breaking truces

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OverDoseD
Posts: 17
Joined: Mon Jan 17, 2011 12:56 am

Re: breaking truces

Post by OverDoseD »

i recently broke a truce in a game because if i didn't my oppononent could have easily broken it and wiped me out in 1 go, and i expected this from him, if he didn't think about doing that i'd be disappointed, truces are made to benefit 1 or maybe both players, but ultimately they will be broken to ensure your survival, dont cry
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SIDI
Posts: 37
Joined: Wed Aug 19, 2009 5:11 pm

Re: breaking truces

Post by SIDI »

OverDoseD wrote:i recently broke a truce in a game because if i didn't my oppononent could have easily broken it and wiped me out in 1 go, and i expected this from him, if he didn't think about doing that i'd be disappointed, truces are made to benefit 1 or maybe both players, but ultimately they will be broken to ensure your survival, dont cry


I agree that truce breaking can be part of the game but I think you can make truces and win without breaking your agreement. For example on a classic map, two people could agree to a San Paulo and Dakar truce, with a 2-turn notice for attack. Either player could win by eventually going through Reykjavik/Montreal or Magdan/Anchorage without giving a two turn notice and without "breaking" the truce. This scenario would be more relevant in a fog game where you might be worried about breaking San Paulo/Dakar and opening a huge stack.

So you don't have to break truces. It seems like your philosophy and game style prefers breaking them. I'll try to stop crying. :-({|=
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KoE_Sirius
Posts: 1646
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Location: Somerset

Re: breaking truces

Post by KoE_Sirius »

SirSebstar wrote:
KoE_Sirius wrote:
SirSebstar wrote:
KoE_Sirius wrote:...........
So when in Rome we do as the Romans do.
This does not in anyway make it right.

Actuallty .. it does make it right, and not only right but proper. At least thats what the saying is meant to convey

No that's not what its meant to convey at all.Its means you should always try something even tho it seems different to the norm..It does not make it right or proper.As Ray Liotta Says to Joe Pesci in Good Fellows
You are a funny guy lol


eh no,, at least, its not complete..
Now it is not really wise to trusty on the wisdom of the interweb, but it really is not originally about that you should try something different.
"It is polite, and possibly also advantageous, to abide by the customs of a society when one is a visitor."
http://www.phrases.org.uk/meanings/when ... ns-do.html
The statement refers also to the social mores (rules), keeping to social rules is right and if that is so, it does make it right.

and also I think freestyle sucks and should be changed

Ok I didn't do a google search on it and match it with what I think to be true.We can all do that,because its open to interpretation.
The way and context in which I used the proverb made perfect sense.
You are just argumentative.
Highest Rank 4th.
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OverDoseD
Posts: 17
Joined: Mon Jan 17, 2011 12:56 am

Re: breaking truces

Post by OverDoseD »

SIDI wrote:
OverDoseD wrote:i recently broke a truce in a game because if i didn't my oppononent could have easily broken it and wiped me out in 1 go, and i expected this from him, if he didn't think about doing that i'd be disappointed, truces are made to benefit 1 or maybe both players, but ultimately they will be broken to ensure your survival, dont cry


I agree that truce breaking can be part of the game but I think you can make truces and win without breaking your agreement. For example on a classic map, two people could agree to a San Paulo and Dakar truce, with a 2-turn notice for attack. Either player could win by eventually going through Reykjavik/Montreal or Magdan/Anchorage without giving a two turn notice and without "breaking" the truce. This scenario would be more relevant in a fog game where you might be worried about breaking San Paulo/Dakar and opening a huge stack.

So you don't have to break truces. It seems like your philosophy and game style prefers breaking them. I'll try to stop crying. :-({|=


Actually i agree with you on a 2-turn or 3-turn notice for attack, it seems like a much better way to make alliances, in the few CC games i've played, i've broken an alliance, and someone has broken on me, but im not too bothered by this, its the game, but i think from now on ill stick to a border region truce, and as you suggested 2-turn notice for attack, thanks for the imput
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tkr4lf
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Location: St. Louis

Re: breaking truces

Post by tkr4lf »

Yes, the best way to make a truce is to be as descriptive as possible regarding the specifics of the truce. Say from this region to this regions, or this bonus to this bonus, and for how many rounds, open to re-evaluation, or a two or three- round warning of breaking the truce. This way nobody is offended or caught off gaurd when somebody breaks the truce, because it will have to be broken eventually the other way at some point.
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CptJMoney
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Joined: Thu Jan 20, 2011 7:14 pm
Location: Atlanta, GA, USA

Re: breaking truces

Post by CptJMoney »

I don't make truces. Truces are made to be broken.
inferno1989
Posts: 24
Joined: Fri Dec 10, 2010 3:55 pm
Location: Vancouver, BC

Re: breaking truces

Post by inferno1989 »

The best way to make truces is to say how many turns you want the truce to last for. After that, you can attack each other as much as you want.
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MichelSableheart
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Re: breaking truces

Post by MichelSableheart »

I find myself agreeing with Mr. Changsa. I try to come to some level of understanding with my opponents, without resorting to formal truces. It's the best way to handle the possibility of a changing game situation, IMO.
MichelSableheart,
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