First Nations Americas.

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Tisha
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Re: First Nations Americas. Update Pg. 11

Post by Tisha »

natty_dread wrote:To prevent mistakes like this, I usually try to overwrite the previous xml whenever I update it.

I usually do, this was the first time I didn't on ripway. I wanted to correct my typo.
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MrBenn
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Re: First Nations Americas. Update Pg. 11

Post by MrBenn »

The best way is to ensure that the links in the first post AND the latest links posted in the thread are the most up-to date ones...

Anyway, the updated file is now live ;-)
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nikola_milicki
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Re: First Nations Americas. Update Pg. 11

Post by nikola_milicki »

why does bob say we get 4 armies when we starts with 15 lands?? I can see this in my quad..
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Tisha
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Re: First Nations Americas. Update Pg. 11

Post by Tisha »

nikola_milicki wrote:why does bob say we get 4 armies when we starts with 15 lands?? I can see this in my quad..

on the right side of the map it says you get one army for every 4 territories you own. It's suppose to be like that.
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ender516
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Re: First Nations Americas. Update Pg. 11

Post by ender516 »

Just played my first turn on this spectacular new map. I love the opportunity to take advantage of my swivelling monitor. However, the nitpicker in me is forced to point out that SubArctic is spelled incorrectly on the map (both sizes) and Arctic and SubArctic are spelled incorrectly in the XML and thus in the game log.

Kudos to you, Tisha, and a tip of the hat to natty_dread, for changing the reinforcements to deal with the thorny first-round issue. It's an idea that is seldom discussed but works very well, avoiding the anguish of neutrals and starting positions.
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Tisha
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Re: First Nations Americas. Update Pg. 11

Post by Tisha »

ender516 wrote:Just played my first turn on this spectacular new map. I love the opportunity to take advantage of my swivelling monitor. However, the nitpicker in me is forced to point out that SubArctic is spelled incorrectly on the map (both sizes) and Arctic and SubArctic are spelled incorrectly in the XML and thus in the game log.

Kudos to you, Tisha, and a tip of the hat to natty_dread, for changing the reinforcements to deal with the thorny first-round issue. It's an idea that is seldom discussed but works very well, avoiding the anguish of neutrals and starting positions.



Embarassinggg. did that the first time around also. fixing now, and will repost.
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MrBenn
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Re: First Nations Americas.

Post by MrBenn »

update sent to the turtle...
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kmhebert
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Re: First Nations Americas.

Post by kmhebert »

This is such a beautiful, well-done map. It really pays homage to the first peoples of the Americas.
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Riskismy
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Re: First Nations Americas.

Post by Riskismy »

kmhebert wrote:This is such a beautiful, well-done map. It really pays homage to the first peoples of the Americas.


Seconded. Very nice color scheme too.
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Re: First Nations Americas.

Post by DJENRE »

Hi,

Really nice map. I love design like two others (NA & SA).

But I'd like to point out a problem. THis map is too big, too high. Not because I don't like big maps, but because you always need to go up and down beetween top of map and action tab. Also when you use clickable, every time you auto deploy, the map go down to the action tab and u have to use mouse scroll to come back and see the entire map. It's quiet noisy when you play. Is there anything you could do for that?. (changing map size doesn't work).
The only solution I found is too use ctrl + mouse scroll to change size of my windows and show the entire map but now I can't read names properly.

Except that, I like the 1army/4 territ. and the passes from north to south.
Good work by the way.
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Re: First Nations Americas.

Post by DJENRE »

Something else, you should receive a pm about MapMaker Killer, let me know if you're interested.
http://www.conquerclub.com/forum/viewtopic.php?f=89&t=137470

Maybe a double tournament with 4 squads fighting on this map could be nice. ;)
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ender516
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Re: First Nations Americas.

Post by ender516 »

DJENRE wrote:Hi,

Really nice map. I love design like two others (NA & SA).

But I'd like to point out a problem. THis map is too big, too high. Not because I don't like big maps, but because you always need to go up and down beetween top of map and action tab. Also when you use clickable, every time you auto deploy, the map go down to the action tab and u have to use mouse scroll to come back and see the entire map. It's quiet noisy when you play. Is there anything you could do for that?. (changing map size doesn't work).
The only solution I found is too use ctrl + mouse scroll to change size of my windows and show the entire map but now I can't read names properly.

Except that, I like the 1army/4 territ. and the passes from north to south.
Good work by the way.

If you use BOB, you can use the HUD (Head-Up Display) feature to put the Action tab at the bottom edge of the screen regardless of where you have scrolled.
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Re: First Nations Americas.

Post by TA1LGUNN3R »

Map looks very nice. I'm awaiting a game to fill up currently.

I have only one concern, sorry if this isn't the right place, I'm not familiar with the map-making process. Plus its pretty minor, has nothing to do with gameplay. Is this supposed to be when Columbus first discovered the New World? If so, the horse is out of place. Horses were extinct in the Americas for thousands of years, and were only introduced by European settlers when they first settled the Americas in the late 1400s. The natives would not have been riding horses for another few years. In fact the extinction of the native American horses happens to coincide approximately with the arrival of the peoples from Asia (now the native Americans).

-TG
danfrank
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Re: First Nations Americas.

Post by danfrank »

this map is cool. i like the way you blended the too together.. almost as if when you constructed each one you knew 1 day it would be as one .. My issue is simple and that is there is not enough going on to warrant the map to be this size.. although the size has increased in my opinion the play area has decreased significantly in comparison to the increase. scrolling up and down to look at a handful of territories is bland :sick:
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PapaGeek
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Re: First Nations Americas.

Post by PapaGeek »

ender516 wrote:
DJENRE wrote:Hi,

Really nice map. I love design like two others (NA & SA).

But I'd like to point out a problem. THis map is too big, too high. Not because I don't like big maps, but because you always need to go up and down beetween top of map and action tab. Also when you use clickable, every time you auto deploy, the map go down to the action tab and u have to use mouse scroll to come back and see the entire map. It's quiet noisy when you play. Is there anything you could do for that?. (changing map size doesn't work).
The only solution I found is too use ctrl + mouse scroll to change size of my windows and show the entire map but now I can't read names properly.

Except that, I like the 1army/4 territ. and the passes from north to south.
Good work by the way.

If you use BOB, you can use the HUD (Head-Up Display) feature to put the Action tab at the bottom edge of the screen regardless of where you have scrolled.


I totally agree, I use BOB and Greasemonkey. The combo makes the games much easier to play.
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VicFontaine
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Re: First Nations Americas.

Post by VicFontaine »

Question, in game Game 8687581, I'm currently holding N. Meso America, but am not showing that I'm going to get the +2 bonus. I've stared at the map. Am I missing something?

Ain't gonna matter much as the game is being taken by a freaking cook LOL. Nonetheless, this may be a bug...?
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natty dread
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Re: First Nations Americas.

Post by natty dread »

VicFontaine wrote:Question, in game Game 8687581, I'm currently holding N. Meso America, but am not showing that I'm going to get the +2 bonus. I've stared at the map. Am I missing something?


Sure you are. 22 regions = 5 troops + N.Meso, 2 = 7 troops, like it says.

On this map you get 1 troop for every 4 territories instead of every 3.
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VicFontaine
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Re: First Nations Americas.

Post by VicFontaine »

Huzzah! Thank you. I forgot about that completely.
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Leehar
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Re: First Nations Americas.

Post by Leehar »

I've got some questions about the bonus structures, how they were decided, and if they're truly balanced?
For example, there are a lot more connection points, for the most part they aren't bad in that they connect to some of the same territories that are already open to attack, but I would think if there's more points from where a bonus can be attacked it it'd be a worthwhile case to increase the value of that bonus? Some of my concerns are with Eastern Forest, N. Amazon (btw, why do some names have North/South abbreviated, and others not? It wouldn't take too much more space to have them all extended?), Central Andes and N. Meso America.

Also, I don't think the Indies is a worthwhile amount either. The previous one which was exclusively in FNNA had 3 terr, where it could be broken from 2 places for a bonus of 2, the new one is now 5 terr. where it can be broken from 4 places which doesn't make it useful at +3 for me. Similar could be said for N. Amazon? I understand why it was reduced in amount because of 2 less terr, but I feel the extra breakable point makes it even.

Tbh, the only backing I have for this, is that if you look at it on a more holistic level, If you hold both those bonuses, it's 10 regions that are breakable from 6 places, as compared to places like Plains (9 broken from 6) and Subarctic (8 broken from 5) which have larger bonus values, it doesn't really compare?


Just something to think about from my side...
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welshbean
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Re: First Nations Americas.

Post by welshbean »

looks gret looking forward to having a few games on it
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Gillipig
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Re: First Nations Americas.

Post by Gillipig »

Thumbs up I've wanted to connect these maps ever since I saw both of them and now it's reality! Great work :D !!!
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MrBenn
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Re: First Nations Americas.

Post by MrBenn »

              Quenching

---The Beta period has concluded for the First Nations of the Americas Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations Tisha, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
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Riskismy
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Re: First Nations Americas.

Post by Riskismy »

Congratulations Tisha!! Already enjoyed several games on your map, and I'm sure I'll have plenty more!
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natty dread
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Re: First Nations Americas.

Post by natty dread »

Congrats Tisha, another medal well earned :)
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