Cyprus [Quenched]

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natty dread
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Re: Cyprus v7.2

Post by natty dread »

To me, the flags look kinda smudgy.

I would recommend just drawing the flags in the actual size instead of resizing down from bigger flags - you only have one flag so it shouldn't be a huge chore.
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The Bison King
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Re: Cyprus v7.2

Post by The Bison King »

I see a weird line going from the bottom of the ship to the lower border. Just left of the words XML Gilligan. Other than that It's looking great, and look forward to seeing this in the forge.
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Hi, my name is the Bison King, and I am COMPLETELY aware of DaFont!
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thenobodies80
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Re: Cyprus v7.2

Post by thenobodies80 »

Flags are not resized (except the ones on small version)....as said somewhere previously i'm happy with them as they are.

That line, i hate it. But it's a part of the background texture and it's not so easy to remove as it seems. Now i'm doing a thing on the legend, when ready I'll take care of that hateful line.
Version 7.3 coming soon ;)
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thenobodies80
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Re: Cyprus v7.2 or V7.3

Post by thenobodies80 »

The line was removed.
I did a test with underlined titles in the legends instead of using the glow, i'm fine with both so please tell me which version do you prefer. :)

V7.2 Titles with glove
[bigimg]http://www.fileden.com/files/2009/3/21/2373685/Cyprus/Cyprus7.2B.png[/bigimg]
V7.3 Titles underlined
[bigimg]http://www.fileden.com/files/2009/3/21/2373685/Cyprus/Cyprus7.3.png[/bigimg]
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ender516
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Re: Cyprus: v7.2 or v7.3 ?

Post by ender516 »

I think I prefer the underline. It seems like every map uses a glow on the text.
isaiah40
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Re: Cyprus: v7.2 or v7.3 ?

Post by isaiah40 »

I vote for 7.3!!
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RedBaron0
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Re: Cyprus: v7.2 or v7.3 ?

Post by RedBaron0 »

underlined
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natty dread
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Re: Cyprus: v7.2 or v7.3 ?

Post by natty dread »

underline fits for the style of the map.
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Victor Sullivan
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Re: Cyprus: v7.2 or v7.3 ?

Post by Victor Sullivan »

I agree. 7.3
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
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porkenbeans
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Re: Cyprus: v7.2 or v7.3 ?

Post by porkenbeans »

underlined for sure. :D

Have you tried doing the island in relief, like the title ? ;)
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Rih0
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Re: Cyprus: v7.2 or v7.3 ?

Post by Rih0 »

If you could keep it underlined and add the glow later...
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thenobodies80
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Cyprus: v7.3

Post by thenobodies80 »

Big Version
[bigimg]http://www.fileden.com/files/2009/3/21/2373685/Cyprus/Cyprus7.3.png[/bigimg]
Small Version
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RedBaron0
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Re: Cyprus V7.3

Post by RedBaron0 »

Good deal, :boot:

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Victor Sullivan
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Re: Cyprus V7.3

Post by Victor Sullivan »

Noice! ;)
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
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porkenbeans
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Re: Cyprus V7.3

Post by porkenbeans »

=D>
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MrBenn
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Re: Cyprus V7.3 [GP,GR]

Post by MrBenn »

Congratulations on beating me to the forge :P

Get to work on your XML ;-)
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PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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Gilligan
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Re: Cyprus V7.3 [GP,GR]

Post by Gilligan »

MrBenn wrote:Congratulations on beating me to the forge :P

Get to work on your XML ;-)


Almost done MrB!! It should be done by Tuesday.
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Gilligan
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Re: Cyprus V7.3 [GP,GR]

Post by Gilligan »

Alright, I have the XML complete. I am just stepping out the door so I do not have time to upload/test coordinates right now, but I will do that tonight.

EDIT: Uh oh...Something went horribly wrong...stay tuned...
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Gilligan
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Re: Cyprus V7.3 [GP,GR]

Post by Gilligan »

LARGE 88
[bigimg]http://i104.photobucket.com/albums/m164/gills53/CyprusLarge88.png[/bigimg]

SMALL 88
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XML
http://www.fileden.com/files/2008/11/14 ... Cyprus.xml
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Victor Sullivan
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Re: Cyprus V7.3 [GP,GR]

Post by Victor Sullivan »

I think Gilligan's island is ready to go :lol:
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
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Gilligan
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Re: Cyprus V7.3 [GP,GR]

Post by Gilligan »

Forza AZ wrote:XML is OK now.
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ender516
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Re: Cyprus V7.3 [GP,GR]

Post by ender516 »

Victor Sullivan wrote:I think Gilligan's island is ready to go :lol:

#-o I find it remarkable that someone hadn't made this joke already. At least, I don't think I have seen it, and I have been watching this for some time.
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Gilligan
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Re: Cyprus V7.3 [GP,GR]

Post by Gilligan »

ender516 wrote:
Victor Sullivan wrote:I think Gilligan's island is ready to go :lol:

#-o I find it remarkable that someone hadn't made this joke already. At least, I don't think I have seen it, and I have been watching this for some time.


:lol:

I like this. 8-)
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MrBenn
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Re: Cyprus V7.3 [GP,GR]

Post by MrBenn »

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PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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MrBenn
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Re: Cyprus V7.3 [GP,GR]

Post by MrBenn »

          Beta - Quenching

---The Final Forge period has concluded for the Cyprus Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Please update the Map Information Portal with details of your map
    3. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


--MrBenn
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PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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