Age of Merchants - [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
Post Reply
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Post by yeti_c »

No to continent bonuses - it ruins the whole idea of the game!!

C.
Image
Highest score : 2297
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

yeti_c wrote:No to continent bonuses - it ruins the whole idea of the game!!

C.


true :roll:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

i messed around with the colours and this is what i got:

Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
hulmey
Posts: 3742
Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas

Post by hulmey »

what i meant was DIM was to put this map you have made on this board.....See link below.

What do you think?

http://www.conquerclub.com/forum/viewtopic.php?t=14349
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

hulmey wrote:what i meant was DIM was to put this map you have made on this board.....See link below.

What do you think?

http://www.conquerclub.com/forum/viewtopic.php?t=14349


i understand. nope sorry but the bill of rights map is not abandoned. it's just on vacation so the board will be used on that map not on this one. and i don't want to use it in both
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
JCRuffino
Posts: 29
Joined: Mon Jan 22, 2007 2:51 pm

Post by JCRuffino »

I still say take the colours away from the icons, it looks so much better without them and the colour outlines on them really doesn't add anything.

Except for possibly the treasure icons, I prefer them with colour.
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

i too prefer the map without colours around the symbols but people complain they can't see them :(
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
antjo
Posts: 262
Joined: Mon Dec 04, 2006 3:40 pm

x

Post by antjo »

do u need more space on your map ?
make the seas big rivers,
put the isles closer to each other
User avatar
Anden
Posts: 34
Joined: Sat Feb 24, 2007 3:18 pm
Location: Pembroke, Ontario

Re: Age of Merchants - update 14.03.2007 - new poll

Post by Anden »

AWSOME!!!! :) :D :lol: :) :D :lol: :) :D :lol: 8) 8)
(\__/)
(='.'=)
(")_(")
This is Bunny. Copy and paste him into your signature to help him gain world domination

(\__/) (\ (\
(='.'=) (^_^)
(")_(") (_(")(")
Everyone is likeing my bunny, so I got him a friend.
User avatar
Molacole
Posts: 552
Joined: Fri Jun 23, 2006 8:19 am
Location: W 2.0 map by ZIM
Contact:

Post by Molacole »

Dim have you tried making the whole territory of each resource shaded? If you use really light colors and blend it from light to lighter it might look better than just the outline you've got now
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Post by yeti_c »

DiM - a quick check on how the bonuses work...

Point 1
========
All Resources on one island plus market =
+2 for one resource and market
+2 for other resource and market
+2 for both resources and market
= +6 for holding 3 territories?

I think you shouldn't get the +2 for holding both so it only equates to +4?
========

Point 2
========
Resource on 1 island, Market on another plus connecting harbours
= +4.

If you have both resources on that island then this doubles to plus 8.
If you have both resources and the market on the resource island this equals
+4 +4 +2 +2 +2 = +14... (See point 1)

Thus +14 bonus for holding 6 territories?

I think that the foreign markets should only be Plus 2 again?
+14 turns to +10... (with above suggestion +8)
========



C.
Image
Highest score : 2297
JCRuffino
Posts: 29
Joined: Mon Jan 22, 2007 2:51 pm

Post by JCRuffino »

DiM wrote:i too prefer the map without colours around the symbols but people complain they can't see them :(


maybe do it for the next poll, if the two maps are side by side hopefully everyone will see how much better the icons are without colours.
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

Molacole wrote:Dim have you tried making the whole territory of each resource shaded? If you use really light colors and blend it from light to lighter it might look better than just the outline you've got now


i thought of doing that but after looking at various old maps i never saw this done. they either had outlines on the territories (like i have on the continents) or they had outlines on the important stuff (like i have on the resources) or they had no outlines (the way i really like it). and i only want to use one of these three options.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

JCRuffino wrote:
DiM wrote:i too prefer the map without colours around the symbols but people complain they can't see them :(


maybe do it for the next poll, if the two maps are side by side hopefully everyone will see how much better the icons are without colours.


yes. i'll ask a mod to remove the poll. i think it's clear people don't want continent bonuses
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

yeti_c wrote:DiM - a quick check on how the bonuses work...

Point 1
========
All Resources on one island plus market =
+2 for one resource and market
+2 for other resource and market
+2 for both resources and market
= +6 for holding 3 territories?

I think you shouldn't get the +2 for holding both so it only equates to +4?
========

Point 2
========
Resource on 1 island, Market on another plus connecting harbours
= +4.

If you have both resources on that island then this doubles to plus 8.
If you have both resources and the market on the resource island this equals
+4 +4 +2 +2 +2 = +14... (See point 1)

Thus +14 bonus for holding 6 territories?

I think that the foreign markets should only be Plus 2 again?
+14 turns to +10... (with above suggestion +8)
========



C.


yes i guess you're right. also there will be the default bonus for holding territories so i guess you have a valid point. remove the bonus for holding all resources and market from one continent. but i think for the foreign market there should still be an advantage. maybe +3 instead of +4, afterall you still have to bother conquering 2 more harbours.

or maybe something like this.
R+M on same continent +1
R+M on different conts +connecting harbours +2
all R + M on same continent +1
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Post by yeti_c »

DiM wrote:
yeti_c wrote:DiM - a quick check on how the bonuses work...

Point 1
========
All Resources on one island plus market =
+2 for one resource and market
+2 for other resource and market
+2 for both resources and market
= +6 for holding 3 territories?

I think you shouldn't get the +2 for holding both so it only equates to +4?
========

Point 2
========
Resource on 1 island, Market on another plus connecting harbours
= +4.

If you have both resources on that island then this doubles to plus 8.
If you have both resources and the market on the resource island this equals
+4 +4 +2 +2 +2 = +14... (See point 1)

Thus +14 bonus for holding 6 territories?

I think that the foreign markets should only be Plus 2 again?
+14 turns to +10... (with above suggestion +8)
========



C.


yes i guess you're right. also there will be the default bonus for holding territories so i guess you have a valid point. remove the bonus for holding all resources and market from one continent. but i think for the foreign market there should still be an advantage. maybe +3 instead of +4, afterall you still have to bother conquering 2 more harbours.

or maybe something like this.
R+M on same continent +1
R+M on different conts +connecting harbours +2
all R + M on same continent +1


+3 sounds much better...

I know how to code this up now by the way - I've deduced the logic - the updated xml will be with you either later or tomorrow.

C.
Image
Highest score : 2297
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

yeti_c wrote:
DiM wrote:
yeti_c wrote:DiM - a quick check on how the bonuses work...

Point 1
========
All Resources on one island plus market =
+2 for one resource and market
+2 for other resource and market
+2 for both resources and market
= +6 for holding 3 territories?

I think you shouldn't get the +2 for holding both so it only equates to +4?
========

Point 2
========
Resource on 1 island, Market on another plus connecting harbours
= +4.

If you have both resources on that island then this doubles to plus 8.
If you have both resources and the market on the resource island this equals
+4 +4 +2 +2 +2 = +14... (See point 1)

Thus +14 bonus for holding 6 territories?

I think that the foreign markets should only be Plus 2 again?
+14 turns to +10... (with above suggestion +8)
========



C.


yes i guess you're right. also there will be the default bonus for holding territories so i guess you have a valid point. remove the bonus for holding all resources and market from one continent. but i think for the foreign market there should still be an advantage. maybe +3 instead of +4, afterall you still have to bother conquering 2 more harbours.

or maybe something like this.
R+M on same continent +1
R+M on different conts +connecting harbours +2
all R + M on same continent +1


+3 sounds much better...

I know how to code this up now by the way - I've deduced the logic - the updated xml will be with you either later or tomorrow.

C.


great, you have the updated xml? i think i sent it to you.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

yup. i've sent it. it's on your mail.


previous poll:

Do you want bonuses for continents? (besides those for resources)
Yes 37% [ 6 ]
No 62% [ 10 ]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

version A (with resource outline)

Image

version B (no resource outline)

Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Post by yeti_c »

OK people - I'm pretty sure I've got this correct... but let me know if I haven't

The logic behind the bonuses for foreign markets is as follows...

You get +4 for every combination of... (4 combinations)
Resource
Foreign market
Local Harbour
Foreign Harbour

You get -4 for every combination of (2 combintations)
Resource
Foreign market
2 local harbours
1 foreign harbour

You get -4 for every combination of (2 combintations)
Resource
Foreign market
1 local harbour
2 foreign harbours

You get +4 for every combination of
Resource
Foreign market
2 local harbours
2 foreign harbours

C.

PS Note "+4" is subject to change to "+3" probably - dependant on what people reckon...

PPS this example is for one specific resource to one specific market.

i.e. Ricola's Iron to Fajone's market.
Image
Highest score : 2297
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Post by yeti_c »

With regards to outlines or not...

It depends on what icon it is...

Treasure shouldn't have an outline.
Cattle should. Or a better icon... A single Cow instead of a Herd?
Market needs the outline closer.
Shells and Iron Ore work with the outline
Harbour needs a better icon - the lines are too bitty.

C.

PS There is no outline on Falta's X... however X's look way better without outline!!

PPS Also I think the Islands should have names themselves... will make the theme fit even tighter...
Image
Highest score : 2297
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

you got the bonuses right :P

PS: i'm waiting for more feedback on outlines.


PPS: i could write the island names on the background of each island.

i'll post an image soon. right now i'm cooking something :)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

done with cooking and eating. here are the names. they may not be clear to some but they are really only for decorative reasons because continents have no bonus

Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
bedplay
Posts: 171
Joined: Fri Jan 19, 2007 2:00 pm

Post by bedplay »

bloody complicated :? :shock: :x :(
"It is fatal to enter any war without the will to win it."
- General Douglas MacArthur
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

bedplay wrote:bloody complicated :? :shock: :x :(

what's so complicated??

you're a young merchant that inherited an old ship from his dearly beloved (but dead) uncle. so you decide to go to remote far away lands to seek fame and fortune. you get a hold of this map and travel with good winds. now because money just does not flow into your pockets by itself you have to sweat a little. conquer resource teritories and market territories and transport the goods. after you've established a good base on an island, there's no point in stopping there, conquer harbours and transport resources to neighbouring markets but everything goes well until you see there are other adventurers on this area, fight with them and defeat them and if you feel like playing dirty get friendly with local pirates, there's allways some booty waiting to be looted. in an Age of Merchents you must become the King of Merchants :wink:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Post Reply

Return to “The Atlas”