Quad Cities Map [Quenched]

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natty dread
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Re: Quad Cities Map

Post by natty dread »

Ah. But you have the territories as a separate layer? I mean the coloured part of the territories, not the territory borders?
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ironsij0287
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Re: Quad Cities Map

Post by ironsij0287 »

natty_dread wrote:Ah. But you have the territories as a separate layer? I mean the coloured part of the territories, not the territory borders?


Borders and colors are together on the same layer.

I could beef up the relief a bit more. Like this.

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ironsij0287
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Re: Quad Cities Map

Post by ironsij0287 »

But now that you mentioned it, making the borders and polygons separate layers is a smart idea in the future.
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natty dread
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Re: Quad Cities Map

Post by natty dread »

Ok, it doesn't matter that the borders are on the same layer actually. But yeah, in the future it would be a good rule of thumb to put everything, I mean everything, on it's own layer. That way if you have to make changes to one element it will be much easier for you.

Anyway, go to the layer where you have the territories. Since you use photoshop, you should be able to use layer styles to bevel them. I'm not sure but I think they're somewhere in the layer options... From the layer styles, select inner bevel, and play with the settings until it looks good. Set the angle of light to 135 or 45 so that the light comes from either upper left or upper right...
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isaiah40
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Re: Quad Cities Map

Post by isaiah40 »

If want to add a bevel to the bonus regions, right click on the layer and select Blending options, then select Bevel and Emboss. Then play around with the settings!
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ironsij0287
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Re: Quad Cities Map

Post by ironsij0287 »

Yeah, I really don't like using the bevel and emboss tool. What about this to make things pop more?

[bigimg]http://i11.photobucket.com/albums/a193/ironsij0287/qcrisk630whiteborder.png[/bigimg]
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natty dread
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Re: Quad Cities Map

Post by natty dread »

ironsij0287 wrote:Yeah, I really don't like using the bevel and emboss tool.


You don't "like" using it?

Those white things don't work, sorry. They stick out too much, but do nothing to pop out the land area from the background.

Try the bevel and let us see how it looks.
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RjBeals
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Re: Quad Cities Map

Post by RjBeals »

i don't really like bevel either, unless it's very very subtle.
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natty dread
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Re: Quad Cities Map

Post by natty dread »

Yes, subtlety is the key to succesful beveling.
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Riskismy
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Re: Quad Cities Map

Post by Riskismy »

WTH?! They stick out too much, but don't pop enough? That doesn't make sense at all.
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ironsij0287
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Re: Quad Cities Map

Post by ironsij0287 »

Light beveling with darker boundary lines.

[bigimg]http://i11.photobucket.com/albums/a193/ironsij0287/qcriskblackborderbevel.png[/bigimg]
isaiah40
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Re: Quad Cities Map

Post by isaiah40 »

Is each territory its own separate layer?
Riskismy
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Re: Quad Cities Map

Post by Riskismy »

meh. I see the difference, but I could take it either way. I'll admit it does look better than the previous map with black border, but it doesn't matter at all to me.

Lemme save someone else the post: Next up is bevel of the rivers.
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natty dread
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Re: Quad Cities Map

Post by natty dread »

Are the territories detached from each other? Because it seems each territory has it's own bevel now... It would probably look better to have one bevel per bonus area...

And no, rivers don't need bevels, that's just silly.
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ironsij0287
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Re: Quad Cities Map

Post by ironsij0287 »

isaiah40 wrote:Is each territory its own separate layer?


No I went back and created a separate layer for just borders and then set the bevel to that.
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ironsij0287
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Re: Quad Cities Map

Post by ironsij0287 »

natty_dread wrote:Are the territories detached from each other? Because it seems each territory has it's own bevel now... It would probably look better to have one bevel per bonus area...

And no, rivers don't need bevels, that's just silly.


I can try to do just the bonus regions. I'll need to go back into ArcMap and do some stuff so it'll take me a little bit before I have something ready.
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natty dread
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Re: Quad Cities Map

Post by natty dread »

Here: I took the earlier version, and added a bevel to North Davenport only, to show you how I think the bevel should look.

[bigimg]http://img857.imageshack.us/img857/6850/quax.png[/bigimg]
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ironsij0287
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Re: Quad Cities Map

Post by ironsij0287 »

Attempt at duplicating that.

[bigimg]http://i11.photobucket.com/albums/a193/ironsij0287/beveltest.png[/bigimg]
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ironsij0287
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Re: Quad Cities Map

Post by ironsij0287 »

Actually I think I got it better than that now. I'm going to do the rest and submit a full draft.
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ironsij0287
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Re: Quad Cities Map

Post by ironsij0287 »

Beveled

[bigimg]http://i11.photobucket.com/albums/a193/ironsij0287/qcbevel.png[/bigimg]
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jefjef
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Re: Quad Cities Map

Post by jefjef »

Looks nice. Arsenal Island is noticeably darker on the map vs the Legend. Could you match it to the shade on the legend.
This post was made by jefjef who should be on your ignore list.
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ironsij0287
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Re: Quad Cities Map

Post by ironsij0287 »

jefjef wrote:Looks nice. Arsenal Island is noticeably darker on the map vs the Legend. Could you match it to the shade on the legend.


It is the same shade. The beveling just made it look darker.
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jefjef
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Re: Quad Cities Map

Post by jefjef »

ironsij0287 wrote:
jefjef wrote:Looks nice. Arsenal Island is noticeably darker on the map vs the Legend. Could you match it to the shade on the legend.


It is the same shade. The beveling just made it look darker.


Well it is no longer the same shade.
This post was made by jefjef who should be on your ignore list.
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natty dread
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Re: Quad Cities Map

Post by natty dread »

Tune the bevel down on Arsenal.

Also, in Moline, change the bevel so that it follows the Rock river. It looks odd when it does what it does now.
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ironsij0287
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Re: Quad Cities Map

Post by ironsij0287 »

natty_dread wrote:Tune the bevel down on Arsenal.

Also, in Moline, change the bevel so that it follows the Rock river. It looks odd when it does what it does now.


OK. Yeah Moline is all one contiguous piece that is just layered underneath the river right now. That's why the bevel doesn't follow the river properly. I'll fix that.
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