Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-y!*

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blakebowling
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Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-

Post by blakebowling »

Haggis' role was too easy IMO. I feel I should have gotten some kind of hint that someone was after me. Maybe not how or why, but some indication that I would be targeted.
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DoomYoshi
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Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-

Post by DoomYoshi »

00iCon wrote:WAIT ONE SECOND! I parasited DoomYoshi last night... i was lynched this day. meaning I get to choose to kill DoomYoshi...
GAME CONTINUES!!!!!!
sully, i forgot that bit of my role... you should've asked; i would have definitely killed him :/

Yea but I stole your ability night 1 and kept it. I parasited Saf and so everything happened to him...
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Victor Sullivan
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Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-

Post by Victor Sullivan »

blakebowling wrote:Haggis' role was too easy IMO. I feel I should have gotten some kind of hint that someone was after me. Maybe not how or why, but some indication that I would be targeted.

I would have given you insight had you investigated any dead person or yourself.
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
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Victor Sullivan
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Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-

Post by Victor Sullivan »

In all honesty, I thought I overpowered the town, given that the mafia's kill was dependent on Moneybags having coins.
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
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safariguy5
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Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-

Post by safariguy5 »

DoomYoshi wrote:
00iCon wrote:WAIT ONE SECOND! I parasited DoomYoshi last night... i was lynched this day. meaning I get to choose to kill DoomYoshi...
GAME CONTINUES!!!!!!
sully, i forgot that bit of my role... you should've asked; i would have definitely killed him :/

Yea but I stole your ability night 1 and kept it. I parasited Saf and so everything happened to him...

Why you little... :lol:
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safariguy5
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Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-

Post by safariguy5 »

Victor Sullivan wrote:In all honesty, I thought I overpowered the town, given that the mafia's kill was dependent on Moneybags having coins.

Well I'll tell you right now I wasn't a very good rolecop because most of the things I had no idea what they were about.
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Victor Sullivan
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Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-

Post by Victor Sullivan »

safariguy5 wrote:
Victor Sullivan wrote:In all honesty, I thought I overpowered the town, given that the mafia's kill was dependent on Moneybags having coins.

Well I'll tell you right now I wasn't a very good rolecop because most of the things I had no idea what they were about.

Haha, yeah. That was more as an extra thing than anything. Your tools were the main thing. Btw, I put people's roles in the first post.

Also, I was really hoping Fircoal would've joined, I would have totally given him the Annoyance - that would have been fantastic! :lol:
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
blakebowling
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Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-

Post by blakebowling »

Victor Sullivan wrote:
blakebowling wrote:Haggis' role was too easy IMO. I feel I should have gotten some kind of hint that someone was after me. Maybe not how or why, but some indication that I would be targeted.

I would have given you insight had you investigated any dead person or yourself.

Right, but all he had to do was die, and basically the game was won for him.
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00iCon
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Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-

Post by 00iCon »

well played DoomYoshi...
So there was only one sun god, eh?
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