. Everyone should start with one pitcher with leftover pitchers neutral.
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MrBenn
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Re: Baseball: King of Diamonds (v15 p.27)

Post by MrBenn »

The xml has been updated. Lets see how things are now ;)
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KraphtOne
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Re: Baseball: King of Diamonds (v15 p.27)

Post by KraphtOne »

was going to post that i only have 1 pitcher now, but apparently that's what you're going for... which makes no sense... but oh well guess i don't have much use for the "better roll well on your first try" baseball map anymore... gl w/that
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mr. CD
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Re: Baseball: King of Diamonds (v15 p.27)

Post by mr. CD »

Haven't played it that much yet, but as far as I see it there is absolutely no reason to move out before the opponent does at the moment. (or at least in 1v1)
osujacket
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Re: Baseball: King of Diamonds (v15 p.27)

Post by osujacket »

IVe played this map alot of times in 1v1. I liked the one with 12 one with 5 and one with 5 best. You have options on how much you can move where to place them. That was great.

Only getting one pitcher is horrible. You better never move first, the entire game is decided on one roll. The home run is taken out of play. I wont continue to play this one the way it is now.

I really really hope you consider changing it back.

Please Please Please...
Last edited by osujacket on Tue May 03, 2011 10:10 am, edited 2 times in total.
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Evil DIMwit
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Re: Baseball: King of Diamonds (v15 p.27)

Post by Evil DIMwit »

osujacket wrote:IVe played this map alot of times in 1v1. I liked the one with 12 one with 5 and one with 5 best. You have options on how much you can move where to place them. That was great.

Only getting one pitcher is horrible. You better never first first the way it is as the entire game is decided on one roll. The home run is taken out of play. I wont continue to play this one on one the way it is now.

I really really hope you consider changing it back.

Please Please Please...


You know, it hadn't occurred to me, but other than the fact that there's no warning or thematic justification for it, having the pitchers arranged that way for 2-player games doesn't sound so bad.
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