Live and let Die (WINNER: MUSTERIUZ)
Moderator: Tournament Directors
Re: Live and let Die (Assassin) (ROUND 2)
Round 2 maps used:
Alexander's Empire
AOR3
Charleston
Dawn of ages
France 1789
Greenland
Hive
Hong Kong
Sydeny Metro
Vancouver
Random map is:
Vancouver
Alexander's Empire
AOR3
Charleston
Dawn of ages
France 1789
Greenland
Hive
Hong Kong
Sydeny Metro
Vancouver
Random map is:
Vancouver


Re: Live and let Die (Assassin) (ROUND 2)
Maps used in round 3:
Africa
Arctic
Arms Race!
Canada
D-Day
WWII - Eastern Front
Random map is:
Africa
Africa
Arctic
Arms Race!
Canada
D-Day
WWII - Eastern Front
Random map is:
Africa


Re: Live and let Die (Assassin) (ROUND 3)
I'm curious to know how many are left in the tournament now and how many would-be assassins have fallen so far...
Re: Live and let Die (Assassin) (ROUND 3)
Hedronn wrote:I'm curious to know how many are left in the tournament now and how many would-be assassins have fallen so far...
It's all written in the first post.
The ones in the "agents in the field" are the active players at the moment.


Re: Live and let Die (Assassin) (ROUND 3)
wwii – eastern front
-
GlobeSmack
- Posts: 95
- Joined: Sat Sep 01, 2007 7:44 pm
- Location: Minnesota
Re: Live and let Die (Assassin) (ROUND 3)
murphy16 wrote:wwii – eastern front
GlobeSmack wrote:Arms Race
These have already been played.


Re: Live and let Die (Assassin) (ROUND 3)
Maps used in round 4:
Archipelagio
Asia
British isles
First Nations South America
Archipelagio
Asia
British isles
First Nations South America


Re: Live and let Die (Assassin) (ROUND 4)
Musteriuz won Game 8298938 by killing mwaser.
Highest score: 2159 Highest rank: 486
(How are the mighty fallen)
[Tourney achievements are on my wall]
(How are the mighty fallen)
[Tourney achievements are on my wall]
Re: Live and let Die (Assassin) (ROUND 5)
I dropped my game because it wasn't an assassin game.
Re: Live and let Die (Assassin) (ROUND 5)
Musteriuz won Game 8443158.
Highest score: 2159 Highest rank: 486
(How are the mighty fallen)
[Tourney achievements are on my wall]
(How are the mighty fallen)
[Tourney achievements are on my wall]
Re: Live and let Die (Assassin) (ROUND 5)
Deadpool wrote:I dropped my game because it wasn't an assassin game.
You're dropping out of the tournament, then?


Re: Live and let Die (Assassin) (ROUND 5)
Heck no, I figured you made a mistake because this is an assassins tournament. My game was standard 1v1.
Re: Live and let Die (Assassin) (ROUND 5)
Deadpool wrote:Heck no, I figured you made a mistake because this is an assassins tournament. My game was standard 1v1.
No mistake. about half the games on that round turned out to be only two players.
A 1v1 is an assassin game in reality, though.


Re: Live and let Die (Assassin) (ROUND 5)
tokle wrote:Deadpool wrote:Heck no, I figured you made a mistake because this is an assassins tournament. My game was standard 1v1.
No mistake. about half the games on that round turned out to be only two players.
A 1v1 is an assassin game in reality, though.
I really wish that the rules didn't keep changing in this tournament. When I signed up, I thought it would be an assassins tournament. The people who didn't want to play random assassin maps were punished by having a 50/50 chance of being eliminated by interpol. It clearly states this will be the case in the rules.
If any player chooses a map that is chosen by no one else on that turn, that player will be facing an InterPol agent, played by myself.
Now the people are rewarded by getting to choose the map/settings against someone who is randomly assigned to play them and had no interest in that map/setting.
Those of us who chose to keep playing assassin games are now being punished.
If this was your intention, I wish you would have posted it in the rules, I wouldn't not have signed up... or at the very least, wouldn't be complaining now.
I also disagree that a 1v1 game is an assassin game. In an assassin game your target is hidden and it becomes a circle of trying to stay alive while stretching yourself to kill your target. In 1v1 it is a slugfest and there is a big advantage to going first. If 1v1 counted as assassin, I should have a gold achievement by now.
Re: Live and let Die (Assassin) (ROUND 5)
If any player chooses a map that is chosen by no one else on that turn, that player will be facing an InterPol agent, played by myself.
Now the people are rewarded by getting to choose the map/settings against someone who is randomly assigned to play them and had no interest in that map/setting.
Those of us who chose to keep playing assassin games are now being punished.
[/quote]
It was always my intention with the tournament that the players should choose the maps. And those who didn't should then be forced to play on those maps that others chose. I think this is clear in the original tournament description.
But since so many decided to not pick maps at all, I thought something was going wrong, and I tried to fix it.


Re: Live and let Die (Assassin) (ROUND 5)
tokle wrote:If any player chooses a map that is chosen by no one else on that turn, that player will be facing an InterPol agent, played by myself.
Now the people are rewarded by getting to choose the map/settings against someone who is randomly assigned to play them and had no interest in that map/setting.
Those of us who chose to keep playing assassin games are now being punished.
It was always my intention with the tournament that the players should choose the maps. And those who didn't should then be forced to play on those maps that others chose. I think this is clear in the original tournament description.
But since so many decided to not pick maps at all, I thought something was going wrong, and I tried to fix it.[/quote]
Give the guy credit, when you have players that sign up and don't do as they agreed to when joining the tournament then an organizer can only do so much to keep it going.
Keep it up tokle!
Re: Live and let Die (Assassin) (ROUND 5)
tokle wrote:If any player chooses a map that is chosen by no one else on that turn, that player will be facing an InterPol agent, played by myself.
Now the people are rewarded by getting to choose the map/settings against someone who is randomly assigned to play them and had no interest in that map/setting.
Those of us who chose to keep playing assassin games are now being punished.
It was always my intention with the tournament that the players should choose the maps. And those who didn't should then be forced to play on those maps that others chose. I think this is clear in the original tournament description.
But since so many decided to not pick maps at all, I thought something was going wrong, and I tried to fix it.[/quote]
Give the guy credit, when you have players that sign up and don't do as they agreed to when joining the tournament then an organizer can only do so much to keep it going.
Keep it up tokle!
Re: Live and let Die (Assassin) (ROUND 5)
murphy16 wrote:tokle wrote:If any player chooses a map that is chosen by no one else on that turn, that player will be facing an InterPol agent, played by myself.Now the people are rewarded by getting to choose the map/settings against someone who is randomly assigned to play them and had no interest in that map/setting.
Those of us who chose to keep playing assassin games are now being punished.
It was always my intention with the tournament that the players should choose the maps. And those who didn't should then be forced to play on those maps that others chose. I think this is clear in the original tournament description.
But since so many decided to not pick maps at all, I thought something was going wrong, and I tried to fix it.
Give the guy credit, when you have players that sign up and don't do as they agreed to when joining the tournament then an organizer can only do so much to keep it going.
Keep it up tokle!
Thank you.


Re: Live and let Die (WINNER: MUSTERIUZ)
Thanks for hosting, Tokle. And hard luck in that final game, evilkingjay. Well played to all opponents.
Highest score: 2159 Highest rank: 486
(How are the mighty fallen)
[Tourney achievements are on my wall]
(How are the mighty fallen)
[Tourney achievements are on my wall]