[Capital Competition] Middle Ages
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- thenobodies80
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Re: [Capital Competition] Middle Ages
Done, to be honest i prefer it without the glow.
Look into the spoiler for the test.
Current Version (1.5)
[bigimg]http://www.fileden.com/files/2009/3/21/2373685/competition/mappa1.5.png[/bigimg]
[spoiler=glow vers1.6][bigimg]http://www.fileden.com/files/2009/3/21/2373685/competition/mappa1.6.png[/bigimg][/spoiler]
Look into the spoiler for the test.
Current Version (1.5)
[bigimg]http://www.fileden.com/files/2009/3/21/2373685/competition/mappa1.5.png[/bigimg]
[spoiler=glow vers1.6][bigimg]http://www.fileden.com/files/2009/3/21/2373685/competition/mappa1.6.png[/bigimg][/spoiler]
- Victor Sullivan
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Re: [Capital Competition] Middle Ages
1.6 is sooooo much better. I think you should color the signs like "Yana" and "Ykele" too, to make them stand out more.
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- natty dread
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Re: [Capital Competition] Middle Ages
I like 1.5 better. The map already has so many colours in it, adding the colourful glows is just too much...

- thenobodies80
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Re: [Capital Competition] Middle Ages
[bigimg]http://www.fileden.com/files/2009/3/21/2373685/competition/mappa1.5.png[/bigimg]

I have to redraw a couple of connections on the small version (tower F- tower E and Shacks C- Gate F) but on the whole, considering that i was really tight with space, i'm happy with it.
The xml will be done asap

I have to redraw a couple of connections on the small version (tower F- tower E and Shacks C- Gate F) but on the whole, considering that i was really tight with space, i'm happy with it.
The xml will be done asap
- natty dread
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Re: [Capital Competition] Middle Ages
One more thing... could you swap the shades of grass you have inside the cities and outside?
I mean, now you have darker grass inside the cities and lighter grass outside them, when I think it might look better the other way around. You already made the forests dark, which is good, but I think it would help the cities to stand out even better if you made the cities to have the lightest shade of green on the map.
Give it a try at least...
(and realistically it would also make more sense for cities to have lighter grass - much more people trampling on it there
)
I mean, now you have darker grass inside the cities and lighter grass outside them, when I think it might look better the other way around. You already made the forests dark, which is good, but I think it would help the cities to stand out even better if you made the cities to have the lightest shade of green on the map.
Give it a try at least...
(and realistically it would also make more sense for cities to have lighter grass - much more people trampling on it there

- Victor Sullivan
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Re: [Capital Competition] Middle Ages
Can you at least make the city banners colored as they are in the legend? I still like 1.6 waaaayy better.
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
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carlpgoodrich
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Re: [Capital Competition] Middle Ages
I also like 1.6 better. I still think that it is unclear that the gates are part of the city bonus, but the glow make it unambiguous.
- thenobodies80
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Re: [Capital Competition] Middle Ages
natty_dread wrote:could you swap the shades of grass you have inside the cities and outside?
Victor Sullivan wrote:Can you at least make the city banners colored as they are in the legend? I still like 1.6 waaaayy better.
No thanks, as said i'm not going to make other changes to the graphics (if not just a couple of touch ups i need to do and smalls corrections, if needed, during the Beta, etc etc), to be honest ask for other changes on the map as it is now is just change for the sake of a changes imo.
So without a valid reason i won't touch the graphics anymore.
carlpgoodrich wrote:I also like 1.6 better. I still think that it is unclear that the gates are part of the city bonus, but the glow make it unambiguous.
vers. 1.6 , as natty said, give too much color to the map, i posted it just to show to VS that i tried
And again, as said, gates are part of the cities, just read the legend.
Btw, the xml is ready, i need only to center some coords but i'll post it today.
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carlpgoodrich
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Re: [Capital Competition] Middle Ages
Sorry, didn't see the legend was changed 
- natty dread
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Re: [Capital Competition] Middle Ages
So without a valid reason i won't touch the graphics anymore.
I thought I gave a pretty valid reason... Your call, but I think the map would really benefit from it - it's a small change, but small things can make a big difference sometimes.

- thenobodies80
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Re: [Capital Competition] Middle Ages
natty_dread wrote:So without a valid reason i won't touch the graphics anymore.
I thought I gave a pretty valid reason... Your call, but I think the map would really benefit from it - it's a small change, but small things can make a big difference sometimes.
And obviously i tried, but i prefer it as it is now, that's all.
- natty dread
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- thenobodies80
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- DubWarrior
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Re: [Capital Competition] Middle Ages
A very very nice map. Didn't read the whole topic, just dropping by to say I really like it. Reminds me a bit of those arcade-games from the early nineties. How did you made the graphics?
I just find the legend a bit strange. I think it's not readable in the small version. Also, why is that brown background? It's looking way too massive. Can't you work with the blue sky-background? Try getting the glow around the names more sharp, less blurry, so they fit in better with the rest of the map-style. Also the heavy brown lines from the text and border is too heavy. Can't you use another color that fits better with the rest, like a dark blue or green.
the town-names looks a bit stange in those pale colors, not sure if they really work this way.
Minor comment, I think your medieval town-names don't really sound like medieval town-names, although Aery sounds fine. check out some british little village names, thinks style like stradford-upon-avon (love that one
)
but great job, will follow this one
I just find the legend a bit strange. I think it's not readable in the small version. Also, why is that brown background? It's looking way too massive. Can't you work with the blue sky-background? Try getting the glow around the names more sharp, less blurry, so they fit in better with the rest of the map-style. Also the heavy brown lines from the text and border is too heavy. Can't you use another color that fits better with the rest, like a dark blue or green.
the town-names looks a bit stange in those pale colors, not sure if they really work this way.
Minor comment, I think your medieval town-names don't really sound like medieval town-names, although Aery sounds fine. check out some british little village names, thinks style like stradford-upon-avon (love that one
but great job, will follow this one
- thenobodies80
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Re: [Capital Competition] Middle Ages
DubWarrior wrote:How did you made the graphics?
Photoshop, a tablet and lot of patience
DubWarrior wrote:I just find the legend a bit strange. I think it's not readable in the small version.
The text? No space to make the text larger
DubWarrior wrote:Also, why is that brown background? It's looking way too massive. Can't you work with the blue sky-background? Try getting the glow around the names more sharp, less blurry, so they fit in better with the rest of the map-style. Also the heavy brown lines from the text and border is too heavy. Can't you use another color that fits better with the rest, like a dark blue or green.
Your monitor settings?
DubWarrior wrote:the town-names looks a bit stange in those pale colors, not sure if they really work this way.
Minor comment, I think your medieval town-names don't really sound like medieval town-names, although Aery sounds fine. check out some british little village names
The names were "chosen" using a fantasy names generator, i prefer not to have real names on the map, but feel free to suggest new names if you want.
Thank you for your suggestions
Nobodies
- thenobodies80
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Re: [Capital Competition] Middle Ages
DubWarrior wrote:I just find the legend a bit strange. I think it's not readable in the small version.
I worked a bit on the legend to make text easier to read.
Link to large image: http://www.fileden.com/files/2009/3/21/2373685/competition/MiddleAges.L.png
Link to small image: http://www.fileden.com/files/2009/3/21/2373685/competition/MiddleAges.S.png
XML: http://www.fileden.com/files/2009/3/21/2373685/competition/MiddleAges.xml
Fixes: Legend text and a connection hidden by text on the small version.
btw
Forza AZ wrote:Subject: [Official] Map XML checksthenobodies80 wrote:Map name: Middle Ages
Link to thread: http://www.conquerclub.com/forum/viewtopic.php?f=64&t=132339
Link to large image: http://www.fileden.com/files/2009/3/21/2373685/competition/MiddleAges.L.png
Link to small image: http://www.fileden.com/files/2009/3/21/2373685/competition/MiddleAges.S.png
XML: http://www.fileden.com/files/2009/3/21/2373685/competition/MiddleAges.xml
Thanks
XML is OK.
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Commander9
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Re: [Capital Competition] Middle Ages
Damn, looks really sweet! Can't wait to test this out 
But... It was so artistically done.
- AndyDufresne
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Re: [Capital Competition] Middle Ages
Commander9 wrote:Damn, looks really sweet! Can't wait to test this out
Me too!
--Andy
- -=- Tanarri -=-
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Re: [Capital Competition] Middle Ages
Commander9 wrote:Damn, looks really sweet! Can't wait to test this out
Yeah, when's this thing getting into Beta? I'm very much looking forward to playing it too. The Christmas map was a fun surprise for the Advent calender, but this will be the first real Losing Conditions map and I'm very much looking forward to playing it
- thenobodies80
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Re: [Capital Competition] Middle Ages
Be patient 
There is still a detail that i need to discuss with MrBenn....but in these days we were both busy with our families to celebrate X-mas festivities. We'll try to give you this one asap.
There is still a detail that i need to discuss with MrBenn....but in these days we were both busy with our families to celebrate X-mas festivities. We'll try to give you this one asap.
- the.killing.44
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Re: [Capital Competition] Middle Ages
Hot shit, my friend. Those trees remind me of your ridiculous effort on your old Austro-Hungarian map. Really beautiful stuff.
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Commander9
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- -=- Tanarri -=-
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Re: [Capital Competition] Middle Ages
Commander9 wrote:Any news about this?
I'm also still patiently awaiting throwing my 'Horray! Middle Ages is in Beta!' party
- Victor Sullivan
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Re: [Capital Competition] Middle Ages
-=- Tanarri -=- wrote:Commander9 wrote:Any news about this?
I'm also still patiently awaiting throwing my 'Horray! Middle Ages is in Beta!' party
**Sully gets his special bottle of sparkling grape juice from the basement refrigerator in anticipation**
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: [Capital Competition] Middle Ages
cool map. sweet style. i approve.

