natty_dread wrote:Thanks for your feedback Hops... I have to be honest with you, this map was never meant to be a good 1v1 map... It was never designed for 1v1 games (although I did add the neutrals to make the drops fair on 1v1:s.) So I would appreciate it if you would try out some multiplayer games on the map, like 4-6 player dubs for example... then if you still feel the same about the map, I'll be glad to take whatever advice you have to improve it.
Wow you give me a lot of power! anyway, I'm playing some dubs on it now.
this is a solid map man.. there are a few adjustments I would do, but i think its fine and your vision with this is solid. Playing it in several games atm. I like it.; I wish the rails played a bigger part than they do but all in all Im not sure how you could do this easily.
After 6000 games man... and having crossmaped all most all of them.. I put it this way
As for the rails, I've been considering making the objective easier: something like "hold both termini + any 5 orient express stations" instead of all of them like now... do you think this would work out?
yes! ... that would really place more role in the rails...
maybe a multiplier bonus if you own more than one monopoly?
at any rate man, I like this map a lot. I need to get some doubles in it. Right now we are just quading it. and all quad games are similar in CC, and that is "screw the bonus, kill someone on the other team"
Yes but there might be copyright problems... turns out there's a railroad themed board game named Age of Steam... I didn't know this until this map was already in beta :/
lol ... I dunno. Now that I think of it there is a game called age of steam. but since there was an actual "Age of steam" I do not think anyone can stop you from using it. It would be like making a game called "Industrial Revolution" and then everyone not being able to use that name.
I don't think your argument will hold up, aon. The fact that monopolies exist in the real business world does not give me the right to create a real estate trading game and market it under the name "Monopoly".
Hey, currently playing this map and enjoying it thoroughly. I like that it does have some defensible points so that multiple players can get territories and duke it out over a longer period with more troops. Also the objective is properly difficult but doable. Well done
ender516 wrote:I don't think your argument will hold up, aon. The fact that monopolies exist in the real business world does not give me the right to create a real estate trading game and market it under the name "Monopoly".
A monopoly is a made up term in harvard business school. It is also probably THE most trademarked game in the history of games unless there is some sort of barbie game. Probably a different set of circumstances... But hell im not a lawyer.
Well. I dunno if somebody else has already make this point, i've not read all 40 pages and i won't. I want just to let u know that Calabria is not that part of italy, but only the very bottom of it, that's never displayed at all in the map. Furthermore, Reggio Calabria is the extreme south point of the land, not there where u putted it. Regards Rob
I don't venture into the Foundry a lot, but I am a very active player. I play mainly team games, so I will give my perspective from that area.
From a team game perspective, this map is... well, less than okay. Well below average.
Neutrals are never hit. The only possible bonus is Ottoman Empire, which makes this map very one-dimensional. In trips and quads, an elimination is the main goal... which is not a huge problem, but I feel like this map could be so much more...
If neutrals are a great asset to singles flat rate/no spoils, fine. It's your map; do with it what you want. Just know that the neutrals absolutely ruin this map for team games. The Rail series is popular in team games because the rails can be used; they offer many dimensions of play. This map offers one - eliminate a player on the other team. Great, thanks. That really boggles my mind.
The map has been out for a while; I know you won't undergo overhaul. A decent response is all I would like. "This map was intended for great singles flat rate/no spoils play; sorry for screwing it up for team games," would be a perfectly fine response.
Just know that it kind of sucks for team games; it looks like a challenge, but one minute of looking through the legend shows it to be very one-dimensional.
If you were wondering... fine, on trips you can try for Ottoman bonus instead of going for an elim. But 2-dimensional is all you'll get. There is absolutely no bonus outside of that one.
Ottoman bonus or go for elimintion... what is this, amateur hour? This map looks great; I just wish the neutrals were in play!
I know you'll give me a good response, Natty. This map just makes me a little sad; that all. If it was a shitty map to begin with, I wouldn't say anything. But this map has potential...