Eight Thoughts [Quenched]
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- wcaclimbing
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Big improvement, I think this is a lot better now.
Is it really "2 symbols clockwise and counter-clockwise" or 3. I would have thought it'd be the 3rd, but as usual I'm probably wrong.
I think the explanation of the bonus might look better right aligned rather than centred, so it sort of fits around the actual game board. I realise the rest of the text is centred though, so I'll leave that one up to you guys.
Is it really "2 symbols clockwise and counter-clockwise" or 3. I would have thought it'd be the 3rd, but as usual I'm probably wrong.
I think the explanation of the bonus might look better right aligned rather than centred, so it sort of fits around the actual game board. I realise the rest of the text is centred though, so I'll leave that one up to you guys.
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WidowMakers
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KEYOGI wrote:Big improvement, I think this is a lot better now.
Is it really "2 symbols clockwise and counter-clockwise" or 3. I would have thought it'd be the 3rd, but as usual I'm probably wrong.![]()
I think the explanation of the bonus might look better right aligned rather than centred, so it sort of fits around the actual game board. I realise the rest of the text is centred though, so I'll leave that one up to you guys.
Nope you are right it is the 3rd. I will fix it along with the rest after current suggestions and discussion are over. Probably tomorrow with an update.

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WidowMakers
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WidowMakers
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OK here are the next updates.
1) Moved the Title to the top left and moved the border instructions to the bottom right.
2) Switched the learning and Fact text (the XML has not been updated)
3) Fixed the wording for the ally groups from 2 clock/counter clock wise to 3.
4) The skull is no longer SMILING
5) Brightened up Coleman and Widowmakers

1) Moved the Title to the top left and moved the border instructions to the bottom right.
2) Switched the learning and Fact text (the XML has not been updated)
3) Fixed the wording for the ally groups from 2 clock/counter clock wise to 3.
4) The skull is no longer SMILING
5) Brightened up Coleman and Widowmakers


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- unriggable
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WidowMakers
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WidowMakers wrote:unriggable wrote:What's with the mind reason thing in the middle? Are they two different contries?
Yes. This way there are 42 territories (better for 3-6 players) and the flow of the map is still circular.
but where's mind and where's reason? they don't have a border??
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Latest XML
Should be centered and has the current map in mind. I haven't quite checked borders yet since all the name swapping, but I think those are right. (May need to hit refresh, my web hosting is weird)
Reason is inside Mind and only touches Mind, Mind touches all the 4 letter countries (except Love, lol) and Reason.
EDIT: I just checked borders, they are all correct.
Should be centered and has the current map in mind. I haven't quite checked borders yet since all the name swapping, but I think those are right. (May need to hit refresh, my web hosting is weird)
Reason is inside Mind and only touches Mind, Mind touches all the 4 letter countries (except Love, lol) and Reason.
EDIT: I just checked borders, they are all correct.
Warning: You may be reading a really old topic.
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WidowMakers
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WidowMakers
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ClessAlvein wrote:Mind and Reason do nothing except act as 8-way chokes? O.o
How about +1 for holding Mind and Reason, and an additional +3 for holding both Mind and Reason and any "thought".
This is not a good idea. The reason (HAHA) for having a negative or no bonus to the middle is that it is already too powerful. If a player gets the middle and a thought they have the ability to stop anyone else from the middle. That is why it should have no bonus. It is a strategic point, it does not need an additional benefit because it then becomes too powerful.

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WidowMakers
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OK everyone. Besides the Bonus value for the middle territory, what are the other issues or suggestions for the map?
We would like to know so those could be worked on. I think the BIG one is the wording of the Allied Bonus text. What does everyone think. If no one gives a suggestion then we feel it is understandable and therefore good.
Plus anything else.
We would like to know so those could be worked on. I think the BIG one is the wording of the Allied Bonus text. What does everyone think. If no one gives a suggestion then we feel it is understandable and therefore good.
Plus anything else.




