Baseball: King of Diamonds (v15 p.27)

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Evil DIMwit
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Re: Baseball: King of Diamonds (v15 p.27)

Post by Evil DIMwit »

Fixed the XML file. Now it looks like:
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natty dread
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Re: Baseball: King of Diamonds (v15 p.27)

Post by natty dread »

What about the small version LD4 and RD2... and Yogi?
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Re: Baseball: King of Diamonds (v15 p.27)

Post by Evil DIMwit »

Oh, sorry, I missed that. Yes, LD4 and RD2 I've just changed. I'm reluctant to move Yogi's number to the center of his circle because then it'll look like he has 1s coming out his butt, and I don't think anyone wants that.
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natty dread
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Re: Baseball: King of Diamonds (v15 p.27)

Post by natty dread »

Evil DIMwit wrote:Oh, sorry, I missed that. Yes, LD4 and RD2 I've just changed. I'm reluctant to move Yogi's number to the center of his circle because then it'll look like he has 1s coming out his butt, and I don't think anyone wants that.


:lol: yeah ok, fair enough. We should be good to go then.
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natty dread
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Re: Baseball: King of Diamonds (v15 p.27)

Post by natty dread »

Small map: LC4 could go slightly to the right (so it doesn't overlap the border) and 1 pixel down. Also, Jackie's number is not centered on the circle.

Everything is ok on large.
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Re: Baseball: King of Diamonds (v15 p.27)

Post by Evil DIMwit »

natty_dread wrote:Small map: LC4 could go slightly to the right (so it doesn't overlap the border) and 1 pixel down. Also, Jackie's number is not centered on the circle.


Fixed.
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natty dread
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Re: Baseball: King of Diamonds (v15 p.27)

Post by natty dread »

Ok, now I'm sounding nitpicky... but the small LC4 could still go just a little bit (2px or so) to the right. It still overlaps the border slightly...

Other than that everything looks good.
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Re: Baseball: King of Diamonds (v15 p.27)

Post by Evil DIMwit »

Better?
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Re: Baseball: King of Diamonds (v15 p.27)

Post by natty dread »

Yes! Everything looks good to me now. Let's beta test this thing!
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ender516
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Re: Baseball: King of Diamonds (v15 p.27)

Post by ender516 »

Maybe all the balls should have descriptive labels in the XML, not just the home runs. I realize that calling them singles, doubles, triples, etc. is problematic, but may I suggest:

Ball 3 - Left Center
Ball 4 - RIght Center
Ball 5 - 3rd Base Line
Ball 6 - Line Drive
Ball 7 - Right Infield
Ball 8 - 1st Base Line
Ball 9 - Pop Up
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Re: Baseball: King of Diamonds (v15 p.27)

Post by MarshalNey »

ender516 wrote:Maybe all the balls should have descriptive labels in the XML, not just the home runs. I realize that calling them singles, doubles, triples, etc. is problematic, but may I suggest:

Ball 3 - Left Center
Ball 4 - RIght Center
Ball 5 - 3rd Base Line
Ball 6 - Line Drive
Ball 7 - Right Infield
Ball 8 - 1st Base Line
Ball 9 - Pop Up


Why not use single, double, etc? It gets the idea across that the balls are supposed to represent hits that can get you on base. I realize that carl was concerned about this, and Evil D it seems meant the balls to represent potential outs or hits, but really 'stealing a hit' from a player is what good defense does and what poor defense fails at. So why not just call them hits and if defenders assault them, well, they just caught a potential 'signle', etc.

Btw, in that vein, Ball 9 I think was meant as a bunt single down the third base side, not a pop-up. However, calling it either a pop-up or bunt is prejudicial to making all of the other balls 'hits' or 'outs'. So I say go whole-hog or nothing at all. Personally I prefer making them hits, as it puts more pizazz into the map without really taking anything away.

- Marshal Ney
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ender516
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Re: Baseball: King of Diamonds (v15 p.27)

Post by ender516 »

MarshalNey wrote:
ender516 wrote:Maybe all the balls should have descriptive labels in the XML, not just the home runs. I realize that calling them singles, doubles, triples, etc. is problematic, but may I suggest:

Ball 3 - Left Center
Ball 4 - RIght Center
Ball 5 - 3rd Base Line
Ball 6 - Line Drive
Ball 7 - Right Infield
Ball 8 - 1st Base Line
Ball 9 - Pop Up


Why not use single, double, etc? It gets the idea across that the balls are supposed to represent hits that can get you on base. I realize that carl was concerned about this, and Evil D it seems meant the balls to represent potential outs or hits, but really 'stealing a hit' from a player is what good defense does and what poor defense fails at. So why not just call them hits and if defenders assault them, well, they just caught a potential 'signle', etc.

Btw, in that vein, Ball 9 I think was meant as a bunt single down the third base side, not a pop-up. However, calling it either a pop-up or bunt is prejudicial to making all of the other balls 'hits' or 'outs'. So I say go whole-hog or nothing at all. Personally I prefer making them hits, as it puts more pizazz into the map without really taking anything away.

- Marshal Ney

I think the discussion on page 26 shows that agreement on whether these hits are singles, doubles, or triples is unlikely to be reached in our lifetimes. When this reaches the Final Forge, there will be nothing but muttering about that sort of thing, and those names don't make it easier to find the balls on the map when you are looking at the drop-down menus, nor do they suggest in any way what parts of the field they connect with.

And yes, Ball 9 could well be a bunt, I had forgotten about that tactic. I haven't watched a baseball game in decades.

Okay, (bomp bomp) Blue Jays, (bomp bomp) let's -- play -- ball!
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Re: Baseball: King of Diamonds (v15 p.27)

Post by natty dread »

When this reaches the Final Forge


... :-s
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Re: Baseball: King of Diamonds (v15 p.27)

Post by isaiah40 »

ender516 wrote:Okay, (bomp bomp) Blue Jays, (bomp bomp) let's -- play -- ball!


meh not this year (says one Blue Jays fan to another) \:D/ \:D/
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Re: Baseball: King of Diamonds (v15 p.27)

Post by Evil DIMwit »

I don't think these names would really add that much to the map. They just kind of look complicated to non-Baseball fans.
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natty dread
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Re: Baseball: King of Diamonds (v15 p.27)

Post by natty dread »

Just go with Ball <number>.

Simple & elegant.
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Re: Baseball: King of Diamonds (v15 p.27)

Post by Army of GOD »

"blooper down the line", "line shot to left center", "suicide squeeze", etc.
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Re: Baseball: King of Diamonds (v15 p.27)

Post by ender516 »

natty_dread wrote:
When this reaches the Final Forge


... :-s

Ahem, er, um, I meant when it gets stickied in the Final Forge :oops: #-o well, anyway, ...
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Re: Baseball: King of Diamonds (v15 p.27)

Post by Victor Sullivan »

MarshalNey wrote:
ender516 wrote:Maybe all the balls should have descriptive labels in the XML, not just the home runs. I realize that calling them singles, doubles, triples, etc. is problematic, but may I suggest:

Ball 3 - Left Center
Ball 4 - RIght Center
Ball 5 - 3rd Base Line
Ball 6 - Line Drive
Ball 7 - Right Infield
Ball 8 - 1st Base Line
Ball 9 - Pop Up


Why not use single, double, etc? It gets the idea across that the balls are supposed to represent hits that can get you on base. I realize that carl was concerned about this, and Evil D it seems meant the balls to represent potential outs or hits, but really 'stealing a hit' from a player is what good defense does and what poor defense fails at. So why not just call them hits and if defenders assault them, well, they just caught a potential 'signle', etc.

Btw, in that vein, Ball 9 I think was meant as a bunt single down the third base side, not a pop-up. However, calling it either a pop-up or bunt is prejudicial to making all of the other balls 'hits' or 'outs'. So I say go whole-hog or nothing at all. Personally I prefer making them hits, as it puts more pizazz into the map without really taking anything away.

- Marshal Ney

I think both of these ideas are better than nothing at all. That's what I liked about...Europe 1914, I think (?) that had the battle names in the XML name. Adds some spice to some rather bland XML, if you know what I mean ;)


ender516 wrote:
natty_dread wrote:
When this reaches the Final Forge


... :-s

Ahem, er, um, I meant when it gets stickied in the Final Forge :oops: #-o well, anyway, ...

*chuckles* :lol:
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Scaling back on my CC involvement...
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natty dread
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Re: Baseball: King of Diamonds (v15 p.27)

Post by natty dread »

There's still the issue that giving additional names to the balls may confuse players to think there's some difference between them. In Napoleonic Europe, battle names are obvious since the territories are marked as battle sites. But these additional ball names are not instantly obvious to people who are not familiar with baseball terminology.
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Re: Baseball: King of Diamonds (v15 p.27)

Post by Army of GOD »

What if you were to do something like "ball 3: double"?

Is that possible?
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Re: Baseball: King of Diamonds (v15 p.27)

Post by ender516 »

Yes, that is exactly what is being suggested. MarshalNey is suggesting extended names which suggest the value of the hit, whereas I have suggested extended names that reflect the location of the ball in the park.
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Re: Baseball: King of Diamonds (v15 p.27)

Post by natty dread »

And I have suggested that we don't confuse players with things that have no effect on the gameplay...
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Re: Baseball: King of Diamonds (v15 p.27)

Post by carlpgoodrich »

Ya, I agree with Natty. There are a ton of little details in this map that baseball junkies will like. No need to confuse non-baseball people.
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Re: Baseball: King of Diamonds (v15 p.27)

Post by natty dread »

On that note, did we ever decide if we should add the number 42 somewhere on the map or not? I think somewhere along the way that detail was forgotten with all the hubbub about backgrounds and stuff that ended up not being used...
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