Rescue Mission Mafia --- Weekend 4
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Rescue Mission Mafia --- Weekend 4
Rescue Mission to Omega Sector Colony!
While on a routine star mapping mission in the Delta sector, your ship receives an unexpected emergency communiqué… “Attention crew of the starship autoload; it has come to the attention of Star Command that one of our distant colonies is under distress. You must abandon your current mission and move immediately towards the colony in Omega sector to investigate. From your current position, the colony in Omega sector is approximately a 4 week trip at maximum cruising speed. Intelligence has indicated a strong possibility of a saboteur on your ship whose mission is to prevent you from completing your mission. You must also find this saboteur and eliminate him. A full report will be expected once the mission is complete. Star Command out.”
At the end of the transmission a small explosion occurs on the bridge. Everyone reacts to the threat and soon realize the explosion came from a bomb behind a panel. Unfortunately, the ships counselor was killed in the explosion. Everyone now knows the strong possibility of a saboteur on the ship has just become a certainty. The Captain immediately calls a meeting of all crew members to discuss this threat. This begins Week One!
Night Choices made:
Day One: for dummies stops lynch of spinwizard, UCAbears replaces Wisse, UCAbears Lynched Day One
Night One: The1exile investigates Minkish, spinwizard attempts to revive UCAbears (success = 1-20 out of 100; Random.Org result = 42) and fails, vgmmaster blocks Minkish, Mafia kills Master Bush.
Day Two: hecter replaces vgmmaster, hecter Lynched Day Two.
Night Two: The1exile investigates wicked, spinwizard attempts to revive Master Bush (success = 1-20 out of 100; Random.Org result = 68 ) and fails, Mafia kills moz976.
Day Three: Fircoal Lynched Day Three.
Night Three: spinwizard attempts to revive Master Bush (success = 1-40 out of 100; Random.Org result = 81) and fails, The1exile investigates Incandenza, Mafia kills spinwizard
Day Four: Incandenza Lynched Day Four.
Night Four: dcowboys055 recruits wicked, jnd94 Replaces Minkish, The1exile investigates trestain,
Mod Notes:
This game and it's counterpart game will each be on a fixed deadline both day and night phase. Each Day phase will really be a week in game and each night phase will be a weekend. I will try to keep to the week/weekend nomenclature in game, but if I slip up and say day or night, I am still meaning week/weekend. That being said, if someone is lynched well before the fixed deadline, the game will be in a state of twilight where unvotes will not bring anybody back, but everyone can still talk until I post the death scene at the deadline. This first week and weekend will be a bit longer than the subsequent ones until I get the games on a fixed schedule. Normally the Week phase will start at 9 AM on Monday mornings, and end at 5 pm on Friday afternoon Eastern Time. The weekend phase will be between week phases obviously. Any questions feel free to ask them in the thread so I can answer them for all to see.
Players: “x” = confirmed
1. trestain - x
2. The1exile - x
3. wicked - x :rool:
4. Anarkistsdream - x
5. dcowboys055 - x
6. jnd94 (Replaces Minkish) - x
7. for dummies - x
8. XenHu - x
Players dead
1. UCAbears (Crewmen) - Executed Week One
2. Master Bush (First Officer) - Killed Weekend One
3. hecter (Security Chief)- Executed Week Two
4. moz976 (Crewmen) - Killed Weekend Two
5. Fircoal (Crewmen) - Executed Week Three
6. spinwizard (Cryogeneticist) - Killed Weekend Three
7. Incandenza (Saboteur Goon) - Executed Week Four
While on a routine star mapping mission in the Delta sector, your ship receives an unexpected emergency communiqué… “Attention crew of the starship autoload; it has come to the attention of Star Command that one of our distant colonies is under distress. You must abandon your current mission and move immediately towards the colony in Omega sector to investigate. From your current position, the colony in Omega sector is approximately a 4 week trip at maximum cruising speed. Intelligence has indicated a strong possibility of a saboteur on your ship whose mission is to prevent you from completing your mission. You must also find this saboteur and eliminate him. A full report will be expected once the mission is complete. Star Command out.”
At the end of the transmission a small explosion occurs on the bridge. Everyone reacts to the threat and soon realize the explosion came from a bomb behind a panel. Unfortunately, the ships counselor was killed in the explosion. Everyone now knows the strong possibility of a saboteur on the ship has just become a certainty. The Captain immediately calls a meeting of all crew members to discuss this threat. This begins Week One!
Night Choices made:
Day One: for dummies stops lynch of spinwizard, UCAbears replaces Wisse, UCAbears Lynched Day One
Night One: The1exile investigates Minkish, spinwizard attempts to revive UCAbears (success = 1-20 out of 100; Random.Org result = 42) and fails, vgmmaster blocks Minkish, Mafia kills Master Bush.
Day Two: hecter replaces vgmmaster, hecter Lynched Day Two.
Night Two: The1exile investigates wicked, spinwizard attempts to revive Master Bush (success = 1-20 out of 100; Random.Org result = 68 ) and fails, Mafia kills moz976.
Day Three: Fircoal Lynched Day Three.
Night Three: spinwizard attempts to revive Master Bush (success = 1-40 out of 100; Random.Org result = 81) and fails, The1exile investigates Incandenza, Mafia kills spinwizard
Day Four: Incandenza Lynched Day Four.
Night Four: dcowboys055 recruits wicked, jnd94 Replaces Minkish, The1exile investigates trestain,
Mod Notes:
This game and it's counterpart game will each be on a fixed deadline both day and night phase. Each Day phase will really be a week in game and each night phase will be a weekend. I will try to keep to the week/weekend nomenclature in game, but if I slip up and say day or night, I am still meaning week/weekend. That being said, if someone is lynched well before the fixed deadline, the game will be in a state of twilight where unvotes will not bring anybody back, but everyone can still talk until I post the death scene at the deadline. This first week and weekend will be a bit longer than the subsequent ones until I get the games on a fixed schedule. Normally the Week phase will start at 9 AM on Monday mornings, and end at 5 pm on Friday afternoon Eastern Time. The weekend phase will be between week phases obviously. Any questions feel free to ask them in the thread so I can answer them for all to see.
Players: “x” = confirmed
1. trestain - x
2. The1exile - x
3. wicked - x :rool:
4. Anarkistsdream - x
5. dcowboys055 - x
6. jnd94 (Replaces Minkish) - x
7. for dummies - x
8. XenHu - x
Players dead
1. UCAbears (Crewmen) - Executed Week One
2. Master Bush (First Officer) - Killed Weekend One
3. hecter (Security Chief)- Executed Week Two
4. moz976 (Crewmen) - Killed Weekend Two
5. Fircoal (Crewmen) - Executed Week Three
6. spinwizard (Cryogeneticist) - Killed Weekend Three
7. Incandenza (Saboteur Goon) - Executed Week Four
Last edited by autoload on Fri May 11, 2007 3:49 pm, edited 24 times in total.
Rules (shamelessly stolen from various sources)
• All votes must be in bold. Vote: autoload.
• If possible Unvote before casting a new vote.
• Lynches will require a simple majority of votes. Once a player has reached the necessary majority, his pleas are useless and any attempts to unvote will be unheeded. You may Vote: No Lynch – majority votes of this kind are necessary to end the day without a lynch. If a deadline is placed, a majority of votes cast will suffice.
• Once a player or no lynch hits a majority, it is Twilight. Please feel free to post during twilight. Once I have posted the death scene you are dead, you may no longer post except for maybe a “Bah!” post.
• At this point, if your role allows it, you may talk to people via PM. I will declare the deadline for night-choice submissions when I post the death scene. If you do not declare your night-choice prior to deadline, no night choice is made.
• Do not edit/delete any previous submitted posts.
• Do not quote any PMs from me, people you can talk to at night or anything from outside the game. The game is not to be discussed outside of the thread unless your role specifically states that you may do so.
• Please try to post at least once per day. If you anticipate being unavailable for more than a 48-hour period, please post a notice to that effect in the thread. Treat this game as a commitment and be considerate.
• I am your mod. Anything I say goes. PM me if you have any questions.
• All votes must be in bold. Vote: autoload.
• If possible Unvote before casting a new vote.
• Lynches will require a simple majority of votes. Once a player has reached the necessary majority, his pleas are useless and any attempts to unvote will be unheeded. You may Vote: No Lynch – majority votes of this kind are necessary to end the day without a lynch. If a deadline is placed, a majority of votes cast will suffice.
• Once a player or no lynch hits a majority, it is Twilight. Please feel free to post during twilight. Once I have posted the death scene you are dead, you may no longer post except for maybe a “Bah!” post.
• At this point, if your role allows it, you may talk to people via PM. I will declare the deadline for night-choice submissions when I post the death scene. If you do not declare your night-choice prior to deadline, no night choice is made.
• Do not edit/delete any previous submitted posts.
• Do not quote any PMs from me, people you can talk to at night or anything from outside the game. The game is not to be discussed outside of the thread unless your role specifically states that you may do so.
• Please try to post at least once per day. If you anticipate being unavailable for more than a 48-hour period, please post a notice to that effect in the thread. Treat this game as a commitment and be considerate.
• I am your mod. Anything I say goes. PM me if you have any questions.
- Anarkistsdream
- Posts: 7567
- Joined: Wed Jan 10, 2007 11:57 am
- Gender: Male
- Incandenza
- Posts: 4949
- Joined: Thu Oct 19, 2006 5:34 pm
- Gender: Male
- Location: Playing Eschaton with a bucket of old tennis balls
- Master Bush
- Posts: 2387
- Joined: Thu Mar 02, 2006 10:50 pm
- Gender: Male
- Anarkistsdream
- Posts: 7567
- Joined: Wed Jan 10, 2007 11:57 am
- Gender: Male
Week One has begun!
See the very first post of this topic for the Day Scene.
With 15 alive it takes 8 to Lynch!
Deadline is March 16, 2007 at 5 PM Eastern Time
See the very first post of this topic for the Day Scene.
With 15 alive it takes 8 to Lynch!
Deadline is March 16, 2007 at 5 PM Eastern Time
Last edited by autoload on Thu Mar 08, 2007 2:28 pm, edited 1 time in total.
- Master Bush
- Posts: 2387
- Joined: Thu Mar 02, 2006 10:50 pm
- Gender: Male
wicked wrote:Dear Saboteurs... please kill off the noobs first. The rest of us like to play with each other.
Who are you kidding wicked you know your the Saboteur.
"The suitcoats say, 'There is money to be made.'
They get so excited, nothing gets in their way
My road it may be lonely just because it's not paved.
It's good for drifting, drifting away."
-Vedder
They get so excited, nothing gets in their way
My road it may be lonely just because it's not paved.
It's good for drifting, drifting away."
-Vedder
You must also find this saboteur and eliminate him. A full report will be expected once the mission is complete. Star Command out.”
The way he said this saboteur and eliminate him I would think that the saboteur was just one person.
"The suitcoats say, 'There is money to be made.'
They get so excited, nothing gets in their way
My road it may be lonely just because it's not paved.
It's good for drifting, drifting away."
-Vedder
They get so excited, nothing gets in their way
My road it may be lonely just because it's not paved.
It's good for drifting, drifting away."
-Vedder
I was basing my comment just on what auto had written at the beginning of this topic and nothing else.
"The suitcoats say, 'There is money to be made.'
They get so excited, nothing gets in their way
My road it may be lonely just because it's not paved.
It's good for drifting, drifting away."
-Vedder
They get so excited, nothing gets in their way
My road it may be lonely just because it's not paved.
It's good for drifting, drifting away."
-Vedder