Many years ago in a forgotten land, there was a glorious empire called "The Great Empire". The empire controlled a vast amount of land, from the mountains in the North, to the seas of the South. After the death of King Glore, the empire fell apart, as his eight sons fought for control. Eight empires were formed by each son and to this day the empires still fight for control. What was the Great Empire has descended into just a Lorn Empire. End the wars and reunite the former Great Empire.
Map Size: 82 Territories (Total)
Play Type Support: All Types
Starting Territories (Where Players May Start): 8
Auto Deploy Territories: 12 (8 Barracks, 4 Villages)
Bonus Territories: 8 Castles
Combined Bonus Territories: 56 (All Territories In Empires) + 26 (All Territories In Farmlands)
Winning Conditions: Take Out All Other Rivals
Losing Conditions: Get Taken Out Or Have No Castles
Update 7:
1. Empires now can one-way attack into farmlands and farmlands can not attack back.
2. Posts are renamed into Villages.
3. Each village can now one-way attack into two empires through tunnels that can bee seen on the map.
4. Graphical tunnel ways added into the map to show exactly where each village can attack.
5. A change in Snowy Lands borders is made to make the Snowy Lands Castle connected into all other Snowy Lands territories like all other Empires (For balancing things).
6. Legend has been rebuilt with 50px more height for adding new info, a small map added to show where are Empires and where are Farmlands, also symbols are added and new rules are written in legend.
7. A few small problems fixed.
8. Natural numbers changed into new rules on the map.
[bigimg]http://img831.imageshack.us/img831/2392/lornempire7.jpg[/bigimg]
Map Rules:
1. Each player starts the game on 1 or 2 castles depending on number of players.
2. Each castle has 4 armies at start and has a +1 bonus.
3. Players get 1 army per every 3 territories. The minimum army getting is 3 armies (Like normal maps).
4. There is a barracks territory in each empire bordering the castle with 4 naturals on it. The barracks territory has an auto deploy bonus of 4 per turn.
5. All other empire territories will start with 2 naturals on them except 2 bordering territories with other empires that will start with 16 naturals.
6. Having any 5 empire territories will have a +3 bonus.
Note: castle and barracks are counted as empire territories too.
7. Having any 2 farmland territories will have a +1 bonus.
Note: villages are counted as farmland territories too.
8. Every player must have at least 1 castle or will be eliminated.
9. Six of farmlands in middle of map have low number of naturals on them, 2 or 4. Sixteen of bordering farmlands with empires have 8 naturals and the other four farmlands are villages.
10. Villages are territories in farmlands named "Grail Village", "Silk Village", "Viller Camp" and "Tent" and will start with 16 naturals on each and will have an auto deploy of 8 each turn.
11. Villages can one-way attack into empires using tunnels shown on them map.
12. Empires can one-way attack into farmlands.
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[spoiler=Older Posts]Update 6:
1. Several gameplay rules are changed.
2. Two graphical docks are added and an extra sea connection has been removed.
3. Some other small graphical changes are done.
4. Default natural armies are shown on the map.
5. Legend is updated.
http://img859.imageshack.us/img859/1107/lornempire6.jpg
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Update 5:
1. River has been removed!
http://img23.imageshack.us/img23/1449/lornempire5.jpg
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Update 4:
1. All trees, mountains, hills, castles, barracks, posts and any other image that was not drawn by myself has been removed due the copyright matters.
2. Drawed mountains using relief shading technique (I did try many ways and could not do something better than this).
3. Drawed 7 different type of trees from first (I have my layered PSD files for your concern [player]MrBenn[/player], and will later make a guide on forums on how to draw these trees).
4. Drawed 4 different type of tents, 1 of them used for posts and 3 other used for barracks.
5. Drawed a new similar castle with flags on it to show colors.
6. In some places trees got replaced for mountains and hills and a lake.
7. Some border drawings got changed due the above updates.
8. Added map title, story and legend under the map.
http://img828.imageshack.us/img828/2559/lornempire4.jpg
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Update 3:
1. Added 2 new borders for each empire, so every empire will be connected to 2 other empires directly, those 2 new borders in each empire will be protected with bigger naturals.
2. Some border, territories and barracks places has been changed.
3. Position of all territory names and armies are changed.
4. All army circles are now removed and a little white glow is replaced with them.
5. Middle green area color has been changed a little in order to let armies be seen better without circles ...
6. All territory names are now black with a white glow, this is because most of territories are named with numbers and as there aren't army circles anymore, white territory names could be seen as natural armies.
7. Sample armies with Green and Gray color are added to make sure that they can be seen well.
8. Some map rules are changed (See blow the image).
http://img203.imageshack.us/img203/9276/lornempire3.jpg
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Update 2:
1. New names for each of 8 empires
2. Used Feudal War idea and removed extra names, just numbers for territory names inside empires
3. Added a barracks territory
4. Changed some borders and territories
http://img217.imageshack.us/img217/6781/lornempire2.jpg
Here is the exact thing I'm thinking for the map:
1. Each player starts the game on 1 or 2 castles depending on number of players.
2. Each castle has 4 armies on it at start and has a +1 deployment bonus.
3. There is a barracks territory in each empire bordering the castle with 4 naturals on it. The barracks territory has an auto deploy bonus of 4 per turn.
3. All other empire lands will start with 2 naturals on them. having 3 empire lands will have a +2 and 6 empire lands a +4 bonus, castle and barracks are counted as empire lands too.
4. Every player must have at least 1 castle or he will be eliminated.
5. The farmlands in middle of map will have low number of naturals on them, 2 or 4 except some important ones that will have more naturals.
6. There are territories in farmlands named "Grail Caravan", "Silk Villages", "Viller Camp" and "Tent" that will start with 10 naturals on each and will have an auto deploy of 8 each turn.
7. Out ways if each empire will start with 10 or 15 naturals at start.
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Update 1:
1. Changed map name from "Eight Empires" to "Lorn Empire" ...
2. Designed map graphics.
3. Made a background and story for the map, "It's an imaginary ancient empire that got split to 8 parts because of king's death and now all parts are in fight with each other to control all empire back" and I will try to continue game play on it.
4. Did draw borders based on my idea and also balanced connections for all 8 empires as much as possible.
All 8 Empires will get auto deploy bounces, 4 Posts in Farmlands will also get auto deploy bounces, any 3 empire lands will also give a bounce, all empire lands will give another bounce.
Empire lands and farm lands will be protected with natural armies.
Here is designed graphics:
http://img560.imageshack.us/img560/9514/lornempire.jpg
Click on the small image to see original one.
I was exactly working on it 10 hours without break, just eating and drinking between!
Please feedback ...
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Eight Empires
This is the idea that came to my mind today, a land with mountains and snow in north, green lands in middle and a plain land with a sea in south ...
First of all, I wanted to make 4 empires in corners of this map, each empire would have a border and then a big free land in middle that those 4 empires could fight for it ...
But after I looked at game settings and thought about them, I decided to make it 8 empires so it could be balanced on a 8 players game and so the name of my idea comes from it, Eight Empires ...
Then I worked on a very simple graphical plan to just show what is my idea ...
Here is the draft or graphical plan:
http://img838.imageshack.us/img838/2489/eightempiresplan.jpg
Click on the small image to see original one.
The borders are just for showing my idea and won't be actually this messy.
OK, as I said there are 8 empires that you can see, each empire would have 7 lands in it and the main land of each empire is connected to all other 6 lands of that.
When game starts, each player will get 1 or 2 empires depending on number of players.
Each empire has 2 ways out. Each of those ways will be shared with another empire's out way, so there are a total of 16 ways out on 8 lands in empires outside as you can see in image ...
There are also 4 posts on map. every empire has 1 post withing 2 lands outside of it ...
I guess the main land of each empire can get a bonus and also posts should get bonuses so players can fight for them and middle of map would mean something for players.
I'm also thinking to shared bonuses, for example a main land of an empire and a post could get another bonus together or if some one takes all of an empire could have another bonus.
The middle lands, posts, empires and specially out ways of empires can be protected with large number of natural armies to make the game more interesting in start as taking an empire or going out of it can be hard and dangerous ...
The winning on map can be achieved by killing all other enemies ...
OK, that was my idea, what do you think about that? can a such map be a good map?
About graphics I can do a decent work myself and about XML, I still didn't see other maps XML codes but as I'm a web developer I'm sure I can do it easily

