The Improbable Always Wins....WTF?
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Re: The Improbable Always Wins....WTF?
They are going to tell you that what you want is predictable dice which aren't random and that random dice are the best thing ever. Even though they would also benefit from a better system, one that is less streaky and creates less unbalanced games resulting in better game play, they are strongly against this idea, because random is GOD. This being the case, they have no choice but to bow before their Great Master (CC's "random dice") and pledge their undying support. Because to admit that the a better dice system would be better for all would shatter this world where they are almost certain that the CC dice are perfect.
Re: The Improbable Always Wins....WTF?
MNDuke wrote:They are going to tell you that what you want is predictable dice which aren't random and that random dice are the best thing ever. Even though they would also benefit from a better system, one that is less streaky and creates less unbalanced games resulting in better game play, they are strongly against this idea, because random is GOD. This being the case, they have no choice but to bow before their Great Master (CC's "random dice") and pledge their undying support. Because to admit that the a better dice system would be better for all would shatter this world where they are almost certain that the CC dice are perfect.
Or, on the other hand, there isn't a better system.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
Re: The Improbable Always Wins....WTF?
MNDuke wrote:They are going to tell you that what you want is predictable dice which aren't random and that random dice are the best thing ever. Even though they would also benefit from a better system, one that is less streaky and creates less unbalanced games resulting in better game play, they are strongly against this idea, because random is GOD. This being the case, they have no choice but to bow before their Great Master (CC's "random dice") and pledge their undying support. Because to admit that the a better dice system would be better for all would shatter this world where they are almost certain that the CC dice are perfect.
I'd be all for a better system. Now, explain what this better system would entail.

- TheForgivenOne
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Re: The Improbable Always Wins....WTF?
maasman wrote:MNDuke wrote:They are going to tell you that what you want is predictable dice which aren't random and that random dice are the best thing ever. Even though they would also benefit from a better system, one that is less streaky and creates less unbalanced games resulting in better game play, they are strongly against this idea, because random is GOD. This being the case, they have no choice but to bow before their Great Master (CC's "random dice") and pledge their undying support. Because to admit that the a better dice system would be better for all would shatter this world where they are almost certain that the CC dice are perfect.
I'd be all for a better system. Now, explain what this better system would entail.
You only roll 6's and the defense only rolls 1's?
Re: The Improbable Always Wins....WTF?
Ridiculous. This is exactly the kind of condescending behavior from the mods that drove pedro away. What a joke. As for a better system, I would like to see ideas posted or be able to have a discussion about this, but its impossible to get there. For one, it might be nice if there was something in the coding that killed streaks before they got outrageous. But, that's just jive talk. I'd be willing to have a meaningful discussion about a better system if it were possible to do it without it getting sabotaged and every post slandered because the idea wasn't probable or feasible. I just don't think that's possible. So let's keep up with the bickering. "The dice suck. They aren't random. They are too streaky." <----> "They are great. Quit bitching. Change your strategy...." If you are for a better system, why fight so hard to keep this one in place?
Re: The Improbable Always Wins....WTF?
I honestly don't care whether or not the dice change. I think they're fine now, but it doesn't mean they can't be improved. If you start making suggestions, I'll comment on them.
The only one I can see is stopping streaks if thats what you think they main problem is. I guess you could put in a stop where if you lose or win 10 guys in a row (5 consecutive rolls), then you automatically win the next roll and the counter is reset.
The only one I can see is stopping streaks if thats what you think they main problem is. I guess you could put in a stop where if you lose or win 10 guys in a row (5 consecutive rolls), then you automatically win the next roll and the counter is reset.

- theBastard
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Re: The Improbable Always Wins....WTF?
I have no more energy and I can not waste my time.
all guys who think that dice is fine have their attitude: dice is fine, dice is fine, it is impossible to change it, dice is fine, when you do not like it play another game, dice is fine, dice is fine...
now I lost 17:9 battle with result 3:2. when in CC are not different units (base troops, special troops, artillery) it is impossible that 17 the same are beaten by 9. and it is not about "real war", I accept dice, I like dice but no so absurd how it is set up now.
all is about percentage set up, no? so why you can not change percentage set up? because it will be not the same game??? come on natty, what is this for reason? this will be the same game, just percentages will be changed. and I do not saying 6:3 can not lost. just not in 44%...
sometimes it looks as in dark medieval - several people said the earth is rounded, but much more said - this is bullshit and burned them...
thats all. and earth could be against plain. alleluiah.
all guys who think that dice is fine have their attitude: dice is fine, dice is fine, it is impossible to change it, dice is fine, when you do not like it play another game, dice is fine, dice is fine...
now I lost 17:9 battle with result 3:2. when in CC are not different units (base troops, special troops, artillery) it is impossible that 17 the same are beaten by 9. and it is not about "real war", I accept dice, I like dice but no so absurd how it is set up now.
all is about percentage set up, no? so why you can not change percentage set up? because it will be not the same game??? come on natty, what is this for reason? this will be the same game, just percentages will be changed. and I do not saying 6:3 can not lost. just not in 44%...
sometimes it looks as in dark medieval - several people said the earth is rounded, but much more said - this is bullshit and burned them...
thats all. and earth could be against plain. alleluiah.
- SirSebstar
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Re: The Improbable Always Wins....WTF?
You need to understand there are 6 sides to a dice. Now if we would have 5 sides, we would get different %percentages.
The odds on what is supposed to be random throwing of the dice needs to be statystically relevant and correct. IF you were to consequently win 6vs3 more then 70%, then the dice would no longer be random, instead they would always be streaky and no longer conform to propability and chance.
basicly because it is basice math. there should be an equal chance to roll a 1 or 6 on one die. However whenever you throw a dice, there is 5 out of 6 sides NOT showing up. This is basic and cannot be changed without doing away all randomness. in that case the game should change to you trading in a die for another die without the aid of dice.
The odds on what is supposed to be random throwing of the dice needs to be statystically relevant and correct. IF you were to consequently win 6vs3 more then 70%, then the dice would no longer be random, instead they would always be streaky and no longer conform to propability and chance.
basicly because it is basice math. there should be an equal chance to roll a 1 or 6 on one die. However whenever you throw a dice, there is 5 out of 6 sides NOT showing up. This is basic and cannot be changed without doing away all randomness. in that case the game should change to you trading in a die for another die without the aid of dice.
theBastard wrote:I played original "Risk" game, where is shown how cubes works and now I understand about you talking.
but what I do not undersand, wha is impossible here in CC change this dice? you spoke "it is not possible" but why? I mean why is impossible to add 6:3 70% victory, why it must be 66%?
(maybe it is because my bad english, maybe because I run out from school too often)...
- SirSebstar
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Re: The Improbable Always Wins....WTF?
MNDuke wrote:Ridiculous. This is exactly the kind of condescending behavior from the mods that drove pedro away. What a joke. As for a better system, I would like to see ideas posted or be able to have a discussion about this, but its impossible to get there. For one, it might be nice if there was something in the coding that killed streaks before they got outrageous. But, that's just jive talk. I'd be willing to have a meaningful discussion about a better system if it were possible to do it without it getting sabotaged and every post slandered because the idea wasn't probable or feasible. I just don't think that's possible. So let's keep up with the bickering. "The dice suck. They aren't random. They are too streaky." <----> "They are great. Quit bitching. Change your strategy...." If you are for a better system, why fight so hard to keep this one in place?
please please please please, pretty please.
make a suggestion that states not only your wish to change the dice system, but also a possible way(1) that can be implemented(2). You will also need to account for the fact that currently cc is considered a dice game and has a chance/randomness factor. If you wish to change things, you need to also think about the implications and its concequences.
also state what you require the next posters to contribute to the design of such a system. Many people WILL be displeased with your proposal if they do not like it. this is only natural,, but you can ask for persons to make a full comment and not just state yes or no.
What however is an issue is you challangeing math and stating that something should be so, when chance states there is the possibility of it not being so.. 20-1 will not always win. most often yes, but not always. if you want to make it so, you need to consider that this will dramaticly change the nature of a random dice game. the randomness will then be no more random, so what does this mean to the game and what limits/odd or whatever did you have in mind.
regards,
SirSebstar
Re: The Improbable Always Wins....WTF?
SirSebstar wrote:What however is an issue is you challangeing math and stating that something should be so, when chance states there is the possibility of it not being so.. 20-1 will not always win. most often yes, but not always. if you want to make it so, you need to consider that this will dramaticly change the nature of a random dice game. the randomness will then be no more random, so what does this mean to the game and what limits/odd or whatever did you have in mind.
regards,
SirSebstar
Actually, From my odds calculator 20-1 will always win. 16v1 has only a 99.99999% Chance
Defender Is Defeated but after that...
Re: The Improbable Always Wins....WTF?
Leehar wrote:Actually, From my odds calculator 20-1 will always win. 16v1 has only a 99.99999% Chance
Defender Is Defeated but after that...
The problem here is, you don't have enough decimals. 16v1 will lose 1 out of 10 million times. This should happen every few days I bet with the number of dice thrown here.

Re: The Improbable Always Wins....WTF?
theBastard wrote:I have no more energy and I can not waste my time.
all guys who think that dice is fine have their attitude: dice is fine, dice is fine, it is impossible to change it, dice is fine, when you do not like it play another game, dice is fine, dice is fine...
now I lost 17:9 battle with result 3:2. when in CC are not different units (base troops, special troops, artillery) it is impossible that 17 the same are beaten by 9. and it is not about "real war", I accept dice, I like dice but no so absurd how it is set up now.
No, stop right there. I used to play Axis&Allies a lot. You know, the table game, not some computer-based setup. Pull out the board, waste a half-hour setting it up, and then go. And you know what, I've rolled 17 dice at a time and not hit a single 1 or a 6 (one or the other...I can't remember which one you needed to hit for the improved weapons types). So this "it doesn't happen in real life made up shit" is just that...made up shit.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
Re: The Improbable Always Wins....WTF?
Leehar wrote:SirSebstar wrote:What however is an issue is you challangeing math and stating that something should be so, when chance states there is the possibility of it not being so.. 20-1 will not always win. most often yes, but not always. if you want to make it so, you need to consider that this will dramaticly change the nature of a random dice game. the randomness will then be no more random, so what does this mean to the game and what limits/odd or whatever did you have in mind.
regards,
SirSebstar
Actually, From my odds calculator 20-1 will always win. 16v1 has only a 99.99999% Chance
Defender Is Defeated but after that...
I hate to put it this way, but...your odds calculator sucks...it needs more room for the calculation to complete, because there is LITERALLY NO "always win scenario".
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
- natty dread
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Re: The Improbable Always Wins....WTF?
Woodruff wrote:Leehar wrote:SirSebstar wrote:What however is an issue is you challangeing math and stating that something should be so, when chance states there is the possibility of it not being so.. 20-1 will not always win. most often yes, but not always. if you want to make it so, you need to consider that this will dramaticly change the nature of a random dice game. the randomness will then be no more random, so what does this mean to the game and what limits/odd or whatever did you have in mind.
regards,
SirSebstar
Actually, From my odds calculator 20-1 will always win. 16v1 has only a 99.99999% Chance
Defender Is Defeated but after that...
I hate to put it this way, but...your odds calculator sucks...it needs more room for the calculation to complete, because there is LITERALLY NO "always win scenario".
It's a rounding error due to floating point imprecision. Solution: use bigger precision floats.

Re: The Improbable Always Wins....WTF?
Woodruff wrote:theBastard wrote:I have no more energy and I can not waste my time.
all guys who think that dice is fine have their attitude: dice is fine, dice is fine, it is impossible to change it, dice is fine, when you do not like it play another game, dice is fine, dice is fine...
now I lost 17:9 battle with result 3:2. when in CC are not different units (base troops, special troops, artillery) it is impossible that 17 the same are beaten by 9. and it is not about "real war", I accept dice, I like dice but no so absurd how it is set up now.
No, stop right there. I used to play Axis&Allies a lot. You know, the table game, not some computer-based setup. Pull out the board, waste a half-hour setting it up, and then go. And you know what, I've rolled 17 dice at a time and not hit a single 1 or a 6 (one or the other...I can't remember which one you needed to hit for the improved weapons types). So this "it doesn't happen in real life made up shit" is just that...made up shit.
Oh man, axis and allies. That game has more bad luck for people when I play than we know what to do with. Every game I think it's Britain that takes a fighter over to kill one of japans transports. I think in 9 out of the last 10 games we've played, that transport has killed that fighter, with half of those being they both die.

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codierose
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Re: The Improbable Always Wins....WTF?
WTF is going on with the fucking dice cant stand this shit any more

- SirSebstar
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Re: The Improbable Always Wins....WTF?
nothing is going on, except Lack coded the site so you would always loose
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codierose
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Re: The Improbable Always Wins....WTF?
no shit and i enjoy the fact i pay for being
every day aaaaaaaaaaaaaaaaaaaaaaaaah
- SirSebstar
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Re: The Improbable Always Wins....WTF?
I have to say, your stated mood of mind does match your avatar... 
- Bleed_Green
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Re: The Improbable Always Wins....WTF?
I would have to say that this week and possibly the last couple of been absolutely retarded where I am going 8 to 1 and losing all, 15 to 3 losing all and defeating one, I had played entire game where I was able to to win only 1 defeat needless to say that came did not last long and got my ass kicked... But my opponents can have 3 to 5 and win with out a lost and just dominate me. I have always enjoyed this side and actually did look forward to coming and playing but it is starting to get more frustrating then enjoyment... Hopefully my luck will change
Re: The Improbable Always Wins....WTF?
Bleed_Green wrote:I would have to say that this week and possibly the last couple of been absolutely retarded where I am going 8 to 1 and losing all, 15 to 3 losing all and defeating one, I had played entire game where I was able to to win only 1 defeat needless to say that came did not last long and got my ass kicked... But my opponents can have 3 to 5 and win with out a lost and just dominate me. I have always enjoyed this side and actually did look forward to coming and playing but it is starting to get more frustrating then enjoyment... Hopefully my luck will change
Yet another satisfied customer. Surely anyone who sees something wrong with the dice must be crazy.
I must say it would be nice to have an independent auditor come in and evaluate the programming and dice.
- natty dread
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Re: The Improbable Always Wins....WTF?
MNDuke wrote:I must say it would be nice to have an independent auditor come in and evaluate the programming and dice.
This was done years ago. It didn't stop the dice complainers back then...

Re: The Improbable Always Wins....WTF?
natty_dread wrote:MNDuke wrote:I must say it would be nice to have an independent auditor come in and evaluate the programming and dice.
This was done years ago. It didn't stop the dice complainers back then...
Yeah, they will never stop I guess, and never change.
I still like to post about it though,maybe one of them sees the light...
Re: The Improbable Always Wins....WTF?
JelleR wrote:natty_dread wrote:MNDuke wrote:I must say it would be nice to have an independent auditor come in and evaluate the programming and dice.
This was done years ago. It didn't stop the dice complainers back then...
Yeah, they will never stop I guess, and never change.
I still like to post about it though,maybe one of them sees the light...
Nah. You will never be able to get through to those who don't want to see the light when it's easier to be blinded by their own ignorance. They don't even know why they stick up for a flawed system or why they fight so hard against those who notice something is wrong. It's not like they have anything to gain.
Re: The Improbable Always Wins....WTF?
natty_dread wrote:MNDuke wrote:I must say it would be nice to have an independent auditor come in and evaluate the programming and dice.
This was done years ago. It didn't stop the dice complainers back then...
That was then this is now.

