[Abandoned] - Conquer National Bank
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
Re: Conquer National Bank [G]
yeah im still waiting on the gun pictures :F
- thenobodies80
- Posts: 5400
- Joined: Wed Sep 05, 2007 4:30 am
- Gender: Male
- Location: Milan
Re: Conquer National Bank [G]
Instead of searching the guns, i'd like to suggest other some small changes that could help to improve the final layout of this map:
So, my suggestion is to concentrate your efforts to improve the playable part of the map and then dedicate yourself to decorate the remaining areas. Try to move things around (connections,circles,names,icons), then, when you will have a clear map you can find and add all the gun/bullets and any other embellishment you want to add to the map.
Nobodies
- Post-it notes:
- they are a bit jagged where you did the curls, you should try to have a more "rounded/soft" result, like in this image http://eu.123rf.com/400wm/400/400/reddz ... 676304.jpg
The left note is a couple of pixels shifted from the edge of your map, although this is not a problem it gives a strange effect because the text starts very close to the left edge of the small note. I suggest to move all the text a bit to the right and maybe have the whole note moved a bit to the left, to touch the edge of the map.I would also suggest to move it a bit down, not to have the stash icon cutted. - Connections:
- Some connections aren't so clear or easy to understand. You have only to move some labels around to find a better position for them, for example Andrew can be moved a bit to the right, not to cover the connection lines; Sonny machine gun can be moved up, for a clearer connection with Joey. Fred can be moved a couple of pixels on the left. Angie can be moved on the left side of the army circle (in this way you should have also the space to move the Off Taylor alarm icon to the left side). There's space to have Murphy placed over the circles. Tlane could be moved a bit to the right. Move also to the left the machine gun icon of Jack the Hat to have a clear connection with Sheriff Kenny. Redraw the connection between Major Major and stash 1. The connection between Arnold and stash 6 is almost invisible.
- "window connections":
- The arrows look done in 5 seconds...try to make them better and maybe with the same white you used for the other connections instead of using the color used for the walls. Move the arrows near Smoots, it creates a "light" effect on the machine gun, the same thing for Big Tuna (for this one try also a different angulation for the second arrow). For One Ear remove one arrow and try to find a better layout, because the arrows get lost in the walls
- Small map:
- Maybe i missed it, but there's a small version? I'm worried that some connections will result extremely unclear on the small map, specially where you have few free space (tlane, Detective Avi...)
So, my suggestion is to concentrate your efforts to improve the playable part of the map and then dedicate yourself to decorate the remaining areas. Try to move things around (connections,circles,names,icons), then, when you will have a clear map you can find and add all the gun/bullets and any other embellishment you want to add to the map.
Nobodies
Re: Conquer National Bank [G]
once the AP physics test is done tomorrow ill take care of this.
Re: Conquer National Bank [G]
post its - im not sure how to change them because it is a static image i made a long time ago and am using now. i will redo them from scratch
the new path ways have been done
the arrows have been redone too
the small map has not been made, i will push through a pre render (just make small adjustments like font and just make it smaller) so we can see what needs to be done.
i also wont be able to update for a while because i dont have internet right now (at the library) so my .psd file is isolated in a disconnected computer because i am moving and the internet hasnt moved with me yet. so they will be updated but i can only post them on the 10th when i get internet back (hopefully)
the new path ways have been done
the arrows have been redone too
the small map has not been made, i will push through a pre render (just make small adjustments like font and just make it smaller) so we can see what needs to be done.
i also wont be able to update for a while because i dont have internet right now (at the library) so my .psd file is isolated in a disconnected computer because i am moving and the internet hasnt moved with me yet. so they will be updated but i can only post them on the 10th when i get internet back (hopefully)
- natty dread
- Posts: 12877
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: Conquer National Bank [G]
Good to hear of you asub... I hope the mods will be kind and understanding enough not to move this to the bin while you sort your internet problems 

Re: Conquer National Bank [G]
Mr. Benn will be a good guy and work with us
! right? *pokes sir Benn* =P
If not I could always post some activity in-between.........
If not I could always post some activity in-between.........
Re: Conquer National Bank [G]
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank218-24.png[/bigimg]
this is a FORCED version of the small map to give you an idea what it will look like.
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank219.png[/bigimg]
this is a FORCED version of the small map to give you an idea what it will look like.
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank219.png[/bigimg]
- rishaed
- Posts: 1052
- Joined: Fri Jul 20, 2007 8:54 pm
- Location: Somewhere in the Foundry forums looking for whats going on!
Re: Conquer National Bank [G]
a.sub wrote:[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank218-24.png[/bigimg]
this is a FORCED version of the small map to give you an idea what it will look like.
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank219.png[/bigimg]
daaaammmmnnn....! I like how things have progressed while i've been away... keep up the good work a.sub
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

Re: Conquer National Bank [G]
The words on the small map are readable on my computer.
but realise the army circles may have to be larger.
but realise the army circles may have to be larger.
- thenobodies80
- Posts: 5400
- Joined: Wed Sep 05, 2007 4:30 am
- Gender: Male
- Location: Milan
Re: Conquer National Bank [G]
Any news?
No rush, but if you don't have the time right now i suggest to put this on vacation.
No rush, but if you don't have the time right now i suggest to put this on vacation.
Re: Conquer National Bank [G]
thenobodies80 wrote:Any news?
No rush, but if you don't have the time right now i suggest to put this on vacation.
news on what?
i know i have to make the circles bigger
- thenobodies80
- Posts: 5400
- Joined: Wed Sep 05, 2007 4:30 am
- Gender: Male
- Location: Milan
Re: Conquer National Bank [G]
a.sub wrote:thenobodies80 wrote:Any news?
No rush, but if you don't have the time right now i suggest to put this on vacation.
news on what?
i know i have to make the circles biggerjust need time
Not only the circles, some issues remain:
viewtopic.php?f=468&t=77141&start=750#p2579550
thenobodies80 wrote:
- Post-it notes:
......I would also suggest to move it a bit down, not to have the stash icon cutted.
Stash icon is still cutted
thenobodies80 wrote:
- "window connections":
The arrows look done in 5 seconds...try to make them better and maybe with the same white you used for the other connections instead of using the color used for the walls. Move the arrows near Smoots, it creates a "light" effect on the machine gun, the same thing for Big Tuna (for this one try also a different angulation for the second arrow). For One Ear remove one arrow and try to find a better layout, because the arrows get lost in the walls
where did they go?
thenobodies80 wrote:So, my suggestion is to concentrate your efforts to improve the playable part of the map and then dedicate yourself to decorate the remaining areas. Try to move things around (connections,circles,names,icons), then, when you will have a clear map you can find and add all the gun/bullets and any other embellishment you want to add to the map.
Time for embellishment
Re: Conquer National Bank [G]
i totally forgot about those! my bad.
- natty dread
- Posts: 12877
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
- thenobodies80
- Posts: 5400
- Joined: Wed Sep 05, 2007 4:30 am
- Gender: Male
- Location: Milan
Re: Conquer National Bank [G]
Yawn...


Re: Conquer National Bank [G]
*yawn is right*!
LOL
LOL
Re: Conquer National Bank [G]
Hey all, it looks like ill have to step down from production, im going off to college and im looking at a program where i get a BS and MS in a total of 4 years. Not much time for CC sadly. As far as this goes who ever wants to take this up can feel free to do so, ive put a lot of hard work into this and i hate to see it die, but sadly i think running this myself would retard the process, hence why im stepping down.
who ever takes up in my places can take the medal and credit with LzrMan because i dont really care for medals anyway, im only here to have fun. If you kept my name somewhere on the map thatd be appreciated, but like is said i dont care.
http://www.mediafire.com/file/eljaqwdjnzi/CC%20bank%202.8.2.psd
above is the link for the .psd file, and i can export the layers to individual images if needed.
Sorry to leave you guys, and i will try to be involved with critique as you all have done for me so far.
-A.Sub
who ever takes up in my places can take the medal and credit with LzrMan because i dont really care for medals anyway, im only here to have fun. If you kept my name somewhere on the map thatd be appreciated, but like is said i dont care.
http://www.mediafire.com/file/eljaqwdjnzi/CC%20bank%202.8.2.psd
above is the link for the .psd file, and i can export the layers to individual images if needed.
Sorry to leave you guys, and i will try to be involved with critique as you all have done for me so far.
-A.Sub
Re: Conquer National Bank [G]
It was a pleasure working with you a.sub
sad to see you have to leave this awesome project. Good Luck though in your studies!!!!!!
Re: Conquer National Bank [G]
It's always sad to see a mapmaker put their work to one side, although we all know that real life must take precedence.
For now I'll put this map on vacation.
--MrBenn
For now I'll put this map on vacation.
--MrBenn

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Conquer National Bank [G]
Thanks for your understanding MrBenn.
Re: Conquer National Bank [G]
lzrman wrote:It was a pleasure working with you a.subsad to see you have to leave this awesome project. Good Luck though in your studies!!!!!!
same here lzrman, and im sorry to leave you hanging like this.
- Hopscotcher
- Posts: 733
- Joined: Wed Oct 29, 2008 9:06 pm
- Gender: Male
- Location: Colorful Colorado
Re: Conquer National Bank [G]
a.sub wrote:Hey all, it looks like ill have to step down from production, im going off to college and im looking at a program where i get a BS and MS in a total of 4 years. Not much time for CC sadly. As far as this goes who ever wants to take this up can feel free to do so, ive put a lot of hard work into this and i hate to see it die, but sadly i think running this myself would retard the process, hence why im stepping down.
who ever takes up in my places can take the medal and credit with LzrMan because i dont really care for medals anyway, im only here to have fun. If you kept my name somewhere on the map thatd be appreciated, but like is said i dont care.
http://www.mediafire.com/file/eljaqwdjnzi/CC%20bank%202.8.2.psd
above is the link for the .psd file, and i can export the layers to individual images if needed.
Sorry to leave you guys, and i will try to be involved with critique as you all have done for me so far.
-A.Sub
I would like to pick this up, but I am unsure if I have the appropriate programs.
I'll talk to Mr Benn in the next couple of days. As far as medals go, I think we could definitely call it a co-op.
best of luck in College!
Re: Conquer National Bank [G]
The required program is Adobe Photoshop to open the above PSD File to edit.
- Hopscotcher
- Posts: 733
- Joined: Wed Oct 29, 2008 9:06 pm
- Gender: Male
- Location: Colorful Colorado
Re: Conquer National Bank [G]
lzrman wrote:The required program is Adobe Photoshop to open the above PSD File to edit.
I'm on the hunt for a photo editor.
I am definitely NOT one of those
I am howerver terribly persistent!
Re: Conquer National Bank [G]
Look forward to seeing what you can produce from what we left off on.
