Riskopoly (Board Game) [Abandoned]

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symbolboy44
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Post by symbolboy44 »

how does money take into effect this version of the game?
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boberz
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Post by boberz »

it is used to connect different connections
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EvilOtto
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Post by EvilOtto »

symbolboy44 wrote:how does money take into effect this version of the game?

Each piece of money is a territory that can attack neighboring spaces. Is that what you're asking? For example, the $5 bill can attack Virginia Ave., States Ave. or the pink War Chest space. Is there confusion about this?
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Kawg of war
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awesome!

Post by Kawg of war »

love it

but

you should call it conque-ropoly
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yeti_c
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Re: awesome!

Post by yeti_c »

Kawg of war wrote:love it

but

you should call it conque-ropoly


We've had a poll on the name - Riskopoly was preferred by 70% of the voting public...

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EvilOtto
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Re: awesome!

Post by EvilOtto »

yeti_c wrote:
Kawg of war wrote:love it

but

you should call it conque-ropoly


We've had a poll on the name - Riskopoly was preferred by 70% of the voting public...

The poll is on-going, but these posts could bias any further results... Riskopoly actually fell below 50%, but then climbed back up, so it is still the favorite. "Conqueropoly" is 2nd with 17% and then "Conquer Clubopoly" with 13%.
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Kawg of war
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Post by Kawg of war »

sully800 wrote:I would also like to see you rename all of the territories to reflect conquer club ideas.

Here's a thought- there are 22 'regular' properties. But 4 railroads and 2 utilities which gives 28 total properties, correct? If you played the game there would be 28 property cards?

Well at this moment there happens to be exactly 28 maps. So you could rename each property after a map.

Other switches (some were mentioned in the other thread)

Go to jail = Busted for multi
Jail = Inactive account
Chance = roll dice
Luxury Tax = Buy Premium
Free Parking = Win Battle Royale
Community Chest = Club forum (though war chest is an okay thought)

etc- you have added a bit of a war theme but I think making it more of a CC theme is even more appealing.

Also- your title is Riskopoly...shouldn't that be ConquerClubopoly?

that is one of the best idead ive heard yet
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boberz
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Post by boberz »

i dont like that idea just because it is on CC doesnt mean it has to be based onCC
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Pro_Snowboarder
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Post by Pro_Snowboarder »

agreed. If you made a map for that idea it could work, but this map is based on monopaly, not CC
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boberz
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Post by boberz »

progress seems to be slow or is that me being impatient
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EvilOtto
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Post by EvilOtto »

boberz wrote:progress seems to be slow or is that me being impatient

A little of both! I haven't had much free time to work on it this past week. But just to hold you over, here is the current state of the new 'larger' small map:
Image
This is IN PROGRESS and I'm aware there is still some work to do on the slanted text, the money, the arrows, the rules and the dice... but it is far more readable than the previous size!

Old small map:
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boberz
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Post by boberz »

thanx just checking that it wasnt forgotten not trying to rush you
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yeti_c
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Post by yeti_c »

Great work Otto - it's coming on a treat...

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freezie
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Post by freezie »

Keep it up, I really like that map :P.
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Post by ClessAlvein »

There's the same problem that Eight Thoughts had - if you hold War Tax from the beginning, no one will attack that territory for a good few rounds, and you'll get -1 for those rounds. With the War Chest and Chance paths offering ways to go around War Tax, there's not much incentive to attack there until very late, at least.
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freezie
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Post by freezie »

Good point..I just saw that..but this board offer less solution than what eight thoughts could. So unless we remove it...
Last edited by freezie on Mon Apr 09, 2007 12:49 am, edited 1 time in total.
vakEirn79
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Post by vakEirn79 »

Perhaps -1 only if the player holds Free Parking? i.e. its main purpose would be to negate the "free" bonus?
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EvilOtto
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Post by EvilOtto »

ClessAlvein wrote:There's the same problem that Eight Thoughts had - if you hold War Tax from the beginning, no one will attack that territory for a good few rounds, and you'll get -1 for those rounds. With the War Chest and Chance paths offering ways to go around War Tax, there's not much incentive to attack there until very late, at least.

It does suck to start with War Tax (as I did in play testing), BUT it is also very easy to defend this territory since no one wants to attack it; you can just leave 1 army on it and still consider it pretty well defended. So if you do start with it, you can launch an attack on the first round and move "all in" without worrying about giving someone else an easy card... it makes a good block for the baltic/med continent or the railroads.

I'm not sold on the idea of negating the -1 by holding some other space... but I'm willing to ponder that a bit more...

I should be able to get semi-final small/large maps posted in the next week.
ffgamer9
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Post by ffgamer9 »

i like it the way it is. i'd definitely play it.
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max is gr8
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Post by max is gr8 »

I still don't like the names of properties use names of maps the unpopular ones being the cheapest the favourites being last
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nagerous
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Post by nagerous »

thats a good idea max, Indochina and Crossword could be like Old Kent Road
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max is gr8
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Post by max is gr8 »

No they'ld be mayfair and Park Lane

I've created a thread and if you really want you can use those results as a ranking system
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
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nagerous
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Post by nagerous »

mayfair and park lane are meant to be the best and most popular maps and would therefore be classic and world 2.0
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max is gr8
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Post by max is gr8 »

Indochina and Crossword Are The Best Anyway the poll in GD will show the true opinions
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
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(4th Jan 2010)
fireedud
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Post by fireedud »

I think jail should be like alcatraz in ths S.F. map, you can only attack into it, but not out. And You get +1 for having attack jail, and jail.
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