Riskopoly (Board Game) [Abandoned]
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- fluffybunnykins
- Posts: 385
- Joined: Tue May 02, 2006 6:43 am
- Location: Liverpool, UK
I think the outer edge of the 'game board' needs something. As it is now it has no relief above the table. It should have a very slight shadow or thickness so it appears to be very slightly raised above the wooden table underneath it. ( i know im nitpicking)
also what if the bonus box at the top right corner looked more like a rule book youd get included with a board game? like a paper book creased and folded over to that page?
and what about some game pieces? you could use the risk pieces like the cannon,horse, and army guy or something?
just some ideas....
also what if the bonus box at the top right corner looked more like a rule book youd get included with a board game? like a paper book creased and folded over to that page?
and what about some game pieces? you could use the risk pieces like the cannon,horse, and army guy or something?
just some ideas....
my new site - http://www.spritestitch.com/ - A video game craft weblog...
Molacole wrote:the bonuses confuse me.
orange(3)and red(4)are basically identical-
yellow(4) and green(5) are basically identical-
light blue(2) and "light" purple(3) are basically identical-
dark purple(2)...
blue(5) looks easier to hold than red and orange.-
am I missing anything because I'm a little confused
yup you are missing something, the bonus is based on the game monopoly and there after every "street" the bonus got higher
Molacole wrote:the bonuses confuse me.
orange(3)and red(4)are basically identical-
yellow(4) and green(5) are basically identical-
light blue(2) and "light" purple(3) are basically identical-
dark purple(2)...
blue(5) looks easier to hold than red and orange.-
am I missing anything because I'm a little confused
Actually we matched it up to the bonuses pretty well now.
Clockwise from Go:
+2 Purple - 3 ter, 3 borders
+2 Lt. Blue - 4 ters, 3 borders
+3 Pink - 5 terrs, 3 borders
+3 Orange - 5 terrs, 3 borders
+4 Red - 5 terrs, 3 borders (one is a deck)
+4 Yellow - 5 terrs, 3 borders (one is a deck)
+5 Green - 6 terrs, 4 borders
+5 Blue - 6 terrs, 4 borders
But this was also put to a poll and a progressive bonus around the board (regardless of continent difficulty) won 33 to 18.
johloh wrote:I think the outer edge of the 'game board' needs something. As it is now it has no relief above the table. It should have a very slight shadow or thickness so it appears to be very slightly raised above the wooden table underneath it. ( i know im nitpicking)
also what if the bonus box at the top right corner looked more like a rule book youd get included with a board game? like a paper book creased and folded over to that page?
and what about some game pieces? you could use the risk pieces like the cannon,horse, and army guy or something?
just some ideas....
I 'll try a thin shadow on the board. I actually used a scanned Monopoly rule book for the "rules" color/texture... but I agree it doesn't read as well as it could. I'll play with it.
If someone has some copyright free "game pieces" artwork to decorate with, I'd be happy to scatter them around... might be room for a couple on the GO space. But it might look funny if the images aren't just right. I won't use actual Monopoly or Risk pieces without the rights to them.
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WidowMakers
- Posts: 2774
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
So the XML is all done. Here is a new version of the small map:
I made the "chest/chance arrows" a bit smaller, and their length reflects the distance from the deck (red chest space and blue chance spaces have very short arrows). Also added text (upper center) explaining that chest, chance, CC and money spaces are part of their continents. Also added a third red die... I'll add a couple white dice somewhere too.
If you think this size is OK for the small map, please say so (I've heard two say it is too small, so I need to know if that is the popular vote). After that I'll post both small and large semi-final maps.
Poll is now up for the name of the map.
I made the "chest/chance arrows" a bit smaller, and their length reflects the distance from the deck (red chest space and blue chance spaces have very short arrows). Also added text (upper center) explaining that chest, chance, CC and money spaces are part of their continents. Also added a third red die... I'll add a couple white dice somewhere too.
If you think this size is OK for the small map, please say so (I've heard two say it is too small, so I need to know if that is the popular vote). After that I'll post both small and large semi-final maps.
Poll is now up for the name of the map.
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
I've heard folks say that it's not the size of the boat, it's the motion of the ocean, but in this case too small is a bad thing. Perhaps some natural enhancement would restore your confidence in your image.
And I can't believe monopolonquer made it on the poll - thanx for that otto. I almost voted for it just because I could, but then I remembered what happened when people voted for Nader...
And I can't believe monopolonquer made it on the poll - thanx for that otto. I almost voted for it just because I could, but then I remembered what happened when people voted for Nader...

- ericisshort
- Posts: 37
- Joined: Thu Nov 30, 2006 4:02 pm
- Location: oklahoma
EvilOtto wrote:Molacole wrote:the bonuses confuse me.
orange(3)and red(4)are basically identical-
yellow(4) and green(5) are basically identical-
light blue(2) and "light" purple(3) are basically identical-
dark purple(2)...
blue(5) looks easier to hold than red and orange.-
am I missing anything because I'm a little confused
Actually we matched it up to the bonuses pretty well now.
Clockwise from Go:
+2 Purple - 3 ter, 3 borders
+2 Lt. Blue - 4 ters, 3 borders
+3 Pink - 5 terrs, 3 borders
+3 Orange - 5 terrs, 3 borders
+4 Red - 5 terrs, 3 borders (one is a deck)
+4 Yellow - 5 terrs, 3 borders (one is a deck)
+5 Green - 6 terrs, 4 borders
+5 Blue - 6 terrs, 4 borders
But this was also put to a poll and a progressive bonus around the board (regardless of continent difficulty) won 33 to 18.
how does playability take a back seat to theme when our current preference poll shows 59% of the community considers playability the most important thing in a map...
ohhh the irony in that one!
I think you should do another poll for that one because it doesn't make any sense to make a map unbalanced just for the theme. The game to be played on this map is still RISK, not Monopoly... so if I'm not getting hotels or paying for properties I don't want the bonuses to be based on a game that I'm not even playing
Molacole wrote:EvilOtto wrote:Molacole wrote:the bonuses confuse me.
orange(3)and red(4)are basically identical-
yellow(4) and green(5) are basically identical-
light blue(2) and "light" purple(3) are basically identical-
dark purple(2)...
blue(5) looks easier to hold than red and orange.-
am I missing anything because I'm a little confused
Actually we matched it up to the bonuses pretty well now.
Clockwise from Go:
+2 Purple - 3 ter, 3 borders
+2 Lt. Blue - 4 ters, 3 borders
+3 Pink - 5 terrs, 3 borders
+3 Orange - 5 terrs, 3 borders
+4 Red - 5 terrs, 3 borders (one is a deck)
+4 Yellow - 5 terrs, 3 borders (one is a deck)
+5 Green - 6 terrs, 4 borders
+5 Blue - 6 terrs, 4 borders
But this was also put to a poll and a progressive bonus around the board (regardless of continent difficulty) won 33 to 18.
how does playability take a back seat to theme when our current preference poll shows 59% of the community considers playability the most important thing in a map...
ohhh the irony in that one!
I think you should do another poll for that one because it doesn't make any sense to make a map unbalanced just for the theme. The game to be played on this map is still RISK, not Monopoly... so if I'm not getting hotels or paying for properties I don't want the bonuses to be based on a game that I'm not even playing
How exaclty is it unbalanced too? The higher bonus continents have more territories and borders... it works for me.

Highest score : 2297
ya, agreed, a bit too small. and is there any way to make the army numbers line up around the board, at least on the sides? i think they would look better all aligned than some off center and some not. i realize that unless you move the labels on the top those numbers will have to be unaligned, but the rest could be.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
Terry Pratchet
- fluffybunnykins
- Posts: 385
- Joined: Tue May 02, 2006 6:43 am
- Location: Liverpool, UK
even if continent values aren't mathematically, precisely worked out, it still doesn't necessarily follow that the gameplay will be substandard or unbalanced. If a region has an 'unfairly' high bonus (within reason), that region will probably (hopefully) just attract more attention & competition, right? Wouldn't that justify the higher bonus, anyway? Not that these are unbalanced, but...
Superman wears 'Fluffybunnykins' pyjamas
