Riskopoly (Board Game) [Abandoned]
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- symbolboy44
- Posts: 17
- Joined: Wed Feb 28, 2007 8:38 pm
- Location: Florissant
- Kawg of war
- Posts: 23
- Joined: Sun Feb 04, 2007 8:17 pm
- Location: Washington NOT D.C., USA
awesome!
love it
but
you should call it conque-ropoly
but
you should call it conque-ropoly
Re: awesome!
Kawg of war wrote:love it
but
you should call it conque-ropoly
We've had a poll on the name - Riskopoly was preferred by 70% of the voting public...
C.

Highest score : 2297
Re: awesome!
yeti_c wrote:Kawg of war wrote:love it
but
you should call it conque-ropoly
We've had a poll on the name - Riskopoly was preferred by 70% of the voting public...
The poll is on-going, but these posts could bias any further results... Riskopoly actually fell below 50%, but then climbed back up, so it is still the favorite. "Conqueropoly" is 2nd with 17% and then "Conquer Clubopoly" with 13%.
- Kawg of war
- Posts: 23
- Joined: Sun Feb 04, 2007 8:17 pm
- Location: Washington NOT D.C., USA
sully800 wrote:I would also like to see you rename all of the territories to reflect conquer club ideas.
Here's a thought- there are 22 'regular' properties. But 4 railroads and 2 utilities which gives 28 total properties, correct? If you played the game there would be 28 property cards?
Well at this moment there happens to be exactly 28 maps. So you could rename each property after a map.
Other switches (some were mentioned in the other thread)
Go to jail = Busted for multi
Jail = Inactive account
Chance = roll dice
Luxury Tax = Buy Premium
Free Parking = Win Battle Royale
Community Chest = Club forum (though war chest is an okay thought)
etc- you have added a bit of a war theme but I think making it more of a CC theme is even more appealing.
Also- your title is Riskopoly...shouldn't that be ConquerClubopoly?
that is one of the best idead ive heard yet
- Pro_Snowboarder
- Posts: 42
- Joined: Wed Nov 29, 2006 3:43 pm
boberz wrote:progress seems to be slow or is that me being impatient
A little of both! I haven't had much free time to work on it this past week. But just to hold you over, here is the current state of the new 'larger' small map:
This is IN PROGRESS and I'm aware there is still some work to do on the slanted text, the money, the arrows, the rules and the dice... but it is far more readable than the previous size!
Old small map:

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ClessAlvein
- Posts: 151
- Joined: Sun Mar 04, 2007 9:30 pm
There's the same problem that Eight Thoughts had - if you hold War Tax from the beginning, no one will attack that territory for a good few rounds, and you'll get -1 for those rounds. With the War Chest and Chance paths offering ways to go around War Tax, there's not much incentive to attack there until very late, at least.
- freezie
- Posts: 3901
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Good point..I just saw that..but this board offer less solution than what eight thoughts could. So unless we remove it...
Last edited by freezie on Mon Apr 09, 2007 12:49 am, edited 1 time in total.
ClessAlvein wrote:There's the same problem that Eight Thoughts had - if you hold War Tax from the beginning, no one will attack that territory for a good few rounds, and you'll get -1 for those rounds. With the War Chest and Chance paths offering ways to go around War Tax, there's not much incentive to attack there until very late, at least.
It does suck to start with War Tax (as I did in play testing), BUT it is also very easy to defend this territory since no one wants to attack it; you can just leave 1 army on it and still consider it pretty well defended. So if you do start with it, you can launch an attack on the first round and move "all in" without worrying about giving someone else an easy card... it makes a good block for the baltic/med continent or the railroads.
I'm not sold on the idea of negating the -1 by holding some other space... but I'm willing to ponder that a bit more...
I should be able to get semi-final small/large maps posted in the next week.
- max is gr8
- Posts: 3720
- Joined: Sat Jan 21, 2006 6:44 am
- Location: In a big ball of light sent from the future
- max is gr8
- Posts: 3720
- Joined: Sat Jan 21, 2006 6:44 am
- Location: In a big ball of light sent from the future
- max is gr8
- Posts: 3720
- Joined: Sat Jan 21, 2006 6:44 am
- Location: In a big ball of light sent from the future