AOS: Transsib 1914 <v16>
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- natty dread
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- natty dread
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Re: Transsib <v6> p1,4 - let's go again!
What's more, I just checked, and the territory count is good too if all stations & industrial centers are coded as neutrals.
42 = golden number.
42 = golden number.

- natty dread
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Re: Transsib <v6> p1,4 - let's go again!
Ok I put in 888:s and some bonus amounts
[bigimg]http://a.imageshack.us/img64/1150/transsib6.png[/bigimg]
[bigimg]http://a.imageshack.us/img64/1150/transsib6.png[/bigimg]

Re: Transsib <v6> p1,4 - let's go again!
I'm liking the map so far. Do you have to hold the stations within the areas to get land bonuses?
I think you could darken the colour for China a bit; for my eyes it blends with Mongolia too well...
Also to me the mountain impassables aren't very clear, especially when bordering East Russia as they're a similar shade.
Could you move the 888 and name for Tuva up a bit? And maybe Zavkhan slightly to the right?
Oh yeah and I think the bonus for North Russia is a little high, 3 might be better when compared to Mongolia.
I think you could darken the colour for China a bit; for my eyes it blends with Mongolia too well...
Also to me the mountain impassables aren't very clear, especially when bordering East Russia as they're a similar shade.
Could you move the 888 and name for Tuva up a bit? And maybe Zavkhan slightly to the right?
Oh yeah and I think the bonus for North Russia is a little high, 3 might be better when compared to Mongolia.
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- natty dread
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Re: Transsib <v6> p1,4 - let's go again!
Do you have to hold the stations within the areas to get land bonuses?
no, they're separate from the land bonuses.
I think you could darken the colour for China a bit; for my eyes it blends with Mongolia too well...
Also to me the mountain impassables aren't very clear, especially when bordering East Russia as they're a similar shade.
I'll deal with the graphics after the gameplay is done... this is just a gameplay draft, it is not meant to represent the final graphical form of the map.
As for north russia, I agree.

Re: Transsib <v6> p1,4 - let's go again!
My major issue with the map is the fonts. They just don't...fit. The title's great in that regard, but the territory names look bland and the explanation text doesn't quite match the "imperfect" style you're going for. The degradation looks more like graphical flaws than intentional additions for thematic accuracy.
- Victor Sullivan
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Re: Transsib <v6> p1,4 - let's go again!
Yeah, the font does seem to be off, but wouldn't that be dealt with later? This is just the Melting Pot.
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- natty dread
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Re: Transsib <v6> p1,4 - let's go again!
natty_dread wrote:
I'll deal with the graphics after the gameplay is done... this is just a gameplay draft, it is not meant to represent the final graphical form of the map.

- natty dread
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Re: Transsib <v6> p1,4 - let's go again!
however:
[bigimg]http://a.imageshack.us/img375/3139/transsib7.png[/bigimg]
[bigimg]http://a.imageshack.us/img375/3139/transsib7.png[/bigimg]

- Victor Sullivan
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Re: Transsib <v7> p1,4 - let's go again!
Nice 3D effects! I can't say which I like better, the one with the title at the top or the one with the title in the legend...
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
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- Industrial Helix
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Re: Transsib <v7> p1,4 - let's go again!
This map is ready for further discussion in the Gameplay Workshop!
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
- The Bison King
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Re: Transsib <v7> p1,4 - let's go again!
whoo whoooooooo
- natty dread
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- Victor Sullivan
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Re: Transsib <v7> p1,4 - let's go again!
Break it down now! 

[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- natty dread
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Re: Transsib <v7> p1,4 - let's go again!
Ok, then for some gameplay development...
So, since there are less of the side stations and side lines on this map, this requires a bit different gameplay than OE.
As some of you remember, I was going to do this "+1 auto on each station" on the OE map, but then the gameplay kinda drifted in another direction. So on this map I'm giving it another shot...
Additionally I have bonuses for holding certain pieces of the rail on this map, instead of country-based bonuses.
So the stations are really powerful on this map. There are 5 rail bonuses, and with autodeploys they give:
St.P.-Kirov-Yekater. - 3 territories - 2+1 = 3 troops
Moscow-Novosibirsk - 4 territories - 1+5 = 6 troops
Novosibirsk-Chita - 4 territories - 1+4 = 5 troops
Chita-Vladivostok (via Tynda/Bir.) - 4 territories - 0+5 = 5 troops
Chita-Vladivostok (via Harbin) - 3 territories 2+3 = 5 troops
Beijing, Harbin & Seoul - 3 territories - 2+0 = 2 troops
So, does anyone think this makes the stations too powerful, like in such a scale that they might imbalance the game? Or could this be feasible?
This also raises the question of neutral counts for the stations: what is a good amount, that makes them hard to take, but not too hard so that players will just ignore them?
So, since there are less of the side stations and side lines on this map, this requires a bit different gameplay than OE.
As some of you remember, I was going to do this "+1 auto on each station" on the OE map, but then the gameplay kinda drifted in another direction. So on this map I'm giving it another shot...
Additionally I have bonuses for holding certain pieces of the rail on this map, instead of country-based bonuses.
So the stations are really powerful on this map. There are 5 rail bonuses, and with autodeploys they give:
St.P.-Kirov-Yekater. - 3 territories - 2+1 = 3 troops
Moscow-Novosibirsk - 4 territories - 1+5 = 6 troops
Novosibirsk-Chita - 4 territories - 1+4 = 5 troops
Chita-Vladivostok (via Tynda/Bir.) - 4 territories - 0+5 = 5 troops
Chita-Vladivostok (via Harbin) - 3 territories 2+3 = 5 troops
Beijing, Harbin & Seoul - 3 territories - 2+0 = 2 troops
So, does anyone think this makes the stations too powerful, like in such a scale that they might imbalance the game? Or could this be feasible?
This also raises the question of neutral counts for the stations: what is a good amount, that makes them hard to take, but not too hard so that players will just ignore them?

- The Bison King
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Re: Transsib <v7> p1,4 - let's go again!
It's definitely complex but I don't think too powerfull. I think some of it needs to be re-arranged. For example holding from Moscow to Novosbirisk seems like it should be +2 to me.
- The Bison King
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Re: Transsib <v7> p1,4 - let's go again!
...well, on second thought maybe the stations are too powerful... I'll look at this with greater thought tomorrow.
- natty dread
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- Victor Sullivan
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Re: Transsib <v7> p1,4 - let's go again!
I got nothing. Just graphics suggestions.
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- The Bison King
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Re: AOS: Transsib 1913 <v7> p1,4 - let's go again!
I kind of think if the victory condition is hold the stations, and if each station is a +1 auto deploy it will inevitably lead to players ignoring the regular territories and stacking on the stations.
- natty dread
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Re: AOS: Transsib 1913 <v7> p1,4 - let's go again!
I could increase the objective to hold all the transsib stations...
You know, I'm starting to think I should wait and see how OE does in beta to see how that objective works in practice, so I'll know what to do with this map...
You know, I'm starting to think I should wait and see how OE does in beta to see how that objective works in practice, so I'll know what to do with this map...

- Evil DIMwit
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Re: AOS: Transsib 1913 <v7> p1,4 - let's go again!
natty_dread wrote:I could increase the objective to hold all the transsib stations...
You know, I'm starting to think I should wait and see how OE does in beta to see how that objective works in practice, so I'll know what to do with this map...
That would make it easier on you.
- natty dread
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Re: AOS: Transsib 1913 <v7> p1,4 - let's go again!
Hm. I guess I could put this thing on hold until OE has been in beta for a while...
No need to bin this though, I hope it won't be that long
No need to bin this though, I hope it won't be that long

- natty dread
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Re: AOS: Transsib 1913 <v7> p1,4 - let's go again!
I think, with some experience on OE now, I'm going to keep the objective low... I might even lower it - I may even have to lower OE:s objective (amount of stations to hold) so I think there's no point increasing it here...
As for the station bonus... I think the autodeploys could work for this map. Not sure but maybe?
As for the station bonus... I think the autodeploys could work for this map. Not sure but maybe?

- natty dread
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Re: AOS: Transsib 1913 <v7> p1,4 - let's go again!
Anyone have any input on this?
I don't really have any idea what to do with this now.
I don't really have any idea what to do with this now.



