[Abandoned] - Vietnam
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whitestazn88
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Re: Vietnam war map - please comment on v4.0
Interesting map idea here, probably the first I've given a look at in about a year.
I didn't read through the whole thread, so please bare any repetitions. Here's my 2 cents (which aren't worth much in this part of the forum, I haven't posted in a long time):
-You don't have to have all the labels for the parts of the map you aren't using (eg. China, Gulf of Thailand, and especially Cambodia). They are taking up space that could be used for better spacing of the territory names.
-Take some liberties with the space you have. You have the two flags in the background, but a)I don't think most people would even know the difference and b)you could incorporate that elsewhere(I'll talk about that below). That being said, why don't you fatten up Vietnam a little bit. Although it is noticeable, I think it would help the development of the map greatly.
-The Legend: It could be bigger, see my above comment about taking out the flags, and this can be accomplished easily. Rather than having all those lines point to the bonus areas, just color them and leave the bonus number in those regions. I would recommend taking out the briefing stuff, it can be moved to another area (I'll discuss below). By taking out the briefing information, you can then list the bonus regions in whatever order you like (I would do north-south, in the same direction as the map). The region titles would be colored to match the bonuses on the minimap, and you can even include the bonus next to the region titles.
-Map Title: As I said earlier, I didn't read through the whole thread, but I did notice others mention this as well. The whole "Vietnam War" thing isn't really politically correct, and because of the circumstances of the United States' somewhat embarrassment there, it isn't mentioned as such. Titles like the Vietnam Conflict would be better suited. In respect to the use of the flags in the background of your map, I think it would be well suited to be incorporated into the title, with each being behind half of the title. You could also include a byline to your title, like "The Cold War in Southeast Asia: South Vietnam/USA (with the yellow w/ 3 red stripes flag) v Vietcong/Reds (with the red/yellow star flag behind it). Even under this, I would include the briefing info. Some good examples of how to use this space include Arms Race, Operation Drug War, and Oasis. Check them out.
-Territories: I think there are too many, but that's completely up to you, and I'm no pro on balanced gameplay, so you can sort that out on your own. As for the names, I think that you should at least spell out what the abbreviations are for somewhere on the map (maybe in the title, legend, etc).
-Chokepoints are difficult to assess in this game, because I understand the importance of maintaining accuracy. Possible solutions include having an extra attacking space somewhere called "agent orange" or something similar that could attack certain northern territories.
-The two map pull-outs or whatever are decent, although they suffer somewhat from cramping. Maybe if you look into reducing some of the territs in those 2 areas in conjunction with the stretching of the map of Vietnam, you can fix that. Another way to adjust that would be to crop out more of the territs in the box that aren't attackable in the box (in the southern box, you would crop out the bottom left territs and just leave the bridges or something like that) Again, i think that being creative with the space and stretching out some areas may be of benefit if you decide to keep those boxes.
-Lastly, graphics: I think the map itself looks pretty good, although there are a few issues that aren't super important I'd like to bring up. I think it is obvious that the impassable areas will need to be improved upon, even if the rest of the map (at least the territs) remains the same. Is the map you used your own? If it isn't, I dunno if it is a problem, although you should ask someone, because I think the works need to be all on your own. The positions of the territories and where they are cut off I'm sure has been looked into, and they are perfectly fine, but you need to make sure you make the lines between bordering territories very clear. You need to figure out a better way of putting in the territory names as well, there are some areas that left me confused as to what went where. Lastly, I think it needs to be thematically matching. The current legend, the font on the territories, the font on the map itself, and the font in the title all look different, and they should be similar (IMHO).
That's all I got for you. Again, you don't have to take any of this into account if you don't want to, I haven't really reviewed maps for a while.
I might not be back here to post for a while, but good luck in the meantime, and I think you have a really good map in the works here. I personally didn't see myself spending this much time in reviewing a map, but yours is on a subject CC hasn't really done and that I'm fairly interested in. Keep it up.
I didn't read through the whole thread, so please bare any repetitions. Here's my 2 cents (which aren't worth much in this part of the forum, I haven't posted in a long time):
-You don't have to have all the labels for the parts of the map you aren't using (eg. China, Gulf of Thailand, and especially Cambodia). They are taking up space that could be used for better spacing of the territory names.
-Take some liberties with the space you have. You have the two flags in the background, but a)I don't think most people would even know the difference and b)you could incorporate that elsewhere(I'll talk about that below). That being said, why don't you fatten up Vietnam a little bit. Although it is noticeable, I think it would help the development of the map greatly.
-The Legend: It could be bigger, see my above comment about taking out the flags, and this can be accomplished easily. Rather than having all those lines point to the bonus areas, just color them and leave the bonus number in those regions. I would recommend taking out the briefing stuff, it can be moved to another area (I'll discuss below). By taking out the briefing information, you can then list the bonus regions in whatever order you like (I would do north-south, in the same direction as the map). The region titles would be colored to match the bonuses on the minimap, and you can even include the bonus next to the region titles.
-Map Title: As I said earlier, I didn't read through the whole thread, but I did notice others mention this as well. The whole "Vietnam War" thing isn't really politically correct, and because of the circumstances of the United States' somewhat embarrassment there, it isn't mentioned as such. Titles like the Vietnam Conflict would be better suited. In respect to the use of the flags in the background of your map, I think it would be well suited to be incorporated into the title, with each being behind half of the title. You could also include a byline to your title, like "The Cold War in Southeast Asia: South Vietnam/USA (with the yellow w/ 3 red stripes flag) v Vietcong/Reds (with the red/yellow star flag behind it). Even under this, I would include the briefing info. Some good examples of how to use this space include Arms Race, Operation Drug War, and Oasis. Check them out.
-Territories: I think there are too many, but that's completely up to you, and I'm no pro on balanced gameplay, so you can sort that out on your own. As for the names, I think that you should at least spell out what the abbreviations are for somewhere on the map (maybe in the title, legend, etc).
-Chokepoints are difficult to assess in this game, because I understand the importance of maintaining accuracy. Possible solutions include having an extra attacking space somewhere called "agent orange" or something similar that could attack certain northern territories.
-The two map pull-outs or whatever are decent, although they suffer somewhat from cramping. Maybe if you look into reducing some of the territs in those 2 areas in conjunction with the stretching of the map of Vietnam, you can fix that. Another way to adjust that would be to crop out more of the territs in the box that aren't attackable in the box (in the southern box, you would crop out the bottom left territs and just leave the bridges or something like that) Again, i think that being creative with the space and stretching out some areas may be of benefit if you decide to keep those boxes.
-Lastly, graphics: I think the map itself looks pretty good, although there are a few issues that aren't super important I'd like to bring up. I think it is obvious that the impassable areas will need to be improved upon, even if the rest of the map (at least the territs) remains the same. Is the map you used your own? If it isn't, I dunno if it is a problem, although you should ask someone, because I think the works need to be all on your own. The positions of the territories and where they are cut off I'm sure has been looked into, and they are perfectly fine, but you need to make sure you make the lines between bordering territories very clear. You need to figure out a better way of putting in the territory names as well, there are some areas that left me confused as to what went where. Lastly, I think it needs to be thematically matching. The current legend, the font on the territories, the font on the map itself, and the font in the title all look different, and they should be similar (IMHO).
That's all I got for you. Again, you don't have to take any of this into account if you don't want to, I haven't really reviewed maps for a while.
I might not be back here to post for a while, but good luck in the meantime, and I think you have a really good map in the works here. I personally didn't see myself spending this much time in reviewing a map, but yours is on a subject CC hasn't really done and that I'm fairly interested in. Keep it up.
- Industrial Helix
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Re: Vietnam war map - please comment on v4.0
Victor Sullivan wrote:Industrial Helix wrote:The Bison King wrote:Don't you think it's about time you make a design brief?
Small map is required first.
I only had a large version when Pachisi went to Gameplay.
I think on your draft I was sufficiently convinced that the numbers would fit. I'm worried about this one, I'm not sure its going to work.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Re: Vietnam war map - please comment on v4.0
so HCMT has 1 entry point, can break 3 bonuses without risk and still has a bonus of 2? It would be the most hotly contested area i feel. it would be the oceania of vietnam.
EDIT: also operation 34A. :S maybe you should make them bombard each other's entry point.
EDIT: also operation 34A. :S maybe you should make them bombard each other's entry point.
Re: Vietnam war map - please comment on v5.0 (massive change
Current Version
v5.0
-title changed
-flag background now showing
-year changed to 1972 and text moved
-uniform territory titles (white with black outline) now
-non playable area titles ditched
-HCMT
--2 territories scrapped
--bonus changed from uniform number to number per number of territories
--graphic changed from brown mass to flowing red with arrows
-operation 34a scrapped
-operation linebacker 2
--3 bombers bombarding 3 north vietnam territories
--aircraft carrier connecting bombers
--2 landing craft kept for flow of map
-legend changed from single rectangle to more spacious various screens from the side like a computer screen
--hanoi and saigon are now autodeploy of 1
--linebacker, HCMT and impassables separate screens from bonus info
--titles of screens on side
--2 redundant titles to fill space and show that not all screens need to be used (like a computer)
-glow around country discarded

please comment on this revival, in this version alone i have created the small map (the large version can be done later), showed that all text can be readable on the small map and all 888s fittable, created linebacker 2 instead of operation 34a, changed the title now doesnt have war in it (and struggle is very politically correct), made more space for the legends, made the trail more flowing instead of something looking like waste products of the digestive system, and made the territory titles more uniform.
the title took me ages i hope i dont have to change it again 
v5.0
-title changed
-flag background now showing
-year changed to 1972 and text moved
-uniform territory titles (white with black outline) now
-non playable area titles ditched
-HCMT
--2 territories scrapped
--bonus changed from uniform number to number per number of territories
--graphic changed from brown mass to flowing red with arrows
-operation 34a scrapped
-operation linebacker 2
--3 bombers bombarding 3 north vietnam territories
--aircraft carrier connecting bombers
--2 landing craft kept for flow of map
-legend changed from single rectangle to more spacious various screens from the side like a computer screen
--hanoi and saigon are now autodeploy of 1
--linebacker, HCMT and impassables separate screens from bonus info
--titles of screens on side
--2 redundant titles to fill space and show that not all screens need to be used (like a computer)
-glow around country discarded

please comment on this revival, in this version alone i have created the small map (the large version can be done later), showed that all text can be readable on the small map and all 888s fittable, created linebacker 2 instead of operation 34a, changed the title now doesnt have war in it (and struggle is very politically correct), made more space for the legends, made the trail more flowing instead of something looking like waste products of the digestive system, and made the territory titles more uniform.
- natty dread
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Re: Vietnam war map - please comment on v5.0 (massive change
the title took me ages i hope i dont have to change it again
Guess again
This map needs more size. You should apply for a supersize map and make it slightly larger so that you can fit all the army numbers and territory names properly.
Also, what graphics software were you using again? There's lots of pixelation going on...

Re: Vietnam war map - please comment on v5.0 (massive change
I can't help but think that this map looks similar to the existing Indochina map... but there's one hell of a lot going on here that it's hard to make sense of from a quick glance 


PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Vietnam war map - please comment on v5.0 (massive change
natty_dread wrote:the title took me ages i hope i dont have to change it again
Guess again
This map needs more size. You should apply for a supersize map and make it slightly larger so that you can fit all the army numbers and territory names properly.
Also, what graphics software were you using again? There's lots of pixelation going on...
gimp
Re: Vietnam war map - please comment on v5.0 (massive change
can this please be moved to drafting room?
- natty dread
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Re: Vietnam war map - please comment on v5.0 (massive change
kengyin wrote:gimp
Ok, then I have to wonder what you're doing wrong... How are you creating all that pixelation, when GIMP offers you selection tools that support feathered selections and using alpha channels for selections...
Do you use the latest version of GIMP? 2.6?

Re: Vietnam war map - please comment on v5.0 (massive change
yeah well the pixelation enhances the kind of clunky computer screen text effect (a military one like the ones in movies), you know those ones where theres the green screen and a radar on the side and the text types out and all the text is clunky and straight with no curves. thats kind of the effect i was going for
- natty dread
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Re: Vietnam war map - please comment on v5.0 (massive change
kengyin wrote:yeah well the pixelation enhances the kind of clunky computer screen text effect (a military one like the ones in movies), you know those ones where theres the green screen and a radar on the side and the text types out and all the text is clunky and straight with no curves. thats kind of the effect i was going for
Ok, no. Forget that, pixelation looks bad.

- Victor Sullivan
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Re: Vietnam war map - please comment on v5.0 (massive change
Drafting Room...?
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Vietnam war map - please comment on v5.0 (massive change
natty_dread wrote:kengyin wrote:yeah well the pixelation enhances the kind of clunky computer screen text effect (a military one like the ones in movies), you know those ones where theres the green screen and a radar on the side and the text types out and all the text is clunky and straight with no curves. thats kind of the effect i was going for
Ok, no. Forget that, pixelation looks bad.
isn't that a graphics concern anyway, i mean theres no rush to find a solution right now. how about gameplay comments?
Re: Vietnam war map - please comment on v5.0 (massive change
Hi kengyin,
I was half-way through posting how I didn't understand how the HCMT territories could have bonuses for holding 4+ of them, when it had 3 territories as killer neutrals. Then I realized that they were part of the red 'continent'. I think you should make that more clear, as well as noting what HCMT stands for at all.
Graphics issue, I know, but it's all I got. I like the gameplay as is. How about starting positions - are all territories occupied by players from the start? Again, sorry if this had been brought up in the 8 last pages, guess I'm lazy like that.
I was half-way through posting how I didn't understand how the HCMT territories could have bonuses for holding 4+ of them, when it had 3 territories as killer neutrals. Then I realized that they were part of the red 'continent'. I think you should make that more clear, as well as noting what HCMT stands for at all.
Graphics issue, I know, but it's all I got. I like the gameplay as is. How about starting positions - are all territories occupied by players from the start? Again, sorry if this had been brought up in the 8 last pages, guess I'm lazy like that.
Re: Vietnam war map - please comment on v5.0 (massive change
Riskismy wrote:Hi kengyin,
I was half-way through posting how I didn't understand how the HCMT territories could have bonuses for holding 4+ of them, when it had 3 territories as killer neutrals. Then I realized that they were part of the red 'continent'. I think you should make that more clear, as well as noting what HCMT stands for at all.
Graphics issue, I know, but it's all I got. I like the gameplay as is. How about starting positions - are all territories occupied by players from the start? Again, sorry if this had been brought up in the 8 last pages, guess I'm lazy like that.
huh? you were actually right at the start, i made a blunder, it is extra troops per territory it isnt a regular bonus region. so a correction is that those territories start as neutrals and have decay of 2.
territory numbers
-8 northeast
-5 northwest
-7 red river delta
-1 hanoi
-5 north central coast
--26 north vietnam subtotal
-7 south central coast
-6 central highlands
-5 southeast
-1 saigon
-9 mekong river delta
--28 south vietnam subtotal
-6 ho chi minh trail
-1 aircraft carrier
-3 bombers
-2 landing craft
--12 non vietnam subtotal
---66 total territories
starting neutrals
HCMT3
HCMT4
HCMT6
hanoi
saigon
LC1
LC2
59 regular starting territories (a golden number)
Re: Vietnam war map - please comment on v5.0 (massive change
Cool, I caught one!
So, what does HCMT mean anyways?
So, what does HCMT mean anyways?
Re: Vietnam war map - please comment on v5.0 (massive change
ho chi minh trail
Re: Vietnam war map - please comment on v5.0 (massive change
Ah! Of course, silly me.
Still, I think you should make that clear on the map somewhere.
If not, people are apt to think up stuff for themselves, like "Hasbro Can't Multiply by Ten", or worse, "Has Conquerclub Mocked Teamwork".
Still, I think you should make that clear on the map somewhere.
If not, people are apt to think up stuff for themselves, like "Hasbro Can't Multiply by Ten", or worse, "Has Conquerclub Mocked Teamwork".
Re: Vietnam war map - please comment on v5.0 (massive change
drafting room please
Re: Vietnam war map - please comment on v5.0 (massive change
kengyin wrote:drafting room please
hello?
Re: Vietnam war map - please comment on v5.0 (massive change
maybe i need to change the title to make it attract more attention....hmmm......
- natty dread
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Re: free premium!!!!!!!
I think you're either going to have to cut down some territories or rearrange the map so that you can fit the territory names & army numbers in better. The map seems a bit cluttered.
Still, this map has a visual draft so I see no reason for this not to be in the drafting room. Try pm:ing mrbenn or thenobodies80.
Still, this map has a visual draft so I see no reason for this not to be in the drafting room. Try pm:ing mrbenn or thenobodies80.

Re: Vietnam war map - please comment on v5.0 (massive change
kengyin wrote:maybe i need to change the title to make it attract more attention....hmmm......
You got me
Idk, the colour scheme could do with some work? And the main map looks a bit cramped?
Re: Vietnam war map - please comment on v5.0 (massive change
kengyin wrote:maybe i need to change the title to make it attract more attention....hmmm......
+1
I was like, 'whaaa? when did i post in THATthread?'
Re: Vietnam
can anyone suggest a good font to use because i have been browsing through many maps seeing how they make the text look really good and so far i cant seem to replicate it. i am improving using the airbrush but i need the text itself to stand out to. the current text is serif, and i tried using osaka which is crisp but it doesnt stand out very well because it is too thin