Makes that 41st game a good idea-- it would be weird to end in a tie, take some drama out of it. Even so, clearly we're well matched so whoever wins, good games all around everyone and thanks for the diversion
The future of clans in terms of a ladder and medals means that clans won't want ties. WWII Europe is done so we are back to a tie at 17's. Gazala is still a mystery for me, and 8 thoughts has been an epic battle, I'd give 80% chance this ends 21-20. Shane is right, not sure who will be 21.
jpcloet wrote:The future of clans in terms of a ladder and medals means that clans won't want ties. WWII Europe is done so we are back to a tie at 17's. Gazala is still a mystery for me, and 8 thoughts has been an epic battle, I'd give 80% chance this ends 21-20. Shane is right, not sure who will be 21.
Whichever way it turns out, it has been an excellent challenge. Thanks
Gazala, 8 thoughts, and Monsters still have some play left in them. DevB will pull out Forbidden City and Rail Europe. AOD advantage in 8 thoughts and 4v3 in Gazala (thought defienately still a game with fog and bonuses,,,), and Monsters is a complete mystery to me but seems like DevB has an edge.
Just felt like putting in my commentary...
xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
shaneback wrote:Monsters is a complete mystery to me too and I'm in the game...
That's what we were counting on. Unforutnaely for us, we've made our own mistakes, one of which was having jp cover for me!
Yeah, JP covering in any game is a lose-lose... We just keep him around to bias the ladders in our favor and keep in a good word with the mods/admin. Blue name comes in handy in a pinch...
xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
AgentSmith88 wrote:It's looking like the gazala game will be the deciding one.
Yeah it appears that way.
Look at how poorly we both played on our home quad maps.
Away team has won 11 of 16 finished quads games...
I've found that their seems to be less communication on maps people are all familiar with. Quads needs the most amount of communication to formulate a gameplan, meaning the away team is probably doing a better job of talking to each other than the home team. Maps like Waterloo, City Mogul, and Forbidden City are going the home team's way because they are harder maps to understand.
In any case, let's hope the trend continues
king sam wrote:quit facebook stalking me... and Im a sailor all I do is drunk, cuss and make illegitimate kids when Im away from CC
Speaking of no pressure, we had a mad scramble trying to find someone who had one of our player's password in that game. Luckily VampireM was able to cover (thanks a million ) and the challenge wasnt determined by a player missing a turn!
xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.