Thailand
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
- Evil DIMwit
- Posts: 1616
- Joined: Thu Mar 22, 2007 1:47 pm
- Gender: Male
- Location: Philadelphia, NJ
Re: Thailand (pg.9 / airports / bonus values)
I couldn't quite find this on the first page -- does the ship start neutral? If not, it should.
- Victor Sullivan
- Posts: 6010
- Joined: Mon Feb 08, 2010 8:17 pm
- Gender: Male
- Location: Columbus, OH
- Contact:
Re: Thailand (pg.9 / airports / bonus values)
A suggestion to make which airport connects with what: shade Trang's airport grey, then make Samut Prakan's airport half grey, half white.
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- Victor Sullivan
- Posts: 6010
- Joined: Mon Feb 08, 2010 8:17 pm
- Gender: Male
- Location: Columbus, OH
- Contact:
Re: Thailand (pg.9 / airports / bonus values)
Also, I don't suppose there's a better name for "East"? It's not really the most eastern portion of the map...
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Thailand (pg.9 / airports / bonus values)
Evil DIMwit wrote:I couldn't quite find this on the first page -- does the ship start neutral? If not, it should.
Yes it will start neutral, i don't think i put that down but FarangDemon want it neutral, i remember that... not sure what the value of the neutral will be tho. suggestions?
Victor Sullivan wrote:A suggestion to make which airport connects with what: shade Trang's airport grey, then make Samut Prakan's airport half grey, half white.
You think this would look nice? It is pretty clear in the key, i can try something with shading tho and see how it looks OK
Victor Sullivan wrote:Also, I don't suppose there's a better name for "East"? It's not really the most eastern portion of the map...
Lets wait to see what Farang says when he gets back about this.
-griff

- Evil DIMwit
- Posts: 1616
- Joined: Thu Mar 22, 2007 1:47 pm
- Gender: Male
- Location: Philadelphia, NJ
Re: Thailand (pg.9 / airports / bonus values)
grifftron wrote:Yes it will start neutral, i don't think i put that down but FarangDemon want it neutral, i remember that... not sure what the value of the neutral will be tho. suggestions?
I suggest 2: Not enough to make the bottleneck a problem, but enough to prevent the army bonus from being dropped.
- Victor Sullivan
- Posts: 6010
- Joined: Mon Feb 08, 2010 8:17 pm
- Gender: Male
- Location: Columbus, OH
- Contact:
Re: Thailand (pg.9 / airports / bonus values)
Evil DIMwit wrote:grifftron wrote:Yes it will start neutral, i don't think i put that down but FarangDemon want it neutral, i remember that... not sure what the value of the neutral will be tho. suggestions?
I suggest 2: Not enough to make the bottleneck a problem, but enough to prevent the army bonus from being dropped.
I think neutral 2 is reasonable. Gettable, but it'd take a small stack to conquer.
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Thailand (pg.9 / airports / bonus values)
Victor Sullivan wrote:Evil DIMwit wrote:grifftron wrote:Yes it will start neutral, i don't think i put that down but FarangDemon want it neutral, i remember that... not sure what the value of the neutral will be tho. suggestions?
I suggest 2: Not enough to make the bottleneck a problem, but enough to prevent the army bonus from being dropped.
I think neutral 2 is reasonable. Gettable, but it'd take a small stack to conquer.
Why not a 1 neutral then? I agree that it would suck to take for a teams game unless it was an easy 1. This would prevent people from dropping on it but at the same time easy to take and easy to get around the bottle neck?
-griff

- Evil DIMwit
- Posts: 1616
- Joined: Thu Mar 22, 2007 1:47 pm
- Gender: Male
- Location: Philadelphia, NJ
Re: Thailand (pg.9 / airports / bonus values)
Then make it a 1. Either way.
Here's a question: If you hold the HTMS and four army territories, do you get +6 bonus?
Here's a question: If you hold the HTMS and four army territories, do you get +6 bonus?
Re: Thailand (pg.9 / airports / bonus values)
Evil DIMwit wrote:Then make it a 1. Either way.
Here's a question: If you hold the HTMS and four army territories, do you get +6 bonus?
I would like to wait for Farang before deciding that. But as for now just holding any 2 + HTMS you get that bonus.. nothing extra for holding 3 or 4... maybe this is a good idea?
-griff

- Evil DIMwit
- Posts: 1616
- Joined: Thu Mar 22, 2007 1:47 pm
- Gender: Male
- Location: Philadelphia, NJ
Re: Thailand (pg.9 / airports / bonus values)
If that's the case -- and it sounds sensible to me -- just maybe make it a tad more clear on the map (like change "hold 2" to "hold 2 or more")
Re: Thailand (pg.9 / airports / bonus values)
Evil DIMwit wrote:If that's the case -- and it sounds sensible to me -- just maybe make it a tad more clear on the map (like change "hold 2" to "hold 2 or more")
done
....
Victor Sullivan wrote:A suggestion to make which airport connects with what: shade Trang's airport grey, then make Samut Prakan's airport half grey, half white.
I Tried it, didn't like the look, i really don't think it is that confusing, the key is pretty straight forward to what connects with what, there are only 3 airports... if more people think this is confusing then perhaps we can think of something but i think it is pretty simple.
[bigimg]http://farm5.static.flickr.com/4124/5017104433_2d9f8c3483_b.jpg[/bigimg]

- Victor Sullivan
- Posts: 6010
- Joined: Mon Feb 08, 2010 8:17 pm
- Gender: Male
- Location: Columbus, OH
- Contact:
Re: Thailand (pg.9 / airports / bonus values)
grifftron wrote:Evil DIMwit wrote:If that's the case -- and it sounds sensible to me -- just maybe make it a tad more clear on the map (like change "hold 2" to "hold 2 or more")
done
....
I think you should still get like +4 for holding all army regions with the HTMS, just cuz after 2, what's the point?
grifftron wrote:Victor Sullivan wrote:A suggestion to make which airport connects with what: shade Trang's airport grey, then make Samut Prakan's airport half grey, half white.
I Tried it, didn't like the look, i really don't think it is that confusing, the key is pretty straight forward to what connects with what, there are only 3 airports... if more people think this is confusing then perhaps we can think of something but i think it is pretty simple.
I know, the legend is clear, but visually it is not. That was what I was trying to help do, to make the which-airport-connected-to-what more visually obvious. Maybe this is more of a graphics thing, but I think it should be addressed nonetheless.
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- Evil DIMwit
- Posts: 1616
- Joined: Thu Mar 22, 2007 1:47 pm
- Gender: Male
- Location: Philadelphia, NJ
Re: Thailand (pg.10 / airports / bonus values)
Evil DIMwit wrote:If I may suggest a visual scheme:
cool see what i can do.
As for bringing up the bonus like Victor said, anyone else think that is a good idea? We have it at +2 for holding 2 or more army regions + HTMS, he suggested bringing it up to +4... but you have to remember, in a map like this a +2 bonus can go a long way in a tight team game.
-griff

- Evil DIMwit
- Posts: 1616
- Joined: Thu Mar 22, 2007 1:47 pm
- Gender: Male
- Location: Philadelphia, NJ
Re: Thailand (pg.10 / airports / bonus values)
I'd say it works either way. Whichever's your favorite.
- Victor Sullivan
- Posts: 6010
- Joined: Mon Feb 08, 2010 8:17 pm
- Gender: Male
- Location: Columbus, OH
- Contact:
Re: Thailand (pg.10 / airports / bonus values)
grifftron wrote:Evil DIMwit wrote:If I may suggest a visual scheme:
cool see what i can do.
As for bringing up the bonus like Victor said, anyone else think that is a good idea? We have it at +2 for holding 2 or more army regions + HTMS, he suggested bringing it up to +4... but you have to remember, in a map like this a +2 bonus can go a long way in a tight team game.
-griff
You have it at +3, griff.
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Thailand (pg.10 / airports / bonus values)
Then lets keep it at +3, in a tight game that is seriously more then enough. People WILL fight over it.
-griff
-griff

- Victor Sullivan
- Posts: 6010
- Joined: Mon Feb 08, 2010 8:17 pm
- Gender: Male
- Location: Columbus, OH
- Contact:
Re: Thailand (pg.10 / airports / bonus values)
But I mean it's only +1 for two more, I think that's reasonable.
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Thailand (pg.10 / airports / bonus values)
Victor Sullivan wrote:But I mean it's only +1 for two more, I think that's reasonable.
OK, i see what your saying now. I read it wrong, let me think about it.
-griff

Re: Thailand (pg.10 / airports / bonus values)
Airport directions changed in the key as well as making 2 army regions +HTMS +3 troop bonus and all army regions +HTMS +4 troop bonus.
[bigimg]http://farm5.static.flickr.com/4126/5019118449_54f5682c69_b.jpg[/bigimg]
-griff
[bigimg]http://farm5.static.flickr.com/4126/5019118449_54f5682c69_b.jpg[/bigimg]
-griff

- Victor Sullivan
- Posts: 6010
- Joined: Mon Feb 08, 2010 8:17 pm
- Gender: Male
- Location: Columbus, OH
- Contact:
Re: Thailand (pg.10 / airports / bonus values)
Sully happy now 
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- Industrial Helix
- Posts: 3462
- Joined: Mon Jul 14, 2008 6:49 pm
- Gender: Female
- Location: Ohio
Re: Thailand (pg.10 / airports / bonus values)
I know this is graphics but, think you could put a airport logo thing on the big map as well as in the inset.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Re: Thailand (pg.10 / airports / bonus values)
Industrial Helix wrote:I know this is graphics but, think you could put a airport logo thing on the big map as well as in the inset.
Like a little mini logo you mean? guess you would want to see the army region as well then?
-griff

- Industrial Helix
- Posts: 3462
- Joined: Mon Jul 14, 2008 6:49 pm
- Gender: Female
- Location: Ohio
Re: Thailand (pg.10 / airports / bonus values)
Ah yeah, I didn't even see the army symbol there in the inset.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Re: Thailand (pg.10 / airports / bonus values)
Industrial Helix wrote:Ah yeah, I didn't even see the army symbol there in the inset.
OK ill see what i can do.



