Rescue Mission Mafia --- Weekend 4

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wicked
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Post by wicked »

idiot :roll:
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hecter
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Post by hecter »

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Of course I am. How could I not say that. Anyways, I'm done posting on this thread. Bye!
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Anarkistsdream
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Post by Anarkistsdream »

f*ck.
virus90 wrote: I think Anarkist is a valuable asset to any game.
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wicked
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Post by wicked »

*note to self - don't even play with morons like hecter again* :roll:
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vgmmaster
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Post by vgmmaster »

So my replacement was lynched almost instantly. Interesting...
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Anarkistsdream
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Post by Anarkistsdream »

vgmmaster wrote:So my replacement was lynched almost instantly. Interesting...


It was mostly your fault, so I would think you'ld say more than that.
virus90 wrote: I think Anarkist is a valuable asset to any game.
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Fircoal
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Post by Fircoal »

It was both of their faults.
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wicked
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Post by wicked »

you led the way vgm. :roll:
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for dummies
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Post by for dummies »

the problem is that while it is good to be losing the people who don't post they all seem to be important roles. i mean so far we have already lost the first mate and the security chief. that is very bad
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dcowboys055
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Post by dcowboys055 »

What do first mate and security chief mean though?
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wicked
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Post by wicked »

hey morons. no talking.
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dcowboys055
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Post by dcowboys055 »

you've posted 4 times since night started
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hecter
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Post by hecter »

I was the Security Chief so that I could confine people to their quarters during the night, thus preventing them from performing a night action. It's also more comonly known as a role blocker
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spinwizard
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Post by spinwizard »

oh ok
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wicked
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Post by wicked »

yes,commenting on the idiots who just probably killed the game for us, not moving forward with discussion.
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The1exile
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Post by The1exile »

wicked wrote:hey morons. no talking.


Is that rule applicable given that it's weekend as opposed to night?

I considered saying that earlier, but I checked the rules to see, and nothing seems to explicitly state no talking on a weekend.

Anyway. Nothing to see here.
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spinwizard
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Post by spinwizard »

i have something 2 say...but i will wait 2 see who gets lynched 2nite
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The1exile
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Post by The1exile »

spinwizard wrote:i have something 2 say...but i will wait 2 see who gets lynched 2nite


Not lynched... :roll:
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spinwizard
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Post by spinwizard »

ok then...mafia killed!!!
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The1exile
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Post by The1exile »

Unless it's an SK...
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wicked
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Post by wicked »

autoload wrote:It is now weekend phase and I ask that no game related discussion continues in thread or by PM unless your role specifically states it is ok to do so.
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autoload
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Re: Rescue Mission Mafia --- Weekend 2

Post by autoload »

autoload wrote:Mod Notes:

This game and it's counterpart game will each be on a fixed deadline both day and night phase. Each Day phase will really be a week in game and each night phase will be a weekend. I will try to keep to the week/weekend nomenclature in game, but if I slip up and say day or night, I am still meaning week/weekend.


This is for those who are trying to be clever about the no talking at night rule...

Try reading the very first post thoroughly...
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autoload
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Post by autoload »

Ship's Log

The crew, bummed about losing the security chief on Friday, shuffle around the ship over the weekend. No one gets into any major altercations and it appears all remains calm over the weekend. Just as some more routine maintenance is completed another explosion was detected!



moz976 (Crewmen) has been killed!



With 11 alive it takes 6 to Lynch!
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moz976
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Post by moz976 »

Bah......My death must be avenged :D
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Incandenza
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Post by Incandenza »

Huh.

Am I crazy, or does the moz thing not make a ton of sense?

I dunno. I'm going to go back and look at his voting record and see if anything pops out...

He did vote for xenhu on day 2, but even if xenhu is scum, I can't imagine he'd be dumb enough to clip someone that had recently voted for him.
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