[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1091: Undefined array key 0 [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1091: Trying to access array offset on null [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Undefined array key 0 [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Trying to access array offset on null [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Undefined array key 0 [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Trying to access array offset on null The next big update... [Feedback Desired] - Page 8 - Conquer Club
if ("member" = aFoeListMember) { S.O.P("You are about to join a foes game," + contToGameButton) /*Clickable Text/button will be defined in the game button method */ } else { letsPlay }
The problem would be a customized "aFoeListMember for everyone and that it would have to scan every time you attempt to join a game.
veronius wrote:Allow players to make some notes about games that appear on the player`s list of games (i.e. the list that lets you Ènter Games`) - this would help players with many active games to keep each game separate and to remember things like alliances, etc. Easier than the `note to self`which requires you to enter the game to make any notes.
I'm quite aware this isn't the place to post questions regarding updates-- saving bandwidth.
What happens when you miss the deploy stage of a manual setting game ? Automatic deadbeat or do you get 3 extra turns on top of the 3 you'd get when you miss actual turns ?
Scott-Land wrote:I'm quite aware this isn't the place to post questions regarding updates-- saving bandwidth.
What happens when you miss the deploy stage of a manual setting game ? Automatic deadbeat or do you get 3 extra turns on top of the 3 you'd get when you miss actual turns ?
The world explodes.
Sorry about your little butt ✪ Dumb fucking e-lambs the lot of you
Scott-Land wrote:I'm quite aware this isn't the place to post questions regarding updates-- saving bandwidth.
What happens when you miss the deploy stage of a manual setting game ? Automatic deadbeat or do you get 3 extra turns on top of the 3 you'd get when you miss actual turns ?
The world explodes.
Weird, I thought so too.. what are the odds ? But besides that.....
Kotaro wrote:He said it was something that would make people happy, not something that has been ongoing for years <_<
Free Premiums for everyone!
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
I prefer to see some sort of visual indication ABOVE the map that someone has posted something new to the chat log. I miss SO many messages in a game because I didn't bother to read the chat.
ockhamsrazor wrote:I prefer to see some sort of visual indication ABOVE the map that someone has posted something new to the chat log. I miss SO many messages in a game because I didn't bother to read the chat.
Perhaps a little "!" next to the person who said it's name or before you enter a game have that their under game chat status(Just throwing ideas out there)?
It would force players to truly use their mind to get the best of their position every turns having to think about everything to be successful.
Some new fighting rules would have to be programs tho, like : no defense bonus if dices are the same when 2 players decide to hit each other. 2vs1, 3vs1... fights, etc.
Each turns could be a 24H where you have to decide your strategy and hit a button Ready until the last player do then the fights are done automatically and a new 24H start with the results of the previous one.
Example:
Round 1 : 24H everyone inside that 24H have to deploy and decide of their strategy then hit ready. 24H reinforcement round then hit ready.
veronius wrote:Allow players to make some notes about games that appear on the player`s list of games (i.e. the list that lets you Ènter Games`) - this would help players with many active games to keep each game separate and to remember things like alliances, etc. Easier than the `note to self`which requires you to enter the game to make any notes.
As a further thought, the main thing of importance would be enabling the player to indicate that a game includes an alliance/truce he has made with another player(s) - something big and bright that is totally obtrusive and obvious before you enter the game or else somewhere in view after you've entered, so you don't (as I have often done) rush into a game and immediately attack someone you made a pact with on a previous turn.