[GL] Game Log 2.0

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Super Nova
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Re: Bonuses in game log

Post by Super Nova »

MaTaMa wrote:I think it is a great idea, but when you play a game with fog of war then it would remove the fun.


Well, in fog of war, the game log says whether people are getting bonuses or not, but it says it when they actually get the troops. For this suggestion, the names of territories would be ????????, and so would the amount of troops.

Admittedly, this suggestion would change some of the dynamics of Fog of War; people would be able to see when someone has a bonus or not, but this wouldn't really matter for most of the time, since people would not be able to tell which bonuses other people have; only that they have one, which can fairly easily be determined anyway.
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Queen_Herpes
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Re: Game Log 2.0

Post by Queen_Herpes »

got it. I'd like to see the foggy changes put into game log 2.0 as mentioned in a different thread. Perhaps merge?
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
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Re: Game Log 2.0

Post by blakebowling »

Queen_Herpes wrote:got it. I'd like to see the foggy changes put into game log 2.0 as mentioned in a different thread. Perhaps merge?

if you can link me to the thread I'll be happy to merge it.
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Super Nova
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Re: Game Log 2.0

Post by Super Nova »

It looks like a lot of threads have been merged to this one; could someone come up with a summary of all the current ideas to modify the game log?
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Re: Game Log 2.0

Post by blakebowling »

Super Nova wrote:It looks like a lot of threads have been merged to this one; could someone come up with a summary of all the current ideas to modify the game log?

If someone were willing to do this, I will edit it into the first post.
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Re: Game Log 2.0

Post by Queen_Herpes »

Here is one...I will try to find others later tonight:

viewtopic.php?f=4&t=127529
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
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Re: Game Log 2.0

Post by blakebowling »

Queen_Herpes wrote:Here is one...I will try to find others later tonight:

viewtopic.php?f=4&t=127529

Merged
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Super Nova
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Re: Game Log 2.0

Post by Super Nova »

I have made a summary of the revisions for the game log in the first hundred posts. I've tried to give credit to the people who originally came up with the suggestions but please forgive me if I messed up. Also, I'm afraid all that code stuff on pages 4 and 5ish was a little over my head, so if I missed something there please let me know and I will edit the post.

Here are the revisions, along with questions and comments about them.
I have also included lack's current plans for updating the game log.

[spoiler=1st revision]Include dice rolls for every attack in log ~eddymush

Questions and comments:
a. This would cause to much clutter ~ AndyDufresne
b. What about auto-assault? ~ Super Nova
c. Not feasible for programming and recording. ~Chipv
d.[/spoiler]

[spoiler= 2nd revision]Have the game log show how many armies are lost when a battle happens, even when the attacker was unsuccessful.
For example:

Alice (Fordlindon, 7 armies, 3 lost) attacked Bob (Harlindon, 1 armies, 1 lost), conquering it. 4 armies advanced.
Alice (Harlindon, 4 armies, 3 lost) attacked Bob (The Shire, 13 armies, 0 lost), failing to conquer.
~JDLH

Questions and comments:
a. Possible difficulty in programing ~ rocksolid
b. A lack of this info prevents a vindictive player from coming after you ~ rocksolid
c. Maybe have it only show three rounds in the past that way the game log doesn't get clogged up. ~lackattack
d. Killer neutrals need to be included in this.
e.[/spoiler]

[spoiler=3rd revision]Make games able to have replays; you can go back and watch how the game progresses ~ertang

Questions and comments:

a.[/spoiler]

[spoiler=4th revision]Post the total armies someone has after they deploy troops. ~Ghost715

Questions and comments:

a. This is already recorded, just not in the game log. ~ Super Nova
b.[/spoiler]

[spoiler=5th revision]Pie charts for number of armies and territs. ~ Yablonsky

Questions and comments:

a. This has to do with the game log how? ~ Super Nova
b. Something like this is already available with Grease Monkey. ~ Greecepwns
c.[/spoiler]

[spoiler=6th revision]Have the game log record initial deployment. ~ yeti_c

Questions and comments:

a. Major clutter on large maps ~Super Nova
b. Not really necessary ~BaldAdonis
c.[/spoiler]

[spoiler=7th revision]Adjust game log in fog of war to actually say the names of the territs you are touching. ~Sameroh

Questions and comments:

a.[/spoiler]

[spoiler=8th revision]Make the game log clickable so that you can see what the game looked like at that time. ~The Neon Peon

Questions and comments:

a.[/spoiler]

[spoiler=9th revision]Ability to integrate game log with forum and have post-game commentary. ~ender516

Questions and comments:

a.[/spoiler]

[spoiler=10th revision]The extended game log should be an option. ~ ender516

Questions and comments:

a. The new game log should be a total info give away, it should be restricted enough that it can just be automatic. ~ Super Nova
b.[/spoiler]

[spoiler=11th revision]Have the game chat record when players lose or gain bonuses. Example:
"Super Nova conquered Perth and advanced two troops.
Super Nova gained continental bonus of two troops from Australia."

When a player loses a bonus, the game chat would read something like this:
Cookconquered Jakarta and advanced one troops.
Super Nova lost two troop continental bonus from Australia.
~Super Nova

Questions and comments:

a. Takes some of the fun out of FoW. ~MaTaMa (author disagrees)
b.[/spoiler]

[spoiler=lacks plans]Game Log 2.0
* will normally not include fortifications
* but click on "extended log" and you'll get fortifications and dice rolls
* log will be available in xml format so talented programmers (*cough* *cough* Tr0y *cough*) could create movie players and even bots
* logs will be deleted on old games to make room for all these dice rolls
* internally I'll store the log differently to make it possible to translate the entries into different languages far off into the future[/spoiler]
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kabuki.mono
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Re: Game Log 2.0

Post by kabuki.mono »

I'd love to see in the game log what moves actually happened while I was away. Mainly because when one comes back and doesn't remember exactly how many troop s/he had it can get rather irritating where they went.
Huge yes to this in some sort of variation.
Or maybe an option so turn it on for the ones of us who do want to see what happened while we where away.
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Re: Game Log 2.0

Post by vodean »

while we're at it here's an idea I had. sorry to clutter the forum
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ryanmaster
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Re: Game Log 2.0

Post by ryanmaster »

If/When this gets implemented I would love to work on a add-on/script that could replay past games. For that, the most important thing, and the only thing I think is important when looking through game logs... is knowing what attacked what and how many troops were lost on each side. Knowing how many troops were advanced is nice, but not as important it is also a strategic option then and requires users to actually pay attention to the game

From the programming side, this should only be a little bit more code, depending on how the current system is written of course, but for the most part, it should be pretty straightforward.

As for the actual output in the game logs I think it should look something like...


USA<Player1> lost X while attacking Mexico<Player2> killing Y.
USA<Player1> lost X while conquering Mexico<Player2> killing Y.

Where X and Y are the Player's respective colors and <Player1>/<Player2> can be eliminated if the country is the color of the player as well.
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Game Log Clarifaction

Post by Rapax_xxi »

I have not been playing CC for a terribly long time but I have been playing strategy games for as long as I can remember. One suggestion that I have is that I believe the game log should allow the player that defended a territory to know exactly what territory he/she defended successfully. A lot of times when FOW is on I cannot remember exactly what territories I own. I speak primarily during the opening moves of a game when borders are being set. I think that the defender should know exactly what territory was attacked. If I am to respond to aggression (actions) toward me I need to know exactly what territory was attacked. I think that any commander overseeing a campaign would ultimately know if he/she was attacked. I think that it would be a viable solution to allow only the defender and the attacker to see in the game log what territory was the center of battle. It is particularly necessary when I cannot even begin to pronounce the regions of the map, they all seem to blend together, and add on multiple games going on at once. I just need a quick reference to what happened since my last turn. Not a Jane Doe assaulted ? and Jon Doe defended ? I think that Jon Doe should know what was attacked. I might be missing something but let me know! XXI
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Re: Game Log Clarifaction

Post by Darwins_Bane »

This sounds like game log 2.0, have you looked at that suggestion yet?
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Re: Game Log Clarifaction

Post by blakebowling »

Please fill out the form that came in the original post. Moved to Archives.
crustykev
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Re: Game Log 2.0

Post by crustykev »

I didnt see this thread right in front of my face before I started a new one.
Here's the link.
viewtopic.php?f=4&t=158542

And here's the post I made in my now redundant thread

I am currently involved in a First Nations of the Americas game.
Like many games, it uses local names for territories.
In the case of the First nations game, many of these names are unfamiliar to me.

The First nations map is huge, and so its extremely difficult, just by reading the game log, and seeing unfamiliar territory names to know where other players are attacking.
e.g. "2011-11-26 22:20:34 - Ron D assaulted Muisca from Palenque and conquered it from crustykev"

So here's my suggestion.
By clicking a line in the game log, the attacking and defending territories become highlighted by boxes, using the same boxes that highlight the bonus cards held by a player when he is playing a set of cards.
Or.
By clicking a territory named in the game log, that territory becomes highlighted by a bonus card box.
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ender516
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Re: Game Log 2.0

Post by ender516 »

That sounds like a good extension for BOB (which would likely happen before the site incorporated it).

EDIT: In fact, I think I will post this idea to the BOB thread. The ability to highlight territories is already there. The trick will be adding the functionality to the strings in the game log.
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ztodd
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Re: [GL] Game Log 2.0

Post by ztodd »

Is this still on the to-do list? I'm still interested in it.
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Re: [GL] Game Log 2.0

Post by bigWham »

Returning this Suggestions from Submitted with Notes:

The OP makes a reference to recording individual dice rolls and attacks, however this is going to require substantial storage overhead that I do not believe to be worth cost.

If there are other suggestions for Game Log in this thread, please state them clearly.
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Re: [GL] Game Log 2.0

Post by OliverFA »

IMHO what we really need from the log is to record if a player attacked a territory even if that attack was not successful.

Right now only successful attacks are recorded, and we need to resort to memory or screenshots to know if we were attacked. Having the confirmation of our impression by seeing a line in the log would be very useful. Something like

Successful attack:
Player A assaulted Territory A from Territory B and conquered it from Player B. The assaulter lost XX troops and the defender lost YY troops.
Unseccesful attack:
Player A assaulted Territory A from Territory B and Player B successfully defended it. The assaulter lost XX troops and the defender lost YY troops.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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MoB Deadly
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Re: [GL] Game Log 2.0

Post by MoB Deadly »

read through a bunch.

This quote I agree with the most

scotchleaf wrote:This was probably requested before, but why not have:

"Player X attacked Player Y in Siam from Indonesia with 30 armies. X lost 20, defeated Y's 10 armies..."

instead all we get is
"Choswolf assaulted Danzig from Herzogtum Preußen and conquered it from Scotchleaf" - at least when it is your own place that was attacked you should know what the # of attackers and Defenders was.

It kinda is a bummer when you have 30 armies somewhere, and Poof, they just disappear, and you dont know if they were defeated by a hoard or just by 10 lucky guys.
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OliverFA
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Re: [GL] Game Log 2.0

Post by OliverFA »

Yes, the initial number of troops should also be in the log. I forgot that detail in my previous post.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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agentcom
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Re: [GL] Game Log 2.0

Post by agentcom »

bigWham wrote:Returning this Suggestions from Submitted with Notes:

The OP makes a reference to recording individual dice rolls and attacks, however this is going to require substantial storage overhead that I do not believe to be worth cost.

If there are other suggestions for Game Log in this thread, please state them clearly.


Both of the posts above pretty much come up against this issue, which is the main impediment to the part of this suggestion that deals with recording unsuccessful attacks, troop counts, troop losses, etc.
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ender516
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Re: [GL] Game Log 2.0

Post by ender516 »

Perhaps the storage problems could be reduced if the extra information (precise troop counts) was held only until the game was archived. The archived log could simply state that an attack was made. I imagine this would simply involve dropping certain columns from the data. An additional nice feature would allow the user to save a small number of the games in full on the site, or an unlimited number offline, with a tool to load and review them. Make some or all of that a premium perk.
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Re: [GL] Game Log 2.0

Post by Crazyirishman »

ender516 wrote:Perhaps the storage problems could be reduced if the extra information (precise troop counts) was held only until the game was archived. The archived log could simply state that an attack was made. I imagine this would simply involve dropping certain columns from the data. An additional nice feature would allow the user to save a small number of the games in full on the site, or an unlimited number offline, with a tool to load and review them. Make some or all of that a premium perk.


This is more or less what I agree with. If I am playing a 4+ player game with fog, and decide to trim a stack without taking it, I don't want others to have access to that info since it could remove any advantage I was trying to gain by attacking without conquering.
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Re: [GL] Game Log 2.0

Post by OliverFA »

Crazyirishman wrote:This is more or less what I agree with. If I am playing a 4+ player game with fog, and decide to trim a stack without taking it, I don't want others to have access to that info since it could remove any advantage I was trying to gain by attacking without conquering.


But if a player is attacked by someone else it is completely logical that the defender will receive a report saying that he was attacked, by whom, and how many casualties the attack caused. If you were watching at that present moment you would get that info, so this should be in the log.

I agree that this info is not needed once the game has finished. Would be nice to have it to study the game and so, but it's not vital.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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