[Official] Middle East REVAMP [Quenched]
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- spinwizard
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- fluffybunnykins
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- Location: Liverpool, UK
it still looks great! better even than before. maybe you could try fuzzing the border colour a bit, like WM suggested. And maybe mute the colours a touch more... maybe... you could add a little yellow to the green of Arabia & a little brown to the green of Iran to help people who aren't getting it yet... maybe
it's a work of art
it's a work of art
Superman wears 'Fluffybunnykins' pyjamas
Update - March 13
So I've attempted to make the highlights look a bit better, using different colours and bluring them up a bit. I still don't like how it looks so I came up with two other options.
Different continent colours again:
Thicker continent borders and lighter territory borders:
I might have to leave this for a while and come back to it after some thought. I'm not 100% on any of the above, but if there's overwhelming support for one option over the others I guess that's the direction we'll go in. Once this issue is sorted, I'll work on those edges and put in a legend. I'll also neaten things up a bit, just trying to get the continents sorted at the moment.
So I've attempted to make the highlights look a bit better, using different colours and bluring them up a bit. I still don't like how it looks so I came up with two other options.
Different continent colours again:
Thicker continent borders and lighter territory borders:
I might have to leave this for a while and come back to it after some thought. I'm not 100% on any of the above, but if there's overwhelming support for one option over the others I guess that's the direction we'll go in. Once this issue is sorted, I'll work on those edges and put in a legend. I'll also neaten things up a bit, just trying to get the continents sorted at the moment.
- gavin_sidhu
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- for dummies
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- DiM
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- Location: making maps for scooby snacks
visualy number 3 is the best but there's the problem with Cyprus being unclear.
number 2 is really spoiled by the bright turkey
and number one is really nice, probably the best of the 3. only change the colour of the turkey border to probably a pale red. that white is really out of the picture.
number 2 is really spoiled by the bright turkey
and number one is really nice, probably the best of the 3. only change the colour of the turkey border to probably a pale red. that white is really out of the picture.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:and number one is really nice, probably the best of the 3. only change the colour of the turkey border to probably a pale red. that white is really out of the picture.
i was thinking exactly the same thing- number 1 is the best but turkey would prob look better w/ a light red.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
Terry Pratchet
- Guiscard
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Wither 1 with a pale red or 2, but Turkey is far too bright...
I'm pretty torn between the two to be honest. Either way your gonna need a really good title and legend to balance it out.
Anyway, this is shaping up to be my favourite map visually I think so keep up the good work!
I'm pretty torn between the two to be honest. Either way your gonna need a really good title and legend to balance it out.
Anyway, this is shaping up to be my favourite map visually I think so keep up the good work!
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
- DiM
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Guiscard wrote:Anyway, this is shaping up to be my favourite map visually I think so keep up the good work!
this is exactly what i was thinking except now i realized what makes this map really really nice (except for the old map feeling) the MOUNTAINS, i adore them

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Bad Speler
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- sully800
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I don't like option number one at all. And number 3 doesn't work because of the cypress problem.
I prefer option number 2, but I agree that Turkey is too light. Also Bactria is way too similar to the dead territories. The only way I think you can use that color is if you exchange it with the Near East, since that continent doesn't border any dead territories.
Anyway, I just want to reiterate that I hate option 1. I know others have supported it but I think the borders look childish and don't fit at all with the look of the map. They make your great visual appeal very elementary in my opinion.
I prefer option number 2, but I agree that Turkey is too light. Also Bactria is way too similar to the dead territories. The only way I think you can use that color is if you exchange it with the Near East, since that continent doesn't border any dead territories.
Anyway, I just want to reiterate that I hate option 1. I know others have supported it but I think the borders look childish and don't fit at all with the look of the map. They make your great visual appeal very elementary in my opinion.
- reverend_kyle
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I think I'll go back to working with option number 2, I prefer it and it seems to have enough support. I just don't like the colours around the borders of number 1, doesn't seem to sit right no matter what colours I use. With work I think number 2 is the best option. I'll come up with some different options for the next update.
sully800 wrote:I prefer option number 2, but I agree that Turkey is too light. Also Bactria is way too similar to the dead territories. The only way I think you can use that color is if you exchange it with the Near East, since that continent doesn't border any dead territories.
What he said. More so on the Bactria color issue. Turkey doesn't bother me so much.
Also is there any chance of changing the texture on the seas so that it has a different texture than the land? Otherwise it looks 1000 times better than the current Middle East map. I would actually play this map now. Nice job!!
- joystickgenie
- Posts: 62
- Joined: Fri Feb 09, 2007 9:25 pm
casper wrote:Also is there any chance of changing the texture on the seas so that it has a different texture than the land? Otherwise it looks 1000 times better than the current Middle East map. I would actually play this map now. Nice job!!
KEYOGI wrote:On the texture, I really dislike dominant textures. I chose this one because to me it reflected a paper texture. I can try others though if this really is a problem. I would like to keep it uniform across the whole map though since the idea is it's an old map drawn on an old bit of parchment.
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WidowMakers
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March 21
- New colour scheme
- New mountains
- New water connections
- Title and bonus legend added
- Removed army shadows
- Some re-done territory borders
- Other minor graphical adjustments
Comments
I was a bit disappointed with the direction the map was going. I think it was mainly to do with so many little changes being made since I first came up with the original design, it felt like bit of a hack job, to me anyway.
So I've gone with a different colour scheme and made a number of other adjustments along the way, just things that were bugging me. I decided there's really no need for army shadows on this map at the moment, but I'll leave open the option to add them once the XML has been worked on and we see what numbers look like on the map.
I'm a little unsure on the title and bonus legend. I've spent many hours trying to come up with some nice fancy way of doing them, but none of the results have complemented the look of the rest of the map. I was wondering if keeping it simple was perhaps the best option. A lot of old maps are pretty basic when it comes to their titles.
Here's hoping you guys like some of the new changes at least.
mibi wrote:looks great, the only thing i would suggest is that maybe the continent names could be bigger and stretch across the whole continent more, like real maps do. some like Egypt and so would have to be diagonal, and probably a tad more transparent.
With the army shadows gone I think that could work. Anyone else like this idea?


