WWII-Stalingrad [QUENCHED]

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MrBenn
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Re: WWII-Stalingrad [D,GP,GR] V36 (P40) BETA?

Post by MrBenn »

cairnswk wrote:As soon as it's up, i send out some invites guys.

Time to send out some invites ;-)
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Re: WWII-Stalingrad [D,GP,GR] V36 (P40) BETA?

Post by cairnswk »

MrBenn wrote:
cairnswk wrote:As soon as it's up, i send out some invites guys.

Time to send out some invites ;-)

Hehe! Done.

Games for anyone...

Game 7219530 Flat Rate Sunny Esc

Game 7219543 Adj Sunny Esc
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by cairnswk »

1st XML adjustment

I am unable to bombard from L3 Pitomnik Luftwaffe to Refinery? Should that be the case?

Thanks,
Ukey


http://h1.ripway.com/cairnswk/_stalingrad_290610.xml
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MrBenn
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by MrBenn »

cairnswk wrote:1st XML adjustment

I am unable to bombard from L3 Pitomnik Luftwaffe to Refinery? Should that be the case?

Thanks,
Ukey


http://h1.ripway.com/cairnswk/_stalingrad_290610.xml

Updated :D
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by Backside »

wow nice map. got me all excited (prolly too much that'll it can only dissapoint lmao) and wanting to study it deeply (well like every map that i decide to play ^^) xD imma gonna join in (on other availble game u made) and check if i can pin point somethings ^^ (and hope i don't get just lazy as usually :P)
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Ukey
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by Ukey »

One more clarification. Should the Chiukov Guards AA Battery be able to bombard the Luftwaffe positions? Currently, it is not possible.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by Rémi »

Another one :
2010-06-29 16:24:38 - Ukey assaulted Chuikov 62nd Inf from Chuikov Guards AA Bat and conquered it from neutral player
It shouldn't be possible, is it ?

+

Meat Combine and Barrikady West cannot attack Barrikady Woods Art
Last edited by Rémi on Tue Jun 29, 2010 4:05 pm, edited 2 times in total.
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White Moose
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by White Moose »

What can i say.. not liking the map at all.

It's very clutterd. Hard to see whats what.

Very drop dependent with the Airplane Bombards

There are only two continent bonuses you will ever go for is Kuporosnoya and Ryknok.

Well.. i was hoping for more.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by cairnswk »

White Moose wrote:What can i say.. not liking the map at all.

It's very clutterd. Hard to see whats what.

Very drop dependent with the Airplane Bombards

There are only two continent bonuses you will ever go for is Kuporosnoya and Ryknok.

Well.. i was hoping for more.


What can i say...if you don't like, you don't like, but please remember the Germans bombed the shit out of the place to start with amyways...so perhaps if you've found it to be like this, then perhaps it's running true to history. :idea: :idea:
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by cairnswk »

Ukey wrote:One more clarification. Should the Chiukov Guards AA Battery be able to bombard the Luftwaffe positions? Currently, it is not possible.


Rémi wrote:Another one :
2010-06-29 16:24:38 - Ukey assaulted Chuikov 62nd Inf from Chuikov Guards AA Bat and conquered it from neutral player
It shouldn't be possible, is it ?

+

Meat Combine and Barrikady West cannot attack Barrikady Woods Art


Guys, sorry, i';m pretty busiy with EOFY at the mo, so this will have to wait a couple of days. ;)
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by Army of GOD »

Holy Christ almighty.

Just looking at this map makes me shit my pants.

Congrats on making the map cairnswk, but the only way I'd attempt at playing this is if I'm high out of my mind (and I don't even smoke!)
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by White Moose »

cairnswk wrote:
White Moose wrote:What can i say.. not liking the map at all.

It's very clutterd. Hard to see whats what.

Very drop dependent with the Airplane Bombards

There are only two continent bonuses you will ever go for is Kuporosnoya and Ryknok.

Well.. i was hoping for more.


What can i say...if you don't like, you don't like, but please remember the Germans bombed the shit out of the place to start with amyways...so perhaps if you've found it to be like this, then perhaps it's running true to history. :idea: :idea:


Yeah, i know. People like diffrent things.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by Queen_Herpes »

FYI...The top of the map diagram directions seems to claim that "any AA position and any Russian Airplane can bombard the luftwaffe" THis appears to be in both directions. yet, when I try to bombard any AA position from the Luftwaffe, I cannot. No AA positions show up as a target.
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http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by kennys777 »

Game 7231837

Please read game log...This is in regards to Queen Herpes reply. The log shows the flaws in the game concerning the AA guns and the luftwaffe. And how come there are no AA guns that can hit Russian Planes? Did the Germans not bring em with them when the crossed the border, or did they get stuck in the snow? j/k
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by kennys777 »

And the chuikov guards can attack rykof inf. without using the riverboat. The riverboat has an arrow from Rykof one way to island, yet the guards can attack the inf. on the mainland without using the river boat...This is one of MANY issues that need to be fixed. I enjoy the map, I think it would be great to play, it is epic! But I cannot invest any more time until the changes and tweaks are made!

Nice job though, well planned, just work on that coding...Do your proofreads and F7 that map!!!
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by MrBenn »

If there are many more glitches, or it takes too long to get a fix, I'll pull the map for a short while (exisiting games will continue, but it'll minimise the impact)
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by ubcman64 »

Ukey wrote:One more clarification. Should the Chiukov Guards AA Battery be able to bombard the Luftwaffe positions? Currently, it is not possible.


I noticed this as well

love the map.....soon to be one of my favorites i think.... once the bugs are worked out
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by Queen_Herpes »

I also found that one of the AA positions couldn't be attacked by but one infantry. I also couldn't hit it from the planes. Different AA from the last one I mentioned. Sorry I forgot the name, but this map has some gaping holes in the code right now.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

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http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by cairnswk »

Ukey wrote:One more clarification. Should the Chiukov Guards AA Battery be able to bombard the Luftwaffe positions? Currently, it is not possible.

Yes, fixed next upload. :)
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by cairnswk »

Rémi wrote:Another one :
2010-06-29 16:24:38 - Ukey assaulted Chuikov 62nd Inf from Chuikov Guards AA Bat and conquered it from neutral player
It shouldn't be possible, is it ?

+

Meat Combine and Barrikady West cannot attack Barrikady Woods Art


1. no it shouldn't be possible. Borders removed.

2. attack on artillery fixed.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by cairnswk »

kennys777 wrote:....And how come there are no AA guns that can hit Russian Planes? Did the Germans not bring em with them when the crossed the border, or did they get stuck in the snow? j/k

Yeh, that excuse'll do. :lol:

kennys777 wrote:And the chuikov guards can attack rykof inf. without using the riverboat. The riverboat has an arrow from Rykof one way to island, yet the guards can attack the inf. on the mainland without using the river boat...This is one of MANY issues that need to be fixed. I enjoy the map, I think it would be great to play, it is epic! But I cannot invest any more time until the changes and tweaks are made!

Nice job though, well planned, just work on that coding...Do your proofreads and F7 that map!!!


Chuikov Guards fixed :) thanks for your input.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by cairnswk »

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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by cairnswk »

cairnswk wrote:let's see how this one goes.

http://h1.ripway.com/cairnswk/_stalingrad_020710.xml


Updated !
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by Ukey »

I hope you don't mind that I'm posting piecemeal. As mentioned earlier, Luftwaffe cannot bombard R62nd 37th Division AA Battery.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Post by Queen_Herpes »

This post comes after cairnswk xml change.

In game Game 7236812 I attempted just now to bombard from VVS 3 to r62nd 37th div AA and could not. However, I think that is correct. However, there is a bomb on that territory, so I probably shoul be able to attack all bombs, right?

BUT, when I tried to bombard from L2 to r62nd 37th div AA, I ALSO could not. Appears the Luftwaffe still has some issues reaching all the AA around the map.

Earlier today, not sure if after the cairnswk new xml post, in game Game 7233873 I attempted to bombard from the Luftwaffe to r1077AA U1 and could not. I also tried attacking from adjacent infantry units who should (according to diagram) be able to attack r1077AA U1. The only adjacent infantry that could reach r1077AAU1 was Dzerzhinsky north. It took forever to find a territory that reached that AA. The infantry inside the shared territory also could not.

Are units that share a territory supposed to be able to attack each other? Because I could not attack some of them. Sorry for a lack of reference to this one. But I could not attack some units within a shared territory from an infantry unit within the territory.

Lots of other holes to patch, not enough time to bounce back and forth to identify.
Last edited by Queen_Herpes on Thu Jul 01, 2010 12:46 pm, edited 2 times in total.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
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