Plasagna World

Topics that are not maps. Discuss general map making concepts, techniques, contests, etc, here.

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boberz
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Post by boberz »

so the two most annoying/unadept people at map making took this seriously not only that qwert saw it as an honour to be on it. roflmao :lol: :lol: :lol: :lol: :lol: :lol: :D :D :) :)
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Marvaddin
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Post by Marvaddin »

Great map!

Quench it! Soooo thirsty... :D
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oaktown
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Post by oaktown »

qwert wrote:No these not good. Where its my map part of these multiple map :x

Qwert, I thought about including one of your projects, but they may actually be completed one day... you'll notice that I did put you in charge of army circles, since that is clearly your favorite part of the process. :)
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Spockers
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Post by Spockers »

This is my new favourite map. Brilliant work.
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Unit_2
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Post by Unit_2 »

i know its a "GAG" map but if you work on it it world be a cool map to play.
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I GOT SERVED
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Post by I GOT SERVED »

Dear. God. Yes.
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EvilOtto
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Re: Plasagna World

Post by EvilOtto »

oaktown wrote:I did this in about five minutes. I figured we needed something to lighten up the Foundry a bit.

So on the one hand: you forgot to include a bunch of "squares"! How could you forget the squares?

On the other hand: Conquer Club attracts a wide range of people, all ages and backgrounds. What one person considers their greatest work will seem amateurish to another. Ideally, we'd have a means to design and play a custom map without having to post it publicly... that way a bunch of kids could have fun drawing maps (with crayons or Microsoft Paint or whatever) and playing them with their friends without everyone else having to look at them or sort through them.

As the number of maps grows we need a better interface for managing them when searching for or starting a game. There could be categories (large, kids, political, 3-player, mash-ups, etc.), a "favorites" list, sorting options (by popularity, number of territories, etc.), and so on. We could have different criteria for what qualifies as a good map in each category.

On the 3rd hand: Russian Roulette was a great thought experiment to see how minimal a map could be; I wouldn't play it (much), but I'm glad it's in the foundry. The animal kingdom/zoo idea is a good idea; I bet someone makes a good map out of it some day. Someone will get "human body" right (it might be me). Rubiks Cube could lead to a good idea... eventually... when we have 3D maps... maybe.

On the fourth hand: hmmm... maybe I better not do the human body map.
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Coleman
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Re: Plasagna World

Post by Coleman »

EvilOtto wrote:
oaktown wrote:I did this in about five minutes. I figured we needed something to lighten up the Foundry a bit.

So on the one hand: you forgot to include a bunch of "squares"! How could you forget the squares?

On the other hand: Conquer Club attracts a wide range of people, all ages and backgrounds. What one person considers their greatest work will seem amateurish to another. Ideally, we'd have a means to design and play a custom map without having to post it publicly... that way a bunch of kids could have fun drawing maps (with crayons or Microsoft Paint or whatever) and playing them with their friends without everyone else having to look at them or sort through them.

As the number of maps grows we need a better interface for managing them when searching for or starting a game. There could be categories (large, kids, political, 3-player, mash-ups, etc.), a "favorites" list, sorting options (by popularity, number of territories, etc.), and so on. We could have different criteria for what qualifies as a good map in each category.

On the 3rd hand: Russian Roulette was a great thought experiment to see how minimal a map could be; I wouldn't play it (much), but I'm glad it's in the foundry. The animal kingdom/zoo idea is a good idea; I bet someone makes a good map out of it some day. Someone will get "human body" right (it might be me). Rubiks Cube could lead to a good idea... eventually... when we have 3D maps... maybe.

On the fourth hand: hmmm... maybe I better not do the human body map.


You have four hands. :o
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antjo
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x

Post by antjo »

" a map should be inherent unique in gameplay, locartion and styel"
thats the only thing they ask in "how to make a map", by andy dufresne

so im sure this is a good map
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Coleman
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Post by Coleman »

You should add capitals and transporters that connect random territories for no apparent reason...
Warning: You may be reading a really old topic.
Jedimika
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Post by Jedimika »

It's pretty good. But can't you make it and animated .gif?
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antjo
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x

Post by antjo »

maybe uranuttan west and uranguttan east
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antjo
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x

Post by antjo »

damn my yestopic is locked
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pepperonibread
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Post by pepperonibread »

sorry, but i hate it
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mibi
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Post by mibi »

hey this never made it onto the development atlas, what gives!?
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DiM
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Post by DiM »

mibi wrote:hey this never made it onto the development atlas, what gives!?


it has already been quenched but it is only playable for mods. :P
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Fircoal
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Post by Fircoal »

Wow, parts of my old map is in the picture.
Vote: Mandy
Eddie35: hi everyone
Serbia: YOU IDIOT! What is THAT supposed to be? Are you even TRYING to play this game?! Kill the idiot NOW please!
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
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