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Victor Sullivan
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by Victor Sullivan » Thu Feb 24, 2011 4:26 pm
MrBenn wrote: I also think there should be further clarify regarding the "double once" notation. I would suggest something along these lines: "Forts and ships contain weapons to arm your nation. Holding any fort or ship will double all the region bonuses."
I think what he has works just fine...
Industrial Helix
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by Industrial Helix » Thu Feb 24, 2011 4:48 pm
[bigimg]http://img24.imageshack.us/img24/5340/southafrica17large.jpg[/bigimg] [bigimg]http://img823.imageshack.us/img823/373/southafrica17small.jpg[/bigimg]
Leehar
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by Leehar » Fri Feb 25, 2011 9:14 am
I get a domain unregistered with all these images? :s
Industrial Helix
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by Industrial Helix » Fri Feb 25, 2011 2:44 pm
Leehar wrote: I get a domain unregistered with all these images? :s
Hmm?
Leehar
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by Leehar » Fri Feb 25, 2011 3:39 pm
[bigimg]http://gyazo.com/5a97fdc9b3d4d7f9966c3d04257a7b83.png[/bigimg] Or is that a problem from my side?
natty dread
Posts: 12877 Joined: Fri Feb 08, 2008 8:58 pm
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by natty dread » Fri Feb 25, 2011 5:39 pm
shows fine for me too.
theBastard
Posts: 994 Joined: Sat Jan 09, 2010 9:05 am
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by theBastard » Sat Feb 26, 2011 1:53 am
I can see maps... Helix, the doubled bonus works peculiar for me. I mean when I hold one bonus and one ship/fort only this bonus should be doubled. no all my bonuses. when I can have doubled the next bonus I must conquer the next ship/fort.
Victor Sullivan
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by Victor Sullivan » Sat Feb 26, 2011 1:59 am
theBastard wrote: I can see maps... Helix, the doubled bonus works peculiar for me. I mean when I hold one bonus and one ship/fort only this bonus should be doubled. no all my bonuses. when I can have doubled the next bonus I must conquer the next ship/fort.
ALL OF THEM DOUBLE.
MrBenn
Posts: 6880 Joined: Wed Nov 21, 2007 9:32 am
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by MrBenn » Sat Feb 26, 2011 6:33 am
Industrial Helix wrote: MrBenn wrote: I also think there should be further clarify regarding the "double once" notation. I would suggest something along these lines: "Forts and ships contain weapons to arm your nation. Holding any fort or ship will double all the region bonuses."
What about "Holding any fort or ship will double
any regional bonus?
This could still be construed as increasing exponentially?
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Industrial Helix
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by Industrial Helix » Sat Feb 26, 2011 1:27 pm
Well, I ended up not going with what I suggested and tried something different, check the latest images.
MrBenn
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by MrBenn » Mon Feb 28, 2011 7:41 pm
Industrial Helix wrote: Well, I ended up not going with what I suggested and tried something different, check the latest images.
Yep - those images (ie the legend) reads much better now.
I read something about Gilligan trying to update some XML? Or did I imagine that?
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
MrBenn
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by MrBenn » Mon Feb 28, 2011 7:59 pm
MrBenn wrote: Industrial Helix wrote: Well, I ended up not going with what I suggested and tried something different, check the latest images.
Yep - those images (ie the legend) reads much better now.
I read something about Gilligan trying to update some XML? Or did I imagine that?
Here's the updated XML from the first post, but that's not an XML file as we know it:
http://www.fileden.com/files/2008/11/14/2187148//SouthAfrica.xml
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Gilligan
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by Gilligan » Mon Feb 28, 2011 8:04 pm
I posted it, but I think I messed something up in it. How bout this one:
Code: Select all
http://www.fileden.com/files/2008/11/14/2187148//SouthAfrica4.xml
DJENRE
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by DJENRE » Sat Mar 05, 2011 12:44 am
Nice work and interesting map for few players. I didn't play it with more than 4 players and I'd like to see what could happen.
GOod idea about stars doubleing the bonuses.
Let me know if you want to join MapMaker Killer as soon as you have a few minutes to answer me.
http://www.conquerclub.com/forum/viewtopic.php?f=89&t=137470 TY
MrBenn
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by MrBenn » Sun Mar 06, 2011 4:11 pm
MrBenn wrote: I read something about Gilligan trying to update some XML? Or did I imagine that?
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Industrial Helix
Posts: 3462 Joined: Mon Jul 14, 2008 6:49 pm
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by Industrial Helix » Mon Mar 07, 2011 5:26 pm
Something is f'd up with the xml positioning. Everything is over about two number spaces to the right.
EDIT: Apparently its only on the large version of the map.
Gilligan
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by Gilligan » Mon Mar 07, 2011 10:05 pm
Sigh...what happened there...I didn't touch any coordinates when changing Levdenburg
MrBenn
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by MrBenn » Tue Mar 08, 2011 8:44 am
Gilligan wrote: Sigh...what happened there...I didn't touch any coordinates when changing Levdenburg
natty_dread had somthing similar with the Transsib map. Did you use the XML wizard??
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Gilligan
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by Gilligan » Tue Mar 08, 2011 9:04 am
Nope
natty dread
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by natty dread » Tue Mar 08, 2011 9:16 am
Yeah this is really strange, I have no idea what caused it...
MrBenn
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by MrBenn » Thu Mar 10, 2011 6:28 pm
Did you use jota's map assistant? I once had a strange coordinate shift from using that (although it was with the initial coordinate plotting and not a subsequent change).
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Gilligan
Posts: 12478 Joined: Thu May 11, 2006 4:59 pm
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by Gilligan » Thu Mar 10, 2011 8:38 pm
MrBenn wrote: Did you use jota's map assistant? I once had a strange coordinate shift from using that (although it was with the initial coordinate plotting and not a subsequent change).
Yeah I did, but how does that explain how it was changed? I didn't open the Map Assistant after the map went live because there was no need to.
Dukasaur
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by Dukasaur » Sun Mar 13, 2011 11:34 am
natty_dread wrote: Yeah this is really strange, I have no idea what caused it...
It happened at the same time as they introduced clickable maps. There was nothing wrong with it before that. I can say that with almost 99% certainty, because I played a South Africa turn about half an hour before the clikable update, and another one about 10 minutes after that.
.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.” ― Voltaire
natty dread
Posts: 12877 Joined: Fri Feb 08, 2008 8:58 pm
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by natty dread » Sun Mar 13, 2011 12:18 pm
Dukasaur wrote: natty_dread wrote: Yeah this is really strange, I have no idea what caused it...
It happened at the same time as they introduced clickable maps. There was nothing wrong with it before that. I can say that with almost 99% certainty, because I played a South Africa turn about half an hour before the clikable update, and another one about 10 minutes after that.
.
It has nothing to do with clickies. The error is in the XML.