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ender516
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Re: BOB 5.0.6

Post by ender516 »

This topic has a few more sufferers.
rondosocal
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Re: BOB 5.0.6

Post by rondosocal »

I can not even load greasemonkey now. had it previously but it screwed things up so i got rid of it and now it won't allow my pc to load?? Don't think Bob's will work wo grease monkey, right?
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ender516
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Re: BOB 5.0.6

Post by ender516 »

Greasemonkey is a definite must for BOB when using Firefox. I'm not sure how things work with Google Chrome.
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Leehar
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Re: BOB 5.0.6

Post by Leehar »

Is it normal to have negative troop numbers for the opponent before deploy in manual games?

Code: Select all

Leehar    0 Bonus Cards0     0 (0)    11 ( 31% )    11 (31%)-    6.67    0    (3 + 0 + 0) = 3    0    0    
b~~~~    0 Bonus Cards0     0 (0)    [b]-11 ( -31% )[/b]    11 (31%)-    -15.33    0    (3 + 0 + 0) = 3    0    0
Game Type: Standard      Initial Troops: Manual      Play Order: Sequential      Spoils: Escalating      Reinforcements: Chained      Fog of War: No

Nordic countries map.

Also, hover spoils still doesn't work :( Hunting nuke spots has become a real grind
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ender516
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Re: BOB 5.0.6

Post by ender516 »

Hover spoils works if you turn off color codes. Check over here: http://www.conquerclub.com/forum/viewtopic.php?f=528&t=127845&p=2813659#p2813629
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Leehar
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Re: BOB 5.0.6

Post by Leehar »

Ah thanks, map looks kinda empty now tho :(
Last edited by Leehar on Sat Oct 09, 2010 7:54 am, edited 1 time in total.
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Commander62890
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Re: BOB 5.0.6

Post by Commander62890 »

My snapshots get deleted. This has been happening for at least a week, now... probably more.


In total, I have taken about 20-30 snaps during that time; they are gone by the time I return to the game for my next turn.
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Re: BOB 5.0.6

Post by sherkaner »

Commander62890 wrote:My snapshots get deleted. This has been happening for at least a week, now... probably more.


In total, I have taken about 20-30 snaps during that time; they are gone by the time I return to the game for my next turn.


Hmm, there were a few occurences of this before. What seemed to be the problem there was that Firefox found its file to save its preferences corrupted, and used a backup of that file (without the new snapshots). If you don't close firefox the normal way, there is a higher risk of this happening if I remember correctly.
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Re: BOB 5.0.6

Post by sherkaner »

Leehar wrote:Ah thanks, map looks kinda empty now tho :(

Version 5.1.0 should fix it again, so it works in both modes.
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Tisha
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Re: BOB 5.0.6

Post by Tisha »

love the update..♥

thank you
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Re: BOB 5.1.0

Post by Gromph »

what a snapshot do ??
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Tisha
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Re: BOB 5.1.0

Post by Tisha »

Gromph wrote:what a snapshot do ??

allows you to save a "snapshot" of what a game looked like at that certain point.. something you can go back and looking at with a click

useful for fog of war games.. team games
Foxglove
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Re: BOB 5.1.0

Post by Foxglove »

This new version makes games with a lot of chat unusable :(

I load a game (with many, many lines of team chat) - and firefox freezes until I close it.

Can you please make the chat snapshot an option - so that we can turn off the line-by-line chat parsing? Thank you!!
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Re: BOB 5.1.0

Post by sherkaner »

Foxglove wrote:This new version makes games with a lot of chat unusable :(

I load a game (with many, many lines of team chat) - and firefox freezes until I close it.

Can you please make the chat snapshot an option - so that we can turn off the line-by-line chat parsing? Thank you!!

Naah, I think I'll try to make the parsing/replacing a bit faster (and you're right, it could be very slow). I've just uploaded a new version, could you check if this is fast enough?

Btw, for your information: Lack is gonna limit the chat lines to 50 in an update, and there will be a button 'show full chat', same mechanism as with the log. Maybe that will influence your script too.
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Re: BOB 5.1.0

Post by Calidrmr »

lovin the update!!!! :P thanks sherkaner!! :D
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Foxglove
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Re: BOB 5.1.0

Post by Foxglove »

sherkaner wrote:
Foxglove wrote:This new version makes games with a lot of chat unusable :(

I load a game (with many, many lines of team chat) - and firefox freezes until I close it.

Can you please make the chat snapshot an option - so that we can turn off the line-by-line chat parsing? Thank you!!

Naah, I think I'll try to make the parsing/replacing a bit faster (and you're right, it could be very slow). I've just uploaded a new version, could you check if this is fast enough?


Great, thank you! It works just fine now.

sherkaner wrote:Btw, for your information: Lack is gonna limit the chat lines to 50 in an update, and there will be a button 'show full chat', same mechanism as with the log. Maybe that will influence your script too.


Ah.... yes, I think that will totally break my chatglove/chatsniffer script. :( Will this info (total number of game chat lines) be added to the API data?
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jricart
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Re: BOB 5.1.0

Post by jricart »

Somehow, snapshots are not working! I took a snap of previous round in a dubs game, and when I try to see what happen to the two regions taken away from my partner, nothing is displayed!
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Night Strike
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Re: BOB 5.0.6

Post by Night Strike »

I'm wondering if this ever got addressed or if you were needing more information.

Night Strike wrote:
sherkaner wrote:
Night Strike wrote:
ender516 wrote:I don't really know javascript, but I think the problem with the elimination summary after loading the full log could be fixed if, when the user clicks "[load full log]", BOB would call processLog() with the init flag set to true, so the data already processed would be dropped in favour of the reload. I'm just not sure how you know when this action should occur.


Don't know if it has to do with your post, but I just noticed that now the elimination summary is no longer showing up when loading the full log of archived games. I've noticed it in a couple of tournament games where I'm trying to do point updates.

Hmm, I just tried to check this, and I noticed the round numbers weren't updated correctly. But the elimination summary showed up for me. Do you have game numbers so I can check those?


Alright, here's what I'm meaning. Take an archived game like Game 7306752. When you first open the game (without clicking load full log), you get this:
show


After clicking load game log, you get this:
show


I need the round numbers for when the players were eliminated, not just the order of elimination or the points won/lost. I hope that helps.
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40kguy
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Re: BOB 5.1.0

Post by 40kguy »

im taking a snap shot and it dosent make any seance can someone tell me what the random letters mean
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sherkaner
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Re: BOB 5.0.6

Post by sherkaner »

Night Strike wrote:I'm wondering if this ever got addressed or if you were needing more information.

Right, I forgot about this one. It's a bit complicated, but I'll have a look.
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Re: BOB 5.1.0

Post by Dako »

Reload the page. They are just a way to store the data from snapshot in chat line so each of your teammates can view it. Those are troop numbers and owner color coded in some way (base64?).
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sherkaner
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Re: BOB 5.1.0

Post by sherkaner »

Dako wrote:Reload the page. They are just a way to store the data from snapshot in chat line so each of your teammates can view it. Those are troop numbers and owner color coded in some way (base64?).

Not base64, A stands for 0, BA stands for 26 troops, c stands for 2nd player, ? stands for unknown player, unknown troops.

But Dako is right. If BOB is on, you shouldn't normally see those letters.
wisemanpsemc
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Re: BOB 5.1.0

Post by wisemanpsemc »

The show differences button doesn't seem to do anything. I have taken snapshots and the only way I can see anything is the old way.
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Re: BOB 5.1.0

Post by wisemanpsemc »

nvm, I guess it is working, just not what I was thinking it would do. I was expecting it to pull up the last snapshot and show the differences. I like the feature. Would be awesome if you could get it to flicker between the snapshot and the current image. Just a thought, but I am sure you have plenty of things to worry about.
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Re: BOB 5.1.0

Post by Commander62890 »

Snapshot in chat is AMAZING!
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