Flanders 1302V15[Beta] major changes! P19

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MrBenn
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Re: Flanders 1302V15[Beta] major changes! P19

Post by MrBenn »

What's the final verdict on those neutrals?
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DubWarrior
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Re: Flanders 1302V15[Beta] major changes! P19

Post by DubWarrior »

Personally I think one can not judge about a man in a 1v1 game. If you want a nice 1v1 map you should make one with this specific purpose. The +3 is working fine in all games I've done and seen. BUT!
I can agree with you on a +4 for Arras, because you will also face this problem (a player taking too much control too fast due to his +2) not only in a 1v1 but also in an Assassin or terminator game.
So my suggestion is
Arras +4
and Brugge +3

how about this?
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Leehar
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Re: Flanders 1302V15[Beta] major changes! P19

Post by Leehar »

DubWarrior wrote:Personally I think one can not judge about a man in a 1v1 game. If you want a nice 1v1 map you should make one with this specific purpose. The +3 is working fine in all games I've done and seen. BUT!
I can agree with you on a +4 for Arras, because you will also face this problem (a player taking too much control too fast due to his +2) not only in a 1v1 but also in an Assassin or terminator game.
So my suggestion is
Arras +4
and Brugge +3

how about this?

I don't really see a feasible reason why to upgrade Arras and not Brugge. Because Brugge has only 2 connections, I think it also deserves an upgrade to 4. Other than that, the map does look brilliant as is. Tho I do confess to seeing a lot of action at the Vier ambrachten bonus as well, which ultimately sometimes ends up being the game decider?
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fonsken
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Re: Flanders 1302V15[Beta] major changes! P19

Post by fonsken »

This is one of my favourite maps. Love it.
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MrBenn
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Re: Flanders 1302V15[Beta] major changes! P19

Post by MrBenn »

Well, nobody seems to be complaining. I think the 3 neutrals are fine, and I'm happy to see this one go...
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MrBenn
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Re: Flanders 1302V15[Beta] major changes! P19

Post by MrBenn »

              Quenching

---The Beta period has concluded for the Flanders 1302 Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations DubWarrior, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
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--MrBenn
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DubWarrior
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Re: Flanders 1302V15[Beta] major changes! P19

Post by DubWarrior »

Thank you, glad I made it with those 3 neutrals, was expecting more complains about it, so I am happy this one is quenced.
Have fun all
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ben79
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Re: Flanders 1302V15[Beta] major changes! P19

Post by ben79 »

still think it's a stupid idea to have 3 neutrals instead of 4 and even 5, you guys should play the map then you aswell will think it's pretty stupid to have only 3 neutrals, you'll find that out as soon as you play the map
but i still think it's a nice map
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perchorin
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Re: Flanders 1302V15[Beta] major changes! P19

Post by perchorin »

ben79 wrote:still think it's a stupid idea to have 3 neutrals instead of 4 and even 5, you guys should play the map then you aswell will think it's pretty stupid to have only 3 neutrals, you'll find that out as soon as you play the map
but i still think it's a nice map

I agree on all counts.
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