[GO] Double Trouble Spoils

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Do you want to play with these card option?

yes
75
55%
no
61
45%
 
Total votes: 136

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Qwert
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by Qwert »

exclamation marks? what its that?
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by Victor Sullivan »

Exclamation marks = !!!!!!!!!!!!!
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by Qwert »

need more voters and oppinions
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by greenoaks »

i just voted qwert, sorry it took me so long

unfortunately this will just fade away like my ones seem to have :(

it is a pity these were not stickied so all can see and vote 'yes' ;)
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by Qwert »

"by greenoaks on Sat Dec 04, 2010 7:57 am

i just voted qwert, sorry it took me so long

unfortunately this will just fade away like my ones seem to have

it is a pity these were not stickied so all can see and vote 'yes' "
well these definitly will bring more attention,but its look that these is not so importan for MOds to stikied?
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by TheForgivenOne »

qwert wrote:"by greenoaks on Sat Dec 04, 2010 7:57 am

i just voted qwert, sorry it took me so long

unfortunately this will just fade away like my ones seem to have

it is a pity these were not stickied so all can see and vote 'yes' "
well these definitly will bring more attention,but its look that these is not so importan for MOds to stikied?


We can't exactly go around stickying every topic that comes by. Then people will probably just fill all the suggestion mods inbox's with PM's to sticky their suggestion, and this place will just turn into mass chaos.

Plus, you don't even have majority supporting the suggestion.
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by Qwert »

lets go people, give these card option support :)
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Re: Double Trouble Spoils-new unique set of cards !!!

Post by MarshalNey »

stahrgazer wrote:so, as I understand it, you only receive troops if you own the spoil(s) being cashed. Non-owned region spoils receive nothing; and for owned regions, you receive no deploys but whatever number of troops you have on the region will be doubled.

Interesting.

Yes, it would mean a strategy of moving stacks around because of imminent cashes, but there's nothing wrong with that. In Nuclear spoils, we already have a setting where people are rearranging any stacks because of imminent cashes.

Definitely sounds like a unique option.


Stahrgazer has it exactly right, Double Trouble is essentially the "anti-Nuclear" type of spoil. I *love* Nukes because they focus on territory rather than random color-collecting. Territory-based spoils are something that plans can be made around. More strategic, less luck-based than Escalating or Flat Rate.

I fully support this idea.
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by Qwert »

thanks for support, yes its like nuclear,but instead to lost,you will get double armies on that territory what you card posses- In nuclear you try to remove your troops out,here will strategy be to regroup all yours troops on that territory,and if you dont have these territory, you will try to save cards and try to secure these territory who will give you more troops. New and unique card settings, like you say,its will be based on strategy. In flat rate, who first cash,they get advantage, and here these can not be advantage,because its all depend on territory what you hold. These will be even more interesting if you play with fog,because you can not see what your opponent get after using of cards.
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by Victor Sullivan »

For some reason, I thought this spoils option was something completely different. I fully support this now. Like MarshalNey said, focusing on the territory is a lot cooler than random colors and cashes.

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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by Qwert »

thanks for support victor :)
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by Qwert »

more votes need
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by Victor Sullivan »

The poll is closed...
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by Qwert »

what?? i dont put any limitation to poll, are you sure?
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by Victor Sullivan »

qwert wrote:what?? i dont put any limitation to poll, are you sure?

Wait, nevermind, I just got confused... My bad, sorry.
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by JoshyBoy »

Seems like an unfeasible idea. Take this as an example. I'm playing [player]eddie2[/player], [player]tdans[/player], and [player]JukeBox[/player] in a standard game with these new type of spoils on Feudal War. It's round 10, I am on Rebel with 5 cards, of which I own none of the territories. So I cash and get nothing. Now [player]eddie2[/player], cashes in a set and owns two of them, one including his castle which has a stack of 35 on it. Now he has 70 troops on his castle and I have nothing. He laughs and moves his troops forward for his next turn. Then tdans cashes in 3 of his 5 cards which luckily or him doubles his stack from 110 to 220, and his castle from 30 to 60. He then goes on to take out [player]JukeBox[/player], who has 5 cards, of which she owns 3 of them. Luckily or tdans, one of them is Imperial Dynasty 4, where he left his stack of 175 on his way over to kill her. He cashes in and doubles those troops again to finish the game.
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by Qwert »

well,you can not look these in that way- because if you look on nuclear spoil,then you can use these excuses to not accept nuclear spoils, but they are implemented.
With nukes,can be same situation-you have set,but not kill your opponents,and eddie2 hit with hes set-yours two territory,and then tdans kill anoter one,and jike box,with hes set target your last territory and you are out. And these scenario realy can hapened, and nobody think that these is bad. These set can have much positive sides then negative,like nuklear spoils.
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by Mr_Adams »

what happens when you have 2 of the same card (like on certain very small maps, such as lux and doodle earth)? do you get x•4? (x•2•2)
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by Mr_Adams »

JoshyBoy wrote:Seems like an unfeasible idea. Take this as an example. I'm playing [player]eddie2[/player], [player]tdans[/player], and [player]JukeBox[/player] in a standard game with these new type of spoils on Feudal War. It's round 10, I am on Rebel with 5 cards, of which I own none of the territories. So I cash and get nothing. Now [player]eddie2[/player], cashes in a set and owns two of them, one including his castle which has a stack of 35 on it. Now he has 70 troops on his castle and I have nothing. He laughs and moves his troops forward for his next turn. Then tdans cashes in 3 of his 5 cards which luckily or him doubles his stack from 110 to 220, and his castle from 30 to 60. He then goes on to take out [player]JukeBox[/player], who has 5 cards, of which she owns 3 of them. Luckily or tdans, one of them is Imperial Dynasty 4, where he left his stack of 175 on his way over to kill her. He cashes in and doubles those troops again to finish the game.


Those numbers sound like feudal on escalating...
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by Qwert »

"Mr_Adams on Wed Jan 12, 2011 6:55 pm

what happens when you have 2 of the same card (like on certain very small maps, such as lux and doodle earth)? do you get x•4? (x•2•2)"
I think that these its not possibile to hepend,or i never heard that someone have 2 card with same territory name-anyone get that?
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by TheForgivenOne »

qwert wrote:"Mr_Adams on Wed Jan 12, 2011 6:55 pm

what happens when you have 2 of the same card (like on certain very small maps, such as lux and doodle earth)? do you get x•4? (x•2•2)"
I think that these its not possibile to hepend,or i never heard that someone have 2 card with same territory name-anyone get that?


It has happened to me. Playing Doodle Earth with 8 players, and we all had 4 cards. I cashed killing off 2 players, now I have 9 cards. I cashed another set and pegged off another player, now I have 10 cards. That's over 50% of the board I have, and there are still 4 other players with 4 cards, which totals 16. So 16+my 10 = 26. There are only 18 territories on Doodle EArth. I ended up cashing Andy's Mountain's twice in the same go. It's proven in a log.
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by Qwert »

well its these hepend tvice, then these can hepend in nuclear also, and i dont see why will these be a problem?
And these only can hepend in very small maps, and you have over 170 maps, and 95% of maps are eligible for these card set for play normaly.
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by Mr_Adams »

but my question is how would this 5% of maps be effected? I have personally seen people cash 2 of the same card on doodle in the same cash, just because they happened to kill off the person with their card. what do you do with this?
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by Qwert »

well, they will effect like now,in all games with escalating,flat rate,or nuklear in these small maps.
For example,i whas in many doodle,or luxembourg games, where i dont even manage to cash spoils in escalating games,where everything are finish very fast, and what i can do? Can i say,that these maps not suitabile for escalating? No, because some people like to risk with these card options, and everybody need to get there right to decide what they want to play, and you or me,can not decide what they need to play- final decision its on individual player,and he decide what its suitabile for hem.
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Post by Mr_Adams »

I'm not saying don't implement it. it's a fine idea! But what happens in this situation? Does the bonus effect the territory twice, or just once? if you turn two cards for a territory, as we have established is, in fact, possible, is it •2 or •4. That's all I want to know!
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