Clandemonium [GP,GX,XML,BETA]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
Bruceswar
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by Bruceswar »

Gilligan wrote:Did someone send out a mass PM or something? There's like 4 pages of posts just from today :shock:



I assume blitz did in an effort to see this map pushed out.
Highest Rank: 26 Highest Score: 3480
Image
ManBungalow
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by ManBungalow »

Gilligan wrote:Did someone send out a mass PM or something? There's like 4 pages of posts just from today :shock:

It's just because I'm posting in this thread.

Image

I'm not 100% sure how a map goes to the Beta phase, but I daresay that MrBenn has to give Lack a nudge.
Image
User avatar
Gilligan
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by Gilligan »

Bruceswar wrote:
Gilligan wrote:Did someone send out a mass PM or something? There's like 4 pages of posts just from today :shock:



I assume blitz did in an effort to see this map pushed out.


It's got nothing to do with the community, it's all on the Cartos and lack now :)
Image
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by thenobodies80 »

Double checked the xml, it looks fine :)

Just two small things to fix:

Big version:
Empire 12 -move armies 1px down
Small version:
Black Sheep Squadron 05 try to move armies a couple of pixels down and left. With 888 it overlaps with Black Sheep Squadron 03

I'll be happy to stamp to this one as soon as those listed above will be fixed. ;)
User avatar
JoshyBoy
Posts: 3750
Joined: Mon May 26, 2008 6:04 pm
Gender: Male
Location: In the gym. Yeah, still there.

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by JoshyBoy »

[player]Blitzaholic[/player]... :lol:

I fully support this map and look forward to playing on it. =D>
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.

Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
User avatar
Snowgun
Posts: 908
Joined: Thu Feb 28, 2008 5:39 pm
Location: On your Mom!

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by Snowgun »

DO IT BABY!
Image
ptlowe
Posts: 413
Joined: Thu Jun 29, 2006 10:38 pm
Gender: Male
Location: Killing your armies...
Contact:

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by ptlowe »

want it beta
Do you want to know who you are? Don't ask. Act! Action will delineate and define you.
Thomas Jefferson
User avatar
beersurfer
Posts: 70
Joined: Tue Apr 01, 2008 6:41 pm
Gender: Male
Location: NW of palau on the Oceania Map (just in front of the moon)

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by beersurfer »

make it beta ... whats the hold up?
[bigimg]http://musiciansheadquarters.com/iavidb.gif[/bigimg]

last 25 battles:
beersurfer luck Avg roll -- opponents luck Avg roll
Assault ....-26% ..... 2.86 ............+48% .....4.70

really???????????
User avatar
peanutsdad
Posts: 718
Joined: Sun May 27, 2007 9:16 pm
Gender: Male
Location: behind you

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by peanutsdad »

beta beta beta beta beta beta beta......
Image
artur1
Posts: 209
Joined: Sun Nov 19, 2006 8:12 pm

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by artur1 »

Yes why is this map taking so long to get playble
MTIceman41
Posts: 1104
Joined: Tue Jul 01, 2008 12:16 am
Location: Orange County, CA

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by MTIceman41 »

I like it!
Image
usernamer
Posts: 193
Joined: Mon May 18, 2009 12:43 pm
Gender: Male
Location: England

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by usernamer »

nice idea. i definitely like it even tho i really dont like feudal :-)
sniffie
Posts: 1715
Joined: Sat Feb 03, 2007 3:29 pm
Gender: Male

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by sniffie »

Very nice map, should be Beta soon.
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by natty dread »

thenobodies80 wrote:Double checked the xml, it looks fine :)

Just two small things to fix:

Big version:
Empire 12 -move armies 1px down
Small version:
Black Sheep Squadron 05 try to move armies a couple of pixels down and left. With 888 it overlaps with Black Sheep Squadron 03

I'll be happy to stamp to this one as soon as those listed above will be fixed. ;)


Just quoting this so it won't get drowned in the sea of blitzabots ...


Seriously guys, stop flooding the thread with meaningless "put it in beta" posts. You're only hurting your cause, by drowning out any real input anyone might have for the map.
Image
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by Kabanellas »

c'mon Natty don't be so hard on Blitz... you have to understand that he's been waiting patiently for a long time to test this map and he's eager to do it (as most of us are) ;)
User avatar
Blitzaholic
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by Blitzaholic »

it is also great for the map foundry
Image
User avatar
lord voldemort
Posts: 9596
Joined: Sat Oct 20, 2007 4:39 am
Gender: Male
Location: Launceston, Australia
Contact:

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by lord voldemort »

I fully supporty this map after getting a pm requestiong my support :roll:
nah serials...its been a long time coming
Image
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by thenobodies80 »

I know ManB has fixed the xml, but it seems to me that Kabanellas hasn't yet updated the link. Waiting you to recheck/stamp this one... ;)
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by Kabanellas »

Bungalow didn't send me nothing yet...... :? :? :? :?

I'll PM him
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by Kabanellas »

wait!! sorry my bad ! He did sent me by email yesterday. I'm uploading it now
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by Kabanellas »

Mageplunka
Posts: 275
Joined: Fri Jul 11, 2008 8:53 am

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by Mageplunka »

thenobodies80 wrote:Double checked the xml, it looks fine :)

Just two small things to fix:

Big version:
Empire 12 -move armies 1px down
Small version:
Black Sheep Squadron 05 try to move armies a couple of pixels down and left. With 888 it overlaps with Black Sheep Squadron 03

I'll be happy to stamp to this one as soon as those listed above will be fixed. ;)

what does this mean, and what or who can help you ?
Mageplunka
Posts: 275
Joined: Fri Jul 11, 2008 8:53 am

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by Mageplunka »

damn thats alot of gold isnt it ...what do you say blitz haha
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: Clandemonium-(V.71, P.73) [GP,GX]

Post by Kabanellas »

Thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Party time at my place =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D>
Post Reply

Return to “The Atlas”