Philadelphia [Quenched]
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
- Victor Sullivan
- Posts: 6010
- Joined: Mon Feb 08, 2010 8:17 pm
- Gender: Male
- Location: Columbus, OH
- Contact:
Re: Philadelphia (GP)- updated 2/13 pg 10
Hm, good update. Following suit with others' comments, I like the texture and feel the scattered images need to be brought together (as you had before, except more obvious). The effect on the New Jersey toll is a little overdone, though the posterized Philly pics you have actually look pretty good. Franklin Gothic for the title text is fabulous, a great improvement. I find the inset in a strange place - the top-left corner of the map. It just feels like the title should be there, though the title still manages to look pretty good in the bottom-right... Idk, I'll leave that up to you (well, I mean, technically it's all up to you, but you know what I mean). Northern Liberties seems really faded with it's new color and sort of blends into the background partially due to it's hue being similar to the non-playable area, but partially due to the fact that the other bonus areas are so vibrant (at least in comparison).
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- RedBaron0
- Posts: 2657
- Joined: Sun Aug 19, 2007 12:59 pm
- Gender: Male
- Location: Pennsylvania
- Contact:
Re: Philadelphia (GP)- updated 2/16 pg 11
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/Philadelphia-53.jpg[/bigimg]
Done a couple things here, let's see how they go over!
-The gradient overlay was starting to bother me, primarily as it interacted with the bonus colors, so I switched to just a color overlay, and the bonus regions I believe look quite good.
-Applied the canvas texture to the background texture, so as it interacts with the bonuses, it creates a cross pattern which I think works out.
-Went with just 2 of the Philly icons, right near the title.
-New Jersey toll redone again, to a very simple look, hopefully not too simple.
-Compass rose added, the Liberty Bell is on the center of the rose
-Bridge army circle now with a black ring to help them stand out a bit more.
-The river in the inset has been altered to better be in line with the main map.
Trends-
I think I will just keep the inset at the top of the map. The title just works so much better when its with the legend. The inset being tilted to properly align with the main map I really think is unnecessary. When ever Center City is pulled out to be blown up on any other map it always disregards the natural tilt for better clarity of the city grid.
Done a couple things here, let's see how they go over!
-The gradient overlay was starting to bother me, primarily as it interacted with the bonus colors, so I switched to just a color overlay, and the bonus regions I believe look quite good.
-Applied the canvas texture to the background texture, so as it interacts with the bonuses, it creates a cross pattern which I think works out.
-Went with just 2 of the Philly icons, right near the title.
-New Jersey toll redone again, to a very simple look, hopefully not too simple.
-Compass rose added, the Liberty Bell is on the center of the rose
-Bridge army circle now with a black ring to help them stand out a bit more.
-The river in the inset has been altered to better be in line with the main map.
Trends-
I think I will just keep the inset at the top of the map. The title just works so much better when its with the legend. The inset being tilted to properly align with the main map I really think is unnecessary. When ever Center City is pulled out to be blown up on any other map it always disregards the natural tilt for better clarity of the city grid.


- natty dread
- Posts: 12877
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: Philadelphia (GP)- updated 2/16 pg 11
As for the gradient overlay, don't give up on the idea just yet... here's an illustration of how I suggest it would be used:
[bigimg]http://img33.imageshack.us/img33/8296/phitest.png[/bigimg]
Here, I'm using "soft light" on the gradient layer, I think it's pretty much the same as "overlay", but it might be different in PS... so you need to experiment with the layer modes a bit.
Note the additional gradients around the title.
[bigimg]http://img33.imageshack.us/img33/8296/phitest.png[/bigimg]
Here, I'm using "soft light" on the gradient layer, I think it's pretty much the same as "overlay", but it might be different in PS... so you need to experiment with the layer modes a bit.
Note the additional gradients around the title.

Re: Philadelphia (GP)- updated 2/16 pg 11
Everything looks great to me. Now when do I get to play on it? lol
- RedBaron0
- Posts: 2657
- Joined: Sun Aug 19, 2007 12:59 pm
- Gender: Male
- Location: Pennsylvania
- Contact:
Re: Philadelphia (GP)- updated 2/16 pg 11
natty_dread wrote:As for the gradient overlay, don't give up on the idea just yet... here's an illustration of how I suggest it would be used:
[bigimg]http://img33.imageshack.us/img33/8296/phitest.png[/bigimg]
Here, I'm using "soft light" on the gradient layer, I think it's pretty much the same as "overlay", but it might be different in PS... so you need to experiment with the layer modes a bit.
Note the additional gradients around the title.
I do like that, PS is different, I can fiddle with it some. The color's I was using probably made me dislike what I had before. Should just use white and black.


- natty dread
- Posts: 12877
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: Philadelphia (GP)- updated 2/16 pg 11
I read a bit on layer modes... It seems GIMP's soft light is pretty much same as PS soft light, but hard light and overlay are a lot different in each... Moreover, seems that GIMP also has a bug which makes overlay the same as soft light, but they're hesitant to fix it because it would mess up old saved files 
Anyway, glad you like the suggestion.

Anyway, glad you like the suggestion.

- Industrial Helix
- Posts: 3462
- Joined: Mon Jul 14, 2008 6:49 pm
- Gender: Female
- Location: Ohio
Re: Philadelphia (GP)- updated 2/16 pg 11
What about going for more of a brick or block texture and feel... make the map more urban, more industrial, more blue collar, more underdog.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
- RedBaron0
- Posts: 2657
- Joined: Sun Aug 19, 2007 12:59 pm
- Gender: Male
- Location: Pennsylvania
- Contact:
Re: Philadelphia (GP)- updated 2/17 pg 11
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/Philadelphia-56.jpg[/bigimg]
Brick texrure and gradient overlay.
Tried a couple textures I liked this the best.
Brick texrure and gradient overlay.
Tried a couple textures I liked this the best.


- Victor Sullivan
- Posts: 6010
- Joined: Mon Feb 08, 2010 8:17 pm
- Gender: Male
- Location: Columbus, OH
- Contact:
Re: Philadelphia (GP)- updated 2/17 pg 11
Try a smaller scale texture. With the "bricks" sized as they are, it throws proportions off, making the region look tiny or painted on a wall, if you know what I mean.
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
-
carlpgoodrich
- Posts: 408
- Joined: Tue Aug 04, 2009 2:12 pm
Re: Philadelphia (GP)- updated 2/17 pg 11
I think the bricks have potential. If you do keep them, I think it has be be going for the graffiti look, in which case the water would need to have the same texture. Maybe you could add more "smudges" like in the bottom left so it doesn't stand out so much.
- RedBaron0
- Posts: 2657
- Joined: Sun Aug 19, 2007 12:59 pm
- Gender: Male
- Location: Pennsylvania
- Contact:
Re: Philadelphia (GP)- updated 2/17 pg 11
I'm with carl on this, let me put all the aspects of the map into the "on the wall" urban mural/graffiti look and we'll go from there.


- RedBaron0
- Posts: 2657
- Joined: Sun Aug 19, 2007 12:59 pm
- Gender: Male
- Location: Pennsylvania
- Contact:
Re: Philadelphia - updated 2/22 pg 11
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/Philadelphia-59.jpg[/bigimg]
The brick should show though just about everything now, and really gives it a graffiti mural kind of look. I've altered my signature to reflect this. I probably still need to add in some some minor graphical ascents, like paint spatter and drips.
The brick should show though just about everything now, and really gives it a graffiti mural kind of look. I've altered my signature to reflect this. I probably still need to add in some some minor graphical ascents, like paint spatter and drips.


- natty dread
- Posts: 12877
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: Philadelphia - updated 2/22 pg 11
Now this is really looking good Red!! Yea a few paint drips drips and splatter would do this map good.
This I agree with as they really stand out IMO.
natty_dread wrote:Can you lower the opacity of the white text slightly?
This I agree with as they really stand out IMO.
Re: Philadelphia - updated 2/22 pg 11
Could you make the bricks(that's not part of the map) more of a rustic color and change SW Philly to the greyish color? This way it gives it that traditional color of brick found in Philly. Other than that it's coming along rather nicely.
- Victor Sullivan
- Posts: 6010
- Joined: Mon Feb 08, 2010 8:17 pm
- Gender: Male
- Location: Columbus, OH
- Contact:
Re: Philadelphia - updated 2/22 pg 11
You can probably drop the canvas texture now, I don't think it's really necessary with the brick texture and all. Also, you still need to change Northern Liberties' color! That grey has been bothering me since you've changed it.
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- Industrial Helix
- Posts: 3462
- Joined: Mon Jul 14, 2008 6:49 pm
- Gender: Female
- Location: Ohio
Re: Philadelphia - updated 2/22 pg 11
I'm liking the brick texture but the lines and colors could use some wear and tear. In my mind I'm thinking as if I was viewing the map on a brick wall somewhere... This comes to mind: http://blackmaps.wordpress.com/2010/11/ ... and-paint/
Obviously its a bit plain, but something like the colored plaster for the regions on Phllie would work nicely. I'm thinking like spray paint for the logo and all that.
Obviously its a bit plain, but something like the colored plaster for the regions on Phllie would work nicely. I'm thinking like spray paint for the logo and all that.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
-
carlpgoodrich
- Posts: 408
- Joined: Tue Aug 04, 2009 2:12 pm
Re: Philadelphia - updated 2/22 pg 11
That's a cool pic, IH. I think there is a middle ground between something with that feel and pure graffiti. Although I'm getting dangerously close to talking out of my *ss.
- natty dread
- Posts: 12877
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: Philadelphia - updated 2/22 pg 11
Also, now that this is a kind of graffiti map, I think you should consider changing the title font again...
http://www.dafont.com/whoa.font?text=Philadelphia
http://www.dafont.com/whoa.font?text=Philadelphia

- RedBaron0
- Posts: 2657
- Joined: Sun Aug 19, 2007 12:59 pm
- Gender: Male
- Location: Pennsylvania
- Contact:
Re: Philadelphia - updated 2/25 pg 12
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/Philadelphia-64.jpg[/bigimg]
Here it is kids, this should have incorporated all recent suggestions.
I used the font I downloaded for my own sig for the title first than the one natty suggested.
There are a couple paint drips coming off the river, could use a couple more perhaps, but the river will likely be the source of any drips/splatter. I'd also be against any drippings coming across the playing surface.
The plastery bevel/texture has been added to the territories.
The bricks have gone from grey to red, much like the architecture of Olde City.
Discuss!
Depending on issues... The small map should come pretty soon. Couple things: circles or no? gotta check vischeck for sure. I should have these test images up pretty soon if we're ready to proceed.
Here it is kids, this should have incorporated all recent suggestions.
I used the font I downloaded for my own sig for the title first than the one natty suggested.
There are a couple paint drips coming off the river, could use a couple more perhaps, but the river will likely be the source of any drips/splatter. I'd also be against any drippings coming across the playing surface.
The plastery bevel/texture has been added to the territories.
The bricks have gone from grey to red, much like the architecture of Olde City.
Discuss!
Depending on issues... The small map should come pretty soon. Couple things: circles or no? gotta check vischeck for sure. I should have these test images up pretty soon if we're ready to proceed.


- natty dread
- Posts: 12877
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: Philadelphia - updated 2/25 pg 12
No circles! 
I think you could add some drips for the land areas too. It would look more authentic.
Now I also wonder, if maybe the territory name/legend texts should acquire a more handwritten look... The clean serif font seems a bit out of place now. Maybe you could try a handwritten-ish font, add some slight tilt or bend here and there...
Oh and one more thing: the beveled frame of the inset doesn't fit the new style... I suggest replacing it with just a black outline, similar to the land areas.
I think you could add some drips for the land areas too. It would look more authentic.
Now I also wonder, if maybe the territory name/legend texts should acquire a more handwritten look... The clean serif font seems a bit out of place now. Maybe you could try a handwritten-ish font, add some slight tilt or bend here and there...
Oh and one more thing: the beveled frame of the inset doesn't fit the new style... I suggest replacing it with just a black outline, similar to the land areas.

- Industrial Helix
- Posts: 3462
- Joined: Mon Jul 14, 2008 6:49 pm
- Gender: Female
- Location: Ohio
Re: Philadelphia - updated 2/25 pg 12
I only noticed the plaster once you pointed it out. What about dropping the brick pattern in the areas where the plaster is?
The font kicks ass though.
New Jersey toll and the two pictures are kind of a mess still.
Paint drips on the edges of the map would be cool, like how you did on the river.
The line work could be more dynamic. Everything is computerized perfection in terms of line width. Since you're going for more of an urban art feel, maybe it should be more varied.
The font kicks ass though.
New Jersey toll and the two pictures are kind of a mess still.
Paint drips on the edges of the map would be cool, like how you did on the river.
The line work could be more dynamic. Everything is computerized perfection in terms of line width. Since you're going for more of an urban art feel, maybe it should be more varied.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Re: Philadelphia - updated 2/25 pg 12
Instead of circles, how about using mini liberty bells as the markers?
- ghirrindin
- Posts: 129
- Joined: Sat Jan 12, 2008 9:34 pm
- Location: Urbana, IL
Re: Philadelphia - updated 2/25 pg 12
Cool map. Perhaps make the territorial colors a tad more vibrant? They're a little drab... at least to me.

- natty dread
- Posts: 12877
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: Philadelphia - updated 2/25 pg 12
ghirrindin wrote:Cool map. Perhaps make the territorial colors a tad more vibrant? They're a little drab... at least to me.
I disagree. Something painted on a brick wall is supposed to look a bit "drab".
