GM Script: chatglove - a floating game chat - version 1.6.16

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Calidrmr
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by Calidrmr »

Awesome work!!!!!!! :D :D
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Dako
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by Dako »

Got a suggestion!
When you post in a game chat it than marks the game as "unread". You should add event handler to game chat button (or to game refresh event) and unmark the chat so your own lines don't show as new ones.

Great work so far!
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dwilhelmi
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by dwilhelmi »

Dako wrote:Got a suggestion!
When you post in a game chat it than marks the game as "unread". You should add event handler to game chat button (or to game refresh event) and unmark the chat so your own lines don't show as new ones.

Great work so far!

I have never seen it mark my own chats as New Chats, because I am on the page when I type them - instantly marked as read. I have only seen that occur when I chat from a different computer.

Is anyone else seeing this behavior?
Chuuuuck
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by Chuuuuck »

It has never marked my own chat as new chat.

One suggestion I had forever ago (and I think it is impossible) is to some how tie chatglove to our accounts so when I use multiple computers it still recognizes which chats I have read and which ones I haven't kind of like how the forums work currently.

I think you would need some access to the site that you don't currently have though so I am pretty sure it isn't possible, but just a suggestion. I thought the creative BOB solution for snapshots in chat was awesome.
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ElricTheGreat
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by ElricTheGreat »

Thanks for the great tool
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rdsrds2120
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by rdsrds2120 »

I use Google Chrome, and when I click [detach chat] nothing happens. It might be me, but just a heads up.

-rd
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iamkoolerthanu
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by iamkoolerthanu »

rdsrds2120 wrote:I use Google Chrome, and when I click [detach chat] nothing happens. It might be me, but just a heads up.

-rd

My detach chat works fine

But just now, all the sudden, every single active game says new chat, wen 90 percent of them has no new chat... This is the first time this has happened
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dwilhelmi
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by dwilhelmi »

iamkoolerthanu wrote:
rdsrds2120 wrote:I use Google Chrome, and when I click [detach chat] nothing happens. It might be me, but just a heads up.

-rd

My detach chat works fine

But just now, all the sudden, every single active game says new chat, wen 90 percent of them has no new chat... This is the first time this has happened

Very weird. Did you recently upgrade browser versions? Clear out internal memory? Any other scripts acting up? My first thought was that somehow your browser lost the persistent memory used by the script to store the last time the chat was read.
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iamkoolerthanu
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by iamkoolerthanu »

dwilhelmi wrote:Very weird. Did you recently upgrade browser versions? Clear out internal memory? Any other scripts acting up? My first thought was that somehow your browser lost the persistent memory used by the script to store the last time the chat was read.

None of those things

All other scripts are fine, clickable maps was fine.. I thought at first that it could have been cause of the sites clickable maps, but then I realized that it happened after clickies was site-wide..
IDK it didn't happen again, it is running fine and normal now, so it is no big deal. Just posted it here for reference, in case it happens to someone else too
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iamkoolerthanu
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by iamkoolerthanu »

I figured it out: Daylights savings time messed with me. :D
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SirSebstar
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by SirSebstar »

lol. epic
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dwilhelmi
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by dwilhelmi »

Chatglove has been unBorked. Enjoy.
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Denise
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by Denise »

Thanks Dustin, but the snaps in game don't seem to be working...
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Leehar
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by Leehar »

Denise wrote:Thanks Dustin, but the snaps in game don't seem to be working...

Do you have the latest Bob, Version 5.1.5? Chat snaps are only related to bob after all
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Dako
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by Dako »

You have wrong link in the side menu under the version number.
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dwilhelmi
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by dwilhelmi »

Dako wrote:You have wrong link in the side menu under the version number.

Make sure you manually upgrade to the latest version. For a few versions there the latest version check was broken, so it may not be flashing at you. Current version is 1.6.15.
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by Dako »

Will do so when userscripts will be up again.
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PepperJack
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by PepperJack »

Is it possible to get the "[load entire chat]" link into the chat box when its detached? Possibly near the bottom under "note to self"/"team only?" check box or the post button?

This would be nice for the people that don't use BOB, thus do not have the option to move chat to the top which does repostion the "[load entire chat]" link.

-PJ
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Going on deployment, be back someday.

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mpjh
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by mpjh »

sniffer not working? firefox beta maybe is cause?
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jj3044
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by jj3044 »

mpjh wrote:sniffer not working? firefox beta maybe is cause?


Same here... just upgraded to FF v5 since some of my addons were not working with v4... now everything works except this wonderful, wonderful script. :(
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Denise
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by Denise »

Chatglove has been telling me lies, saying I have new chat when it's the same old old chat. :| A couple days now. Anyone else?
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dwilhelmi
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by dwilhelmi »

Denise wrote:Chatglove has been telling me lies, saying I have new chat when it's the same old old chat. :| A couple days now. Anyone else?

I've been seeing a lot of that recently as well. I have not yet had time to look into it, though...
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Denise
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by Denise »

dwilhelmi wrote:
Denise wrote:Chatglove has been telling me lies, saying I have new chat when it's the same old old chat. :| A couple days now. Anyone else?

I've been seeing a lot of that recently as well. I have not yet had time to look into it, though...


np, I will just zone out all the old chat and ignore it...sort of like what my husband does to me :P
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jj3044
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by jj3044 »

Denise wrote:np, I will just zone out all the old chat and ignore it...sort of like what my husband does to me :P

:o








O:)
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jetsetwilly
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by jetsetwilly »

jj3044 wrote:
mpjh wrote:sniffer not working? firefox beta maybe is cause?


Same here... just upgraded to FF v5 since some of my addons were not working with v4... now everything works except this wonderful, wonderful script. :(


Same here, chat won't detach and no sniffing is taking place since I upgraded.
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