Age of Merchants - [Quenched]
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- DiM
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boberz wrote:unfortuantly the essay in the top right hand corner puts me off also i like the style of the font but could it be slightly less elaborate to keep th appeal
yes that part also bothers me but i could not find another way to make the text shorter
i'm open for any suggestions
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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boberz wrote:how about put a background around it, have small but elaborate bullet points and write the points in note form.
i told you i can't think of another way of expressing the same ideas but in fewer words
if you know hot to say the same thing in fewer words post the text here and i'll also add a background or a frame or something.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
kk rather than saying "all harbours connect to each other" say harbours connect with each other rather than "owning a resource and market in same continent gives a bonus of two" say "a resource and a market in same continent gives bonus of 2" something along these lines (not a major change) throw in a plain background with fancy bullet points becomes more readable, just a suggestion though
- DiM
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boberz wrote:beautiful why not put the same backgorund on the key at the bottom then that is more clear as well thanx for the quick responses and updates
here is the new one. and thanks for the feedback. i think the resource icons in the legend are very clear now.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Bad Speler
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- DiM
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and here's a version without grass and rocks and hillls and any other fancy graphics. the only symbols are those that are important (resources harbours, etc.)


“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Bad Speler
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wow, never would of thought about removing the colours but it looks good. Because of the removal of colours, i think you should remove any decorative mountain or grass (or whatever the graphic is) such as the one in Javas, from blank territories so no one gets confused. Also, space out the items in the legend evenly.
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- DiM
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Bad Speler wrote:wow, never would of thought about removing the colours but it looks good. Because of the removal of colours, i think you should remove any decorative mountain or grass (or whatever the graphic is) such as the one in Javas, from blank territories so no one gets confused. Also, space out the items in the legend evenly.
i was one minute ahead of you
check out the previous message
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- joystickgenie
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- Bad Speler
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- DiM
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Bad Speler wrote:lol, your quick, you manged to fix it before i told you to. But the legend still needs to be evenly spaced
i'll do it now.
edit// here. also moved some teritory names that bothered me.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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joystickgenie wrote:could be an interesting map. I'll play it at least once to see how the gameplay comes together with the unique bonus system.
if this ever gets quenched i hope you'll play it many times mainly because of the bonus system but also because of the feeling.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Bad Speler
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Make your signature at the bottom right a bit more readable. Also you still have to find a way to specify that the islands are a single continent. Perhaps also extend the land to the edge of the map., it looks a bit cut off, especially when the lines of latitude and longitude go between the edge of the map and the edge of the land. One more thing to do, move the Puerto Modesto name so its not on the sea route. Just wanted to bring up a point on playability, there would be many bonuses awarded, for example the first round the first person to go if he got a lucky deployment might get 10 bonus armies to do a lot of damage. Maybe halve the bonuses.
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- DiM
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Bad Speler wrote:Make your signature at the bottom right a bit more readable. Also you still have to find a way to specify that the islands are a single continent. Perhaps also extend the land to the edge of the map., it looks a bit cut off, especially when the lines of latitude and longitude go between the edge of the map and the edge of the land. One more thing to do, move the Puerto Modesto name so its not on the sea route. Just wanted to bring up a point on playability, there would be many bonuses awarded, for example the first round the first person to go if he got a lucky deployment might get 10 bonus armies to do a lot of damage. Maybe halve the bonuses.
the islands as a single continent problem seems rather difficult to solved. i've even thought to draw a circle around it but it does not look right.
the land problem is because i took out the edge effect from the background. i'll replace that.
about the bonuses i don't know what to say. if i half them then they might be too low. but if more people consider this i'll do it.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
its looking better but still the wrong font. with the large letters and all the different symbols the map is way to busy.
i still personally think this concept would work better on a more colourful map. but i really like the idea- itll make for a very strategically interesting game!
i still personally think this concept would work better on a more colourful map. but i really like the idea- itll make for a very strategically interesting game!
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
Terry Pratchet
- Bad Speler
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