Quad Cities Map [Quenched]
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- Industrial Helix
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Re: Quad Cities Map
I think in some respects, it does make them pop a little more... but it also males the righthand side of the board look more mucky.
Also... the little rivers that flow into the Mississippi and the Rock river.... what about continuing them to the edge of the board (and under the legend. They end quite abruptly. Also, you might want to remove the texture from beneath the little rivers as well.
Also... the little rivers that flow into the Mississippi and the Rock river.... what about continuing them to the edge of the board (and under the legend. They end quite abruptly. Also, you might want to remove the texture from beneath the little rivers as well.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
- Victor Sullivan
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Re: Quad Cities Map
Industrial Helix wrote:Yeah, that texture does a lot for the map. Big improvement.
I disagree. The texture doesn't work for a cities map, IMO. It doesn't imply civilization, more terrain, which with this map, doesn't quite work for me.
As with the background color, try again, with a different green as opposed to a brown. Also, Eastern Towns kinda fades into the background.
Also, I suggest a consistent font for the river labels. The two separate fonts for the two rivers distract me and slightly take away from the overall flavor.
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Quad Cities Map
I love the muddy water look
but maybe the rivers more muddy
and the land a bit more green
maybe
also rivers should go until the frame
you're doing great
if you are wishing to add a layer on your bg
try with some map of the street as lines
with some transparency with bg
but maybe the rivers more muddy
and the land a bit more green
maybe
also rivers should go until the frame
you're doing great
if you are wishing to add a layer on your bg
try with some map of the street as lines
with some transparency with bg
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
- ironsij0287
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Re: Quad Cities Map
Wow so I've got all sorts of conflicting critiques now.
My thoughts.
Personally I don't like the texturing as much as keeping it plain. For a country map sure but for a city map I don't see the need. My original vision was to keep it rather simplistic like a political map.
The creeks - Two of them really don't extend that much further out in real life. Not as a significant creek by any means. They more become culverts out in farm lands. The other creek that cuts through Bettendorf extends up and cuts through the Northern Towns region. I don't really want to cut across that.
I can switch back to a green. I just liked how the brown looked when I was fiddling with green hues.
My thoughts.
Personally I don't like the texturing as much as keeping it plain. For a country map sure but for a city map I don't see the need. My original vision was to keep it rather simplistic like a political map.
The creeks - Two of them really don't extend that much further out in real life. Not as a significant creek by any means. They more become culverts out in farm lands. The other creek that cuts through Bettendorf extends up and cuts through the Northern Towns region. I don't really want to cut across that.
I can switch back to a green. I just liked how the brown looked when I was fiddling with green hues.
Re: Quad Cities Map
maybe try to tone down the texture you have
but you need some in order to give some vibration to the colours
why not some road structure as texture as suggested
but you need some in order to give some vibration to the colours
why not some road structure as texture as suggested
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
- ironsij0287
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Re: Quad Cities Map
pamoa wrote:maybe try to tone down the texture you have
but you need some in order to give some vibration to the colours
why not some road structure as texture as suggested
OK. I'll try toning down the texture. The creeks I'm probably not going to hassle with extending but I will see about removing the texture over top of them.
Re: Quad Cities Map
Might want to smooth out the river borders. Get rid of the sharp points/corners.
Like the added texture and the Credit Island name change.
Like the added texture and the Credit Island name change.
This post was made by jefjef who should be on your ignore list.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
- ironsij0287
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Re: Quad Cities Map

Went back to a warmer green. Softened the texture a bit. Lightened the yellow in Eastern Towns.
Then I did a bunch of small touchups here and there. Nothing major but things that had been bugging me that I hadn't taken care of yet.
Overall I think this is the most polished looking the map has been yet.
- Industrial Helix
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Re: Quad Cities Map
Hmm... I'm not to fond of the warmer green. i think everything gets lost. Perhaps cool it a little?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
- ironsij0287
- Posts: 379
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Re: Quad Cities Map
Industrial Helix wrote:Hmm... I'm not to fond of the warmer green. i think everything gets lost. Perhaps cool it a little?
I was fine with the original green. I made it warmer per your original request to do so.
- ironsij0287
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Re: Quad Cities Map

Cooler green
- Industrial Helix
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Re: Quad Cities Map
Yeah, i know I'm being a reed in the wind about this. So my apologies... i just think there's a better shade of green to be found. I'll go for either the current version or the original. The original reminded me of the jungle... but it worked really well with the colors. It's up to you.
And is there a better way to write Campbell and Vandruff in there besides the white font? Have you tried anything else?
And is there a better way to write Campbell and Vandruff in there besides the white font? Have you tried anything else?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Re: Quad Cities Map
cool
my last pinpointing objection
promise
can you end the crow creek like a thin line
instead of that rounded one you have now
my last pinpointing objection
promise
can you end the crow creek like a thin line
instead of that rounded one you have now
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
- ironsij0287
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- Location: Dubuque
Re: Quad Cities Map
Industrial Helix wrote:Yeah, i know I'm being a reed in the wind about this. So my apologies... i just think there's a better shade of green to be found. I'll go for either the current version or the original. The original reminded me of the jungle... but it worked really well with the colors. It's up to you.
And is there a better way to write Campbell and Vandruff in there besides the white font? Have you tried anything else?
They were black originally but the white made them more readable. I can play around some more with that.
Perhaps I can find a good in between with the current green and the original green.
Pamoa, I'll see about thinning out the end of Crow Creek a bit.
Re: Quad Cities Map
So after flipping back and forth between the current image and the brown back ground and the dark green background I am liking the looks of the current one better. It doesn't look so glum but lively! Makes me want to play it.
- ironsij0287
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Re: Quad Cities Map

Yet another green.
Re: Quad Cities Map
This one looks good as well. If I had to choose, I would choose .....
Hmmm......
I know the one you just posted!
Hmmm......
I know the one you just posted!
- AndyDufresne
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Re: Quad Cities Map
I think the title aesthetic is great, but the two legends at the bottom are no where near as cool as the title.
--Andy
--Andy
- ironsij0287
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Re: Quad Cities Map
I would say that's a fair assessment, but at this point I'm not real interested in doing an overhaul of the legend.
- AndyDufresne
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Re: Quad Cities Map
ironsij0287 wrote:I would say that's a fair assessment, but at this point I'm not real interested in doing an overhaul of the legend.
Does this mean that at some point, you will, or is it that you are saying just no to it in general? I just want to understand your message.
The legends are really the bottom-drag-of-the-Mississippi on this map.
--Andy
- natty dread
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Re: Quad Cities Map
ironsij0287 wrote:I would say that's a fair assessment, but at this point I'm not real interested in doing an overhaul of the legend.
If you agree something is not good, why are you refusing to fix it?

- ironsij0287
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Re: Quad Cities Map
natty_dread wrote:ironsij0287 wrote:I would say that's a fair assessment, but at this point I'm not real interested in doing an overhaul of the legend.
If you agree something is not good, why are you refusing to fix it?
I'm not really sure what to do with them.
- natty dread
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- RedBaron0
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Re: Quad Cities Map
I think when you boil it all down, you've got 2 legends. A listing and a mini-map. Try combining the 2. The minimap is my preference. Try moving the names in there and see if it works. Another map that might be good for you to gleen some inspiration from would be Vancouver. [player]shakeycat[/player] took each bonus area shape out and made a listing out of that, and something like that might not be a bad thing to try out also.


- ironsij0287
- Posts: 379
- Joined: Tue Nov 09, 2010 2:30 pm
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- Location: Dubuque
Re: Quad Cities Map
RedBaron0 wrote:I think when you boil it all down, you've got 2 legends. A listing and a mini-map. Try combining the 2. The minimap is my preference. Try moving the names in there and see if it works. Another map that might be good for you to gleen some inspiration from would be Vancouver. [player]shakeycat[/player] took each bonus area shape out and made a listing out of that, and something like that might not be a bad thing to try out also.
I like that idea. Perhaps I'll try that.