Battleship [abandoned]

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MrGlassB
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Battleship [abandoned]

Post by MrGlassB »

Have you ever played Battleship? Well, get ready for Battleship Conquer Club style! The format for this tournament is somewhat complicated, so be sure to read everything that follows. While this tournament is going to be rather long, freemiums are welcome as long as they can keep 2 slots open for the tournament.

[spoiler=Structure and Rules]Players & Teams
Players join this tournament individually. Immediately preceding the beginning of the tournament, all of the players will be divided into teams of four. Players will be grouped by me in such a way as to make the teams as even as possible. The highest ranking player in each team becomes the team captain. Teams will compete against each other in a single-elimination bracket and will be seeded randomly (random.org).

Rounds & Games
In order to advance to the next round a team must win a game of Battleship. The game will be played on the following board.

[bigimg]http://i197.photobucket.com/albums/aa170/brannonch/ConquerClub/Battleship/Board.png[/bigimg]
Each team receives 7 ships to place on the board. These include an aircraft carrier (5 spaces), a battleship (4 spaces), two cruisers (3 spaces), two submarines (3 spaces), and a destroyer (2 spaces). At the beginning of each round, the team captains will send me their ship configurations via private message. I will make a post requesting those configurations, and team captains will have 48 hours to send them to me. If I do not receive them, they will be randomized. There is one rule for ship configurations - adjacent ships must have at least one space between them (up, down, and diagonal). Team captains are free to decide whether or not they will consult with their teammates when setting up their ships. Ship configurations may not be changed during a round. I will then setup the board for each team. These boards will not be available for public view, and will look similar to the following.

[bigimg]http://i197.photobucket.com/albums/aa170/brannonch/ConquerClub/Battleship/SampleBoard.png[/bigimg]
Each Battleship game is composed of a series of salvos that continues until one team emerges victorious. Upon beginning a salvo the team captains will post the grid locations (i.e. - b7) on the opposing team's board that their team will be attacking and who is attacking at each location. There can be a total of 4 attacks (1 by each team member) per salvo. The opposing team captains will then post who will defend at each grid location. Team captains are free to decide whether or not they will consult with their teammates when making these assignments. I will make a post to begin each salvo. Failure to post attack grid locations within 48 hours of the beginning of a salvo will result in 4 random, available grid locations being selected. Failure to post attackers or defenders will result in my choosing them.

The results of each attack will be decided by a single Conquer Club game between the attacker and defender. The games will be setup as follows.

Round 1
Image
Oceania

Round 2
Image
Archipelago

Final Round
Image
High Seas

Players: Image Two
Type: Image Standard
Initial: Image Automatic
Order: Image Sequential
Spoils: Image Escalating
Reinforce: Image Chained
Fog: Image Foggy
Rounds: Image Casual

If the attacker wins the game, the grid location being attacked will be revealed as either a hit or a miss. If the defender wins the game, the grid location will remain hidden, leaving the attacking team with no further information about that location other than the fact that they attacked it. Failure to join a game after 2 invites will be treated as a forfeit by the offending player. Exceptions may be made during the first round to allow freemiums to obtain open slots. If a player forfeits more than 1 game, they will be removed from the tournament and replaced with a reserve.

A public board for each team in each round will be available for view. After all of the attacks in a salvo are complete, all public boards will be updated and the next salvo will start (provided no team has won). Here is an example of a team's public board after a few salvos.

[bigimg]http://i197.photobucket.com/albums/aa170/brannonch/ConquerClub/Battleship/SampleBoardShots.png[/bigimg]
Each symbol on the board represents a grid state. No symbol means the opposing team has not yet attacked that grid location. A wave means the attacking team shot at that grid location and recorded a miss. Flames represent a successful hit by the opposing team. The shield means that grid location was successfully defended from the opposing team's attack. Jolly Rogers indicate that a ship has been sunk. They are accompanied by the image of the ship.

Once all of a team's ships have been sunk, the game of Battleship is over, and the opposing team moves on to the next round.

Terms & Exceptions
  • Team captains may be replaced by a unanimous vote from the rest of their teammates. Votes must come in the form of private messages to me, and all teammates must vote for the same player as a replacement.
  • I reserve the right to change any part of this tournament at any time.
[/spoiler]
MGB
Last edited by MrGlassB on Tue Feb 28, 2012 12:45 am, edited 51 times in total.
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Re: Battleship [0/64][0/8]

Post by MrGlassB »

[spoiler=Participants]
  1. [player]jrh_cardinal[/player]
  2. [player]shoop76[/player]
  3. [player]chuks86[/player]
  4. [player]amazzony[/player]
  5. [player]bz89[/player]
  6. [player]Jobiwan[/player]
  7. [player]Darin44[/player]
  8. [player]jjmracing[/player]
  9. [player]stuart133[/player]
  10. [player]dendexter[/player]
  11. [player]Evil Semp[/player]
  12. [player]Faro[/player]
  13. [player]paulgamelb[/player]
  14. [player]kgbpizza[/player]
  15. [player]co-co[/player]
  16. [player]uckuki[/player]
  17. [player]Steve The Mighty[/player]
  18. [player]Crarg[/player]
  19. [player]MrGlassB[/player]
  20. [player]Gypsys Kiss[/player]
  21. [player]40kguy[/player]
  22. [player]FreedomFighter01[/player]
  23. [player]_HiTMaN_[/player]
  24. [player]moshu[/player]
  25. [player]BiggsHancock[/player]
  26. [player]mickunited333[/player]
  27. [player]thetiger[/player]
  28. [player]elliot1234[/player]
  29. [player]Gilligan[/player]
  30. [player]benga[/player]
  31. [player]danfrank[/player]
  32. [player]Extraterrestrial[/player]
[/spoiler]
[spoiler=Reserves]
  1. [player]GeneralJestix[/player] (replaced [player]stuart133[/player])
  2. [player]fstuppy[/player] (replaced [player]mickunited333[/player])
  3. [player]Commander9[/player] (replaced [player]FreedomFighter01[/player])
  4. [player]NZHostel[/player] (replaced [player]shoop76[/player])
  5. [player]Crazysnakeguy[/player] (replaced [player]bz89[/player])
  6. [player]Blinkadyblink[/player] (replaced [player]elliot1234[/player])
  7. [player]brandoncfi[/player] (replaced [player]chuks86[/player])
  8. [player]MoB Deadly[/player] (replaced [player]Extraterrestrial[/player])
  9. [player]thehippo8[/player] (replaced [player]40kguy[/player])
  10. [player]arno30[/player] (replaced [player]Jobiwan[/player])
  11. [player]RedBaron0[/player] (replaced [player]thehippo8[/player])
  12. [player]Robespierre__[/player] (replaced [player]moshu[/player])
[/spoiler]
[spoiler=Teams]Bold denotes captain.

  • [player]uckuki[/player]
  • [player]benga[/player]
  • [player]danfrank[/player]
  • [player]jjmracing[/player]
  • [player]moshu[/player] [player]Robespierre__[/player]
  • [player]Darin44[/player]
  • [player]Faro[/player] [player]tarcellius[/player]
  • [player]stuart133[/player] [player]GeneralJestix[/player]
  • [player]shoop76[/player] [player]NZHostel[/player]
  • [player]Evil Semp[/player]
  • [player]FreedomFighter01[/player] [player]Commander9[/player]
  • [player]elliot1234[/player] [player]Blinkadyblink[/player]
  • [player]jrh_cardinal[/player]
  • [player]Steve The Mighty[/player]
  • [player]mickunited333[/player] [player]fstuppy[/player]
  • [player]thetiger[/player]
  • [player]BiggsHancock[/player]
  • [player]kgbpizza[/player]
  • [player]Gilligan[/player]
  • [player]chuks86[/player] [player]brandoncfi[/player]
  • [player]dendexter[/player]
  • [player]MrGlassB[/player]
  • [player]_HiTMaN_[/player]
  • [player]Crarg[/player]
  • [player]Gypsys Kiss[/player]
  • [player]Extraterrestrial[/player] [player]MoB Deadly[/player]
  • [player]co-co[/player]
  • [player]bz89[/player] [player]Crazysnakeguy[/player]
  • [player]amazzony[/player]
  • [player]paulgamelb[/player]
  • [player]40kguy[/player] [player]thehippo8[/player] [player]RedBaron0[/player]
  • [player]Jobiwan[/player] [player]arno30[/player]
[/spoiler]
[spoiler=Bracket]Image[/spoiler]
Last edited by MrGlassB on Tue Jan 10, 2012 11:59 pm, edited 51 times in total.
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Re: Battleship [0/64][0/8]

Post by MrGlassB »

Round 1.txt

[spoiler=Round 1 - Steve The Mighty vs. GeneralJestix]Steve The Mighty
Image

GeneralJestix
Image[/spoiler]
[spoiler=Round 1 - Evil Semp vs. uckuki]Evil Semp
Image

uckuki
Image[/spoiler]
[spoiler=Round 1 - dendexter vs. BiggsHancock]dendexter
Image

BiggsHancock
Image[/spoiler]
[spoiler=Round 1 - Gypsys Kiss vs. RedBaron0]Gypsys Kiss
Image

RedBaron0
Image[/spoiler]
Last edited by MrGlassB on Tue Feb 28, 2012 12:31 am, edited 15 times in total.
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Re: Battleship [0/64][0/8]

Post by jrh_cardinal »

in
Image
shoop76
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Re: Battleship [0/64][0/8]

Post by shoop76 »

in
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Re: Battleship [0/64][0/8]

Post by chuks86 »

sure why not :-)
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Re: Battleship [3/64][0/8]

Post by MrGlassB »

jrh_cardinal wrote:in

shoop76 wrote:in

chuks86 wrote:sure why not :-)

Added. :)

It's been brought to my attention that this tournament could last a really long time (like over a year - a year of playing only the High Seas map). Any thoughts on cutting the field down to 32 instead of 64? Unless there are some major objections, I'm probably going to do so.

MGB
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Re: Battleship [3/64][0/8]

Post by amazzony »

I think the tournament is going to last for a few years :lol: And I'd cut it to at least 32, perhaps even to 16. And, I'd suggest creating the teams according to ranking (highest and lowest and something like that :P), otherwise randomly you might assign 4 cooks in a team and 4 majors and that would be really boring and unfair. Oh, and to speed up the tournament a bit, I'd suggest you to add a rule that when placing ships on the board, then they can't be... "touching" each other. What I mean is that there should be at least 1 grid between 2 ships. Makes any sense? :P

Anyways, awesome tournament, please count me in.
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"amazzony is a beast" (Woodruff)
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Re: Battleship [3/64][0/8]

Post by bz89 »

I'm in
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Re: Battleship [3/64][0/8]

Post by Jobiwan »

in plz
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Re: Battleship [3/64][0/8]

Post by Darin44 »

in
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Re: Battleship [7/32][0/8]

Post by MrGlassB »

amazzony wrote:I think the tournament is going to last for a few years :lol: And I'd cut it to at least 32, perhaps even to 16. And, I'd suggest creating the teams according to ranking (highest and lowest and something like that :P), otherwise randomly you might assign 4 cooks in a team and 4 majors and that would be really boring and unfair. Oh, and to speed up the tournament a bit, I'd suggest you to add a rule that when placing ships on the board, then they can't be... "touching" each other. What I mean is that there should be at least 1 grid between 2 ships. Makes any sense? :P

Thanks for the suggestions. I'll definitely consider all of them. :)

amazzony wrote:Anyways, awesome tournament, please count me in.

bz89 wrote:I'm in

Jobiwan wrote:in plz

Darin44 wrote:in

Added. :)

I've also cut the field down to 32.

MGB
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Re: Battleship [7/32][0/8]

Post by jjmracing »

in, i love battleship
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Re: Battleship [7/32][0/8]

Post by alaskanassassin »

sure why not!

except i cant guarantee playing past next april.....so if it does last longer you may need to replace me.

if you wanted to shorten it to you could shrink the board and number of ships to be sunk.
Dice stats are irrelevant. If I roll the same amount of 6's as everyone else, but my opponents role 6's at the same time, that's what matters, what's rolled opposite my dice. How about how many total guys I've won and lost while attacking?
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Re: Battleship [9/32][0/8]

Post by MrGlassB »

jjmracing wrote:in, i love battleship

alaskanassassin wrote:sure why not!

Added! :)

alaskanassassin wrote:except i cant guarantee playing past next april.....so if it does last longer you may need to replace me.

Thanks for the heads-up. Hopefully, we'll get some reserves in place.

alaskanassassin wrote:if you wanted to shorten it to you could shrink the board and number of ships to be sunk.

Thanks for the ideas!

MGB
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Re: Battleship [9/32][0/8]

Post by stuart133 »

in please.

Also to make things a little more interesting, you could change the map for each round of battleship, so that if you win a round, you can play another on a fresh map. I have a feeling that playing that much high seas could get a little boring. :P

Either way, looks like a great tourney
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Re: Battleship [10/32][0/8]

Post by MrGlassB »

stuart133 wrote:in please.

Added. :)

stuart133 wrote:Also to make things a little more interesting, you could change the map for each round of battleship, so that if you win a round, you can play another on a fresh map. I have a feeling that playing that much high seas could get a little boring. :P

Yeah, some others have suggested that, as well. I'm going to look at adding some of the island maps. :)

MGB
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Re: Battleship [10/32][0/8]

Post by dendexter »

I'm in. I also like the idea of adding more maps.
Thanks
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Re: Battleship [11/32][0/8]

Post by MrGlassB »

dendexter wrote:I'm in.

Added. :)

MGB
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Re: Battleship [11/32][0/8]

Post by MrGlassB »

I've updated the rules a bit. The changes are as follows.

Players & Teams (Old)
Players join this tournament individually. Immediately preceding the beginning of the tournament, all of the players will be randomly (random.org) divided into teams of four. The highest ranking player in each team becomes the team captain. Teams will compete against each other in a single-elimination bracket and will be seeded randomly (random.org).

Players & Teams (New)
Players join this tournament individually. Immediately preceding the beginning of the tournament, all of the players will be divided into teams of four. Players will be grouped by me in such a way as to make the teams as even as possible. The highest ranking player in each team becomes the team captain. Teams will compete against each other in a single-elimination bracket and will be seeded randomly (random.org).

Rounds & Games (Old)
Each team receives 7 ships to place on the board. These include an aircraft carrier (5 spaces), a battleship (4 spaces), two cruisers (3 spaces), two submarines (3 spaces), and a destroyer (2 spaces). At the beginning of each round, the team captains will send me their ship configurations via private message. Team captains are free to decide whether or not they will consult with their teammates when setting up their ships. Ship configurations may not be changed during a round. I will then setup the board for each team. These boards will not be available for public view, and will look similar to the following.

Rounds & Games (New)
Each team receives 7 ships to place on the board. These include an aircraft carrier (5 spaces), a battleship (4 spaces), two cruisers (3 spaces), two submarines (3 spaces), and a destroyer (2 spaces). At the beginning of each round, the team captains will send me their ship configurations via private message. There is one rule for ship configurations - adjacent ships must have at least one space between them (up, down, and diagonal). Team captains are free to decide whether or not they will consult with their teammates when setting up their ships. Ship configurations may not be changed during a round. I will then setup the board for each team. These boards will not be available for public view, and will look similar to the following.

Rounds & Games (Old)

[spoiler=Game Setup]Image
High Seas

Players: Image Two
Type: Image Standard
Initial: Image Automatic
Order: Image Sequential
Spoils: Image Escalating
Reinforce: Image Chained
Fog: Image Foggy
Rounds: Image Casual[/spoiler]

Rounds & Games (New)

[spoiler=Game Setup]Round 1
Image
Oceania

Round 2
Image
Archipelago

Final Round
Image
High Seas

Players: Image Two
Type: Image Standard
Initial: Image Automatic
Order: Image Sequential
Spoils: Image Escalating
Reinforce: Image Chained
Fog: Image Foggy
Rounds: Image Casual[/spoiler]

MGB
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Re: Battleship [11/32][0/8][Rules Update]

Post by Evil Semp »

I will play.
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Re: Battleship [12/32][0/8][Rules Update]

Post by MrGlassB »

Evil Semp wrote:I will play.

Added. :)

MGB
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Re: Battleship [12/32][0/8][Rules Update]

Post by Faro »

count me in
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Re: Battleship [13/32][0/8][Rules Update]

Post by MrGlassB »

Faro wrote:count me in

Got it. :)

MGB
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Re: Battleship [13/32][0/8][Rules Update]

Post by paulgamelb »

In
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