Italy [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
RjBeals
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA
Contact:

Post by RjBeals »

Lupo's post was insane. I remember reading it and getting disappointed. I know he/she has strong feelings for the map, and I realize there are few borders / rivers that aren't true to the italian landscape - but it's only a game. It's not going in a textbook. Lupo had a huge post with reference maps and such. Would have almost taken a fresh start to fix some of the areas. I have much respect for Lupo, but I wasn't planning on making some/most of the changes requested.
Image
User avatar
Ruben Cassar
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Gender: Male
Location: Civitas Invicta, Melita, Evropa

Post by Ruben Cassar »

Wisse wrote:
Ruben Cassar wrote:
Wisse wrote:pm lack mayby he has it on his backup ;)


Alas unless Lack has ESP he won't be able to do anything... :wink:


what is ESP?


Extra Sensory Perception.
ImageImageImageImageImage
User avatar
Ruben Cassar
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Gender: Male
Location: Civitas Invicta, Melita, Evropa

Post by Ruben Cassar »

RjBeals wrote:Lupo's post was insane. I remember reading it and getting disappointed. I know he/she has strong feelings for the map, and I realize there are few borders / rivers that aren't true to the italian landscape - but it's only a game. It's not going in a textbook. Lupo had a huge post with reference maps and such. Would have almost taken a fresh start to fix some of the areas. I have much respect for Lupo, but I wasn't planning on making some/most of the changes requested.


I agree with you RJ. I love it when a map is authentic but I also know this is not always possible when it involves gameplay as I have tried to do a CC map myself. Lupo probably does not know how difficult it can be as he never tried to make a map.

The only thing I would like to change is that Milano issue I mentioned earlier but I know it would hinder gameplay at this stage since it was not thought out at the start. That's why I say again...

Andy QUENCH this map now!
ImageImageImageImageImage
User avatar
Wisse
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Post by Wisse »

Ruben Cassar wrote:
Wisse wrote:
Ruben Cassar wrote:
Wisse wrote:pm lack mayby he has it on his backup ;)


Alas unless Lack has ESP he won't be able to do anything... :wink:


what is ESP?


Extra Sensory Perception.


and that means? psycic?
Image Image
User avatar
Ruben Cassar
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Gender: Male
Location: Civitas Invicta, Melita, Evropa

Post by Ruben Cassar »

Wisse wrote:
Ruben Cassar wrote:
Wisse wrote:
Ruben Cassar wrote:
Wisse wrote:pm lack mayby he has it on his backup ;)


Alas unless Lack has ESP he won't be able to do anything... :wink:


what is ESP?


Extra Sensory Perception.


and that means? psycic?


Google it! I am not your mobile dictionary! :p
ImageImageImageImageImage
User avatar
Wisse
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Post by Wisse »

ah thxn for the idea, i am sometimes a bit stupid :P

http://en.wikipedia.org/wiki/Extra-sensory_perception

its paranormal :)
Image Image
User avatar
Ruben Cassar
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Gender: Male
Location: Civitas Invicta, Melita, Evropa

Post by Ruben Cassar »

Andy can we quench this? :)
ImageImageImageImageImage
User avatar
Ruben Cassar
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Gender: Male
Location: Civitas Invicta, Melita, Evropa

Post by Ruben Cassar »

:arrow:
ImageImageImageImageImage
User avatar
Wisse
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Post by Wisse »

you can better day "andy will you look at this" because he don't likes people asks for quenching :P


edit:
on the map, the right border of the unplayable lands has a in-land shade too, delete that please
Image Image
User avatar
Ruben Cassar
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Gender: Male
Location: Civitas Invicta, Melita, Evropa

Post by Ruben Cassar »

Wisse wrote:you can better day "andy will you look at this" because he don't likes people asks for quenching :P


edit:
on the map, the right border of the unplayable lands has a in-land shade too, delete that please


I am not the map creator so he will not penalise the map because I am asking for it to be quenched. It is probable that he will take a note and penalise me on my map in the future. :)

Anyway Andy come look at this map please...and...QUENCH it! ;)
ImageImageImageImageImage
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Post by AndyDufresne »

Ruben, never would've thought I had to add you to the Quench-It-Crew...
:)

Lets see the latest images of the map.


--Andy
User avatar
Ruben Cassar
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Gender: Male
Location: Civitas Invicta, Melita, Evropa

Post by Ruben Cassar »

AndyDufresne wrote:Ruben, never would've thought I had to add you to the Quench-It-Crew...
:)

Lets see the latest images of the map.


--Andy


If I knew a quench it crew existed I would have volunteered for it ages ago. Count me in! ;)
ImageImageImageImageImage
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Post by Qwert »

Ups soory, its these a italy topic or Malta :?:
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
MonRepos
Posts: 26
Joined: Mon Jan 08, 2007 6:55 pm
Location: 23 Acacia Avenue
Contact:

Post by MonRepos »

qwert wrote:Ups soory, its these a italy topic or Malta :?:


Italy
User avatar
RjBeals
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA
Contact:

Post by RjBeals »

Image
Image
User avatar
LewisJB3
Posts: 195
Joined: Tue Nov 21, 2006 3:21 pm
Gender: Male

Post by LewisJB3 »

Looks Great
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Post by AndyDufresne »

Hm, it's looking stunning. I'll look it over a little more thoroughly later.

A minor suggestion, maybe make the sea routes stand out slightly more from the water. I'm afraid it might blend in a little too much. But I don't think you need to bolden it so much, just perhaps tinker with it a little more.

Also, is there a reason why Messina doesn't have Dock? I can perhaps understand the Islands near it (and the same goes for Elba Island on one side...). Anyways, minor things, but consistency is good.


--Andy
User avatar
Ruben Cassar
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Gender: Male
Location: Civitas Invicta, Melita, Evropa

Post by Ruben Cassar »

AndyDufresne wrote:Hm, it's looking stunning. I'll look it over a little more thoroughly later.

A minor suggestion, maybe make the sea routes stand out slightly more from the water. I'm afraid it might blend in a little too much. But I don't think you need to bolden it so much, just perhaps tinker with it a little more.

Also, is there a reason why Messina doesn't have Dock? I can perhaps understand the Islands near it (and the same goes for Elba Island on one side...). Anyways, minor things, but consistency is good.


--Andy


Perhaps the sea routes could be made of a darker blue and the piers slightly smaller to solve these issues?
ImageImageImageImageImage
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

try to make the docks different from the bridges. maybe make one wood and one stone.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Master Bush
Posts: 2387
Joined: Thu Mar 02, 2006 10:50 pm
Gender: Male

Post by Master Bush »

This might become my new favorite map.
"You know what they say about Love and War...."
"Yeah, one involves a lot of physical and psychological pain, and the other one's War."
User avatar
Samus
Posts: 372
Joined: Mon Jan 01, 2007 12:33 pm

Post by Samus »

I think you should change the capitals to be based on how many capitals you hold.

1 Capital = +0
2 Capitals = +1
3 Capitals = +2
4 Capitals = +4
5 Capitals = +6

As you already know, I feel a bonus for 1 territory is just wrong. They reward players who just happen to be on them at the time. They do not fit the idea of fighting for and holding a region of territories, and then being rewarded for your play.

This is the biggest new fad in map making here and I'm afraid we're going to have 5 maps with these 1 territory bonuses before people realize "oh crap, the lucky bastard who gets them in the beginning has too much of an advantage. All these maps are unplayable."
User avatar
Enigma
Posts: 367
Joined: Mon Jul 03, 2006 10:23 pm
Location: Classified

Post by Enigma »

Samus wrote:I think you should change the capitals to be based on how many capitals you hold.

1 Capital = +0
2 Capitals = +1
3 Capitals = +2
4 Capitals = +4
5 Capitals = +6

As you already know, I feel a bonus for 1 territory is just wrong. They reward players who just happen to be on them at the time. They do not fit the idea of fighting for and holding a region of territories, and then being rewarded for your play.

This is the biggest new fad in map making here and I'm afraid we're going to have 5 maps with these 1 territory bonuses before people realize "oh crap, the lucky bastard who gets them in the beginning has too much of an advantage. All these maps are unplayable."

now that i think about it, there is sense in that. im sure the goal is to make those spots highly competative, and to give people a base to expand to the rest of the continent from, but i think its going to have a lot more to do with luck than strategy. samus has a good alternative, similar to the usapoc map, except that having one capital doesnt hurt you. its quite a bit more lucky to start with 2, and then more strategically difficult to keep 2.

however, the other side of the story is that the extra army creates an incentive for the person who is trying to take the particular continent to capture that territory 1st. so it is entirely possible that the intended gameplay will work. its possible to get a very crappy deployment, but thats possible on any map. samus' idea might also have an unintended effect in making the capitals a continent in themselves.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
User avatar
Ruben Cassar
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Gender: Male
Location: Civitas Invicta, Melita, Evropa

Post by Ruben Cassar »

Samus wrote:I think you should change the capitals to be based on how many capitals you hold.

1 Capital = +0
2 Capitals = +1
3 Capitals = +2
4 Capitals = +4
5 Capitals = +6

As you already know, I feel a bonus for 1 territory is just wrong. They reward players who just happen to be on them at the time. They do not fit the idea of fighting for and holding a region of territories, and then being rewarded for your play.

This is the biggest new fad in map making here and I'm afraid we're going to have 5 maps with these 1 territory bonuses before people realize "oh crap, the lucky bastard who gets them in the beginning has too much of an advantage. All these maps are unplayable."


Hmm you made me think and I agree with you but to a certain extent. I think the bonuses should be like this:

1 City = 0
2 Cities = +1
3 Cities = +2
4 Cities = +3
5 Cities = +4
ImageImageImageImageImage
User avatar
RjBeals
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA
Contact:

Post by RjBeals »

Makes sense to me. I'm down with the change. However, I've been very very busy with work and traveling some, so I've put this map on hold. I can make the city bonus change, and I can make the dark blue water routes darker, but I'm not sure I want to make stone bridges. I like the bridges / piers the way the are. Unless others request it, I would prefer to keep them the same, since it's purely a visual change that does not effect playability. Thanks for the suggestion though DiM - your maps are coming along very nicely.
Image
User avatar
hulmey
Posts: 3742
Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas

Post by hulmey »

i agree with dim...lets c some stone bridges and if they arent good u can always change them back...

keep up the good work
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
Post Reply

Return to “The Atlas”