Say which turn it is in the log

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PsyDev
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Say which turn it is in the log

Post by PsyDev »

Concise description:
When I'm checking the chat log, I want to see on what turn something was said in chat, not just the date.
When checking the game log, I also want to know on what turns certain things happened. It's harder to figure this out just looking at the current chat log. For ease of reading the game history, I would like each entry to say what turn it happened on. It seems more relevant than the time and day.


Specifics/Details:
Sometimes it's important to look back on a log and say "on turn 23 you agreed to a peace treaty for 3 turns, but then you attacked on turn 25!". It's much harder to do as it stands right now.
Currently the game log says:
2011-03-16 06:43:53 -

It should say:
2011-03-16 06:43:53 (25) -
The (25) could also come before the date instead.


How this will benefit the site and/or other comments:
Make it easier to look at the progress of things. Make users happy by improving UI.
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TheForgivenOne
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Re: Say which turn it is in the log

Post by TheForgivenOne »

2011-03-15 00:32:29 - Incrementing game to round 64 :-s
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blakebowling
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Re: Say which turn it is in the log

Post by blakebowling »

I think he wants that message inserted into game chat, or having a (#) beside the comment indicating which round it was on. People could match up the timestamps from the round messages to the chat messages, but it shouldn't be too hard to set themup automatically.
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PsyDev
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Re: Say which turn it is in the log

Post by PsyDev »

Yes, the most important feature would be the game chat having the turn number indicated on it. It saves a lot of hassle.

blakebowling wrote:I think he wants that message inserted into game chat, or having a (#) beside the comment indicating which round it was on. People could match up the timestamps from the round messages to the chat messages, but it shouldn't be too hard to set themup automatically.
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InnyaFacce
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Re: Say which turn it is in the log

Post by InnyaFacce »

blakebowling wrote:I think he wants that message inserted into game chat, or having a (#) beside the comment indicating which round it was on. People could match up the timestamps from the round messages to the chat messages, but it shouldn't be too hard to set themup automatically.

This Would Be A Great Addition To Team Played Games
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PsyDev
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Re: Say which turn it is in the log

Post by PsyDev »

So how about it? Is it an acceptable suggestion?
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Metsfanmax
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Re: Say which turn it is in the log

Post by Metsfanmax »

I certainly see no reason why it shouldn't be done, and it would be rather convenient. I don't like doing +1 posts, but this is a good suggestion.
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squishyg
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Re: Say which turn it is in the log

Post by squishyg »

PsyDev wrote:So how about it? Is it an acceptable suggestion?


If you mean, "did I submit my suggestion correctly?", then yes. But if you mean, "is this immediately going on lack's to do list?", then no.
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shieldgenerator7
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Re: Say which turn it is in the log

Post by shieldgenerator7 »

yes! I want thhis iimplemented!

I really don't think it'd be that hard to do programming wise, but then again i don't know the inner workings of CC. But I really think the coding for this should be easy and it would be a welcome update to CC.
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sniffie
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Re: Say which turn it is in the log

Post by sniffie »

In the "my games" screen you can see what round it is... why would you want to see it again in the log? Does Lack also needs to draw it out for ya? Do you need a soundeffect?
Sorry for being an ass but this is a nice "check check dubble check option" not that much needed.

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greenoaks
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Re: Say which turn it is in the log

Post by greenoaks »

this doesn't add much to the playing experience, more likely cluttering the game chat.

& there are so many add-ons that could be integrated.
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SirSebstar
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Re: Say which turn it is in the log

Post by SirSebstar »

I dont mind the suggestion, it could actually make the log much better readable, after all some attacks or bonussess take up a lot of room. I am wondering about chatlines though.. if i post a message it will now be a few characters shorter, and there is even more clutter...
if it could be refrained to the chatlog, and be confined to the gamelog I'd support this.
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jeraado
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Re: Say which turn it is in the log

Post by jeraado »

Personally I don't really see that much of a benefit - the timestamps are available and for the most part they are worth looking at anyway since you'll often need to look at them anyway to see if chat was posted before or after a person took their turn.

Either way though, my gut feel is that this is far more likely to be implemented, or at least far quicker, as an enhancement to one of the existing add-ons - possibly BOB, or otherwise one of the gamechat apps.
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lowbrow909
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Re: Say which turn it is in the log

Post by lowbrow909 »

I came to this sub-forum to request the same thing. It would be a nice perk not to have to compare time-stamps to figure out when your buddy said what or when "random-player" asks for mercy/lieniancy/quick-death.
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SirSebstar
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Re: Say which turn it is in the log

Post by SirSebstar »

actually i proposed it would not get attached to the chatline.. sinse that makes for even more clutter
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kabuki.mono
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Re: Say which turn it is in the log

Post by kabuki.mono »

PsyDev wrote:Yes, the most important feature would be the game chat having the turn number indicated on it. It saves a lot of hassle.


I very much agree with this.
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Metsfanmax
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Re: Say which turn it is in the log

Post by Metsfanmax »

SirSebstar wrote:actually i proposed it would not get attached to the chatline.. sinse that makes for even more clutter


Yes, it would add a bit more text, but in this case I weigh the benefit over that small problem.
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SirSebstar
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Re: Say which turn it is in the log

Post by SirSebstar »

Metsfanmax wrote:
SirSebstar wrote:actually i proposed it would not get attached to the chatline.. sinse that makes for even more clutter


Yes, it would add a bit more text, but in this case I weigh the benefit over that small problem.


MEANING; you cannot use teamsnapshots that effectivly anymore. that much taxt is going to hurt more maps
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shieldgenerator7
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Re: Say which turn it is in the log

Post by shieldgenerator7 »

SirSebstar wrote:
Metsfanmax wrote:
SirSebstar wrote:actually i proposed it would not get attached to the chatline.. sinse that makes for even more clutter


Yes, it would add a bit more text, but in this case I weigh the benefit over that small problem.


MEANING; you cannot use teamsnapshots that effectivly anymore. that much taxt is going to hurt more maps


Team snapshots? I don't think this will hurt that at all. It'll probably add like 3 to 4 more characters to the date time stamp to the left of each comment, which seriously doesn't add any more clutter. I mean, my username would take up more space than this!
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SirSebstar
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Re: Say which turn it is in the log

Post by SirSebstar »

01-01-2012 = 10 characters, add timestamp another 5. ad spaces. and it might add up to 20...
20 means a fair few maps will NOT be shown
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shieldgenerator7
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Re: Say which turn it is in the log

Post by shieldgenerator7 »

SirSebstar wrote:01-01-2012 = 10 characters, add timestamp another 5. ad spaces. and it might add up to 20...
20 means a fair few maps will NOT be shown


This doesn't make sense. Explain.
It'll only add like 3 to 4 extra characters, for maybe (3) or (17) depending on how long the game lasts.
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Metsfanmax
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Re: Say which turn it is in the log

Post by Metsfanmax »

Or the round timestamp could just be like R3 or R17, and the date could be shortened to 01-01-12.
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shieldgenerator7
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Re: Say which turn it is in the log

Post by shieldgenerator7 »

Metsfanmax wrote:Or the round timestamp could just be like R3 or R17, and the date could be shortened to 01-01-12.

Don't forget Y2K
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blakebowling
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Re: Say which turn it is in the log

Post by blakebowling »

shieldgenerator7 wrote:
Metsfanmax wrote:Or the round timestamp could just be like R3 or R17, and the date could be shortened to 01-01-12.

Don't forget Y2K

y2k concerned data storage and computation. The way the data is displayed is unrelated.
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