Chinese Checkers [Quenched] May '07 re-opener?
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sorry to bump my own map, but I put up new maps and received no constructive criticism - either everybody loves it (wishful thinking) or I dropped down on the list too fast to be noticed.
I don't want this to be one of those two month final forges - other aspects of my life are about to get very busy, so I want to give this some attention while I still can. Thanks for your understanding.
Oh, and I spotted a mistake - failed to darken the yellow "A" and "D" to match the change to the rest of the letters. It'll be on the next update, which is pending additional feedback.
I don't want this to be one of those two month final forges - other aspects of my life are about to get very busy, so I want to give this some attention while I still can. Thanks for your understanding.
Oh, and I spotted a mistake - failed to darken the yellow "A" and "D" to match the change to the rest of the letters. It'll be on the next update, which is pending additional feedback.

Maybe I'm not reading the code correctly, but this doesn't look like you are doing: (for holding 2 sets of opposing triangles)
XX receives 8 armies for holding opposing triangles.
instead you have:
XX receives 4 armies for holding opposing triangles.
XX receives 4 armies for holding opposing triangles.
It goes the same for holding 3 sets of opposing triangles. You will have:
XX receives 4 armies for holding opposing triangles.
XX receives 4 armies for holding opposing triangles.
XX receives 4 armies for holding opposing triangles.
But not:
XX receives 12 armies for holding opposing triangles.
XX receives 8 armies for holding opposing triangles.
instead you have:
XX receives 4 armies for holding opposing triangles.
XX receives 4 armies for holding opposing triangles.
It goes the same for holding 3 sets of opposing triangles. You will have:
XX receives 4 armies for holding opposing triangles.
XX receives 4 armies for holding opposing triangles.
XX receives 4 armies for holding opposing triangles.
But not:
XX receives 12 armies for holding opposing triangles.
ericleung wrote:Maybe I'm not reading the code correctly, but this doesn't look like you are doing: (for holding 2 sets of opposing triangles)
Each opposing set has to be entered independently, or else I'd be stacking bonuses (which I am really, but I don't want to give a bonus for holding the same opposing triangle pair twice).
I am told that by simply giving each bonus the same name, CC will lump the bonuses together. So if you are really rolling and you have red, green, yellow, and purple, it will read:
XX receives 8 armies for holding opposing triangles
instead of reading
XX receives 4 armies for holding opposing triangles
XX receives 4 armies for holding opposing triangles
If the person who told me this was wrong, somebody should let me know.

oaktown wrote:Each opposing set has to be entered independently, or else I'd be stacking bonuses (which I am really, but I don't want to give a bonus for holding the same opposing triangle pair twice).
I am told that by simply giving each bonus the same name, CC will lump the bonuses together. So if you are really rolling and you have red, green, yellow, and purple, it will read:
XX receives 8 armies for holding opposing triangles
instead of reading
XX receives 4 armies for holding opposing triangles
XX receives 4 armies for holding opposing triangles
If the person who told me this was wrong, somebody should let me know.
You are correct. Check out any USApoc map and you can see it yourself.
oaktown wrote:sorry to bump my own map, but I put up new maps and received no constructive criticism - either everybody loves it (wishful thinking) or I dropped down on the list too fast to be noticed.
I don't want this to be one of those two month final forges - other aspects of my life are about to get very busy, so I want to give this some attention while I still can. Thanks for your understanding.
i just saw the updated maps for the first time. mustve missed them cuz of the xml.
they look great. the blown out rocks are really impressive. it greatly improves the readability, and you cant even tell somethings missing. i had to go back a couple of pages to see the old version to understand what had been changed.
the connecting lines look good, the letters/labels look good, the colours look good...
the only thing i can think of is maybe take the legend font size down a point. but that isnt critical in the least. im floundering for things to criticise
this map looks done.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
Terry Pratchet
Enigma wrote:the only thing i can think of is maybe take the legend font size down a point. but that isnt critical in the least. im floundering for things to criticise
this map looks done.
thanks enigma... I bumped up the text size a version or two back to make it a better size for the small map and to make it easier to read against the rocks, but no that the rocks are gone I'll shrink it a bit on the large version, but keep small as is.
Just got back from the slopes - i could totally see making a ski resort map, with runs that attack down and lifts that attack up and shops and restaurants at the lodge... maybe I'm not thinking clearly.

- DiM
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- Location: making maps for scooby snacks
oaktown wrote:Just got back from the slopes - i could totally see making a ski resort map, with runs that attack down and lifts that attack up and shops and restaurants at the lodge... maybe I'm not thinking clearly.
also add a bigfoot cave that gives +1 bonus
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
I think it's probably safe to say that the reason you're not getting a whole lot of feedback on the latest update is that people look at it, see that you caught the error in letter coloring, figure it's perfect, and move on. I really can't see anything else. The lack of feedback seems to me to be crying "Quench, quench!" 
DiM wrote:oaktown wrote:Just got back from the slopes - i could totally see making a ski resort map, with runs that attack down and lifts that attack up and shops and restaurants at the lodge... maybe I'm not thinking clearly.
also add a bigfoot cave that gives +1 bonus
*cough* I think you mean a Yeti cave?!
C.

Highest score : 2297
- AndyDufresne
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looks ready to quench to me...i see no problems.
my new site - http://www.spritestitch.com/ - A video game craft weblog...
- DiM
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- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
it may be just me but some numbers look a little bit to the right.
mainly almost all the 2 digit armies look a bit to the right. or i'm very tired and can't see clearly.
mainly almost all the 2 digit armies look a bit to the right. or i'm very tired and can't see clearly.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:it may be just me but some numbers look a little bit to the right.
mainly almost all the 2 digit armies look a bit to the right. or i'm very tired and can't see clearly.
I've noticed that CC doesn't center a 2-digit number based on the center of the number, but on the location of the space between the two digits. So 25 will look centered, but 15 will look just off to the right because the 1 doesn't fill the space as the 2 would.
As such, I originally centered all numbers using a symmetrical 1 digit number, 8.
edit: This same phenomenon makes it look as if many of the lines intersecting the circles are skewed to the left, but I've gone back many times to play with them and they should be pretty close. Suffice it to say this is the last time I make a map with army circles. (Army pyramids is the way to go, just you wait and see!)
Last edited by oaktown on Mon Mar 12, 2007 8:47 am, edited 5 times in total.

- AndyDufresne
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xml:
http://s19.quicksharing.com/v/7914606/.html
current large map without numbers is at:
http://i141.photobucket.com/albums/r76/ ... eck39L.jpg
current small map:
http://i141.photobucket.com/albums/r76/ ... eck39S.jpg
crossing my fingers that all goes well.
http://s19.quicksharing.com/v/7914606/.html
current large map without numbers is at:
http://i141.photobucket.com/albums/r76/ ... eck39L.jpg
current small map:
http://i141.photobucket.com/albums/r76/ ... eck39S.jpg
crossing my fingers that all goes well.

- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
Whew!
Thanks to everybody who helped turn this map into what it is... the map came a long way, and I couldn't have done this alone.
I'd also like to thank the academy, my agent...
Thanks to everybody who helped turn this map into what it is... the map came a long way, and I couldn't have done this alone.
I'd also like to thank the academy, my agent...
Last edited by oaktown on Tue Mar 13, 2007 8:51 am, edited 1 time in total.

