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- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
the idea is silly. if a guy deadbeats, then just give him a negative feedback. this is more then enough, no need for hunters and stuff.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Lord_Belmont
- Posts: 11
- Joined: Sun Mar 04, 2007 12:05 am
- Location: Everywhere...
- Contact:
Xayath wrote:thanks to all who participated
the reason for the original post is that i saw more posts about deadbeating than i thougght shoulld rightly be.
ideas besides Hunters could be a optional shorter round time (possibly for premium players) ie 1-2-5-10-15-20 hours instead of a full 24....
anyways thank you to all even those who chose option 5 about me being a true blue N00b. I bow my head in pride....lol
We are in the works for something that will prevent deadbeats.
A flash introduction that will explain the game when you join, and will let them know that you get 24 hours to take a turn and all that.....
- GrazingCattle
- Posts: 647
- Joined: Fri Jan 19, 2007 6:25 pm
- Location: Sooner State
- Contact:
AK_iceman wrote:We are in the works for something that will prevent deadbeats.
A flash introduction that will explain the game when you join, and will let them know that you get 24 hours to take a turn and all that.....
I think that will help. I think that is a fair way to handle things.
But i have had some RT games that I wish we could have had like a 30 minute time limit before a missed turn. Even if the feature was only allowed by Premium members, it would hold out the ability to streamline RT games and remove those that deadbeat in them.
Some would say that that means you can't take a time out for life, as we all know, it happens. Well it would punish the deadbeat if he/she couldn't make it
back it time. Also it might throw those who originally would have had time for a game, but since one person deadbeated they won't be able to stay and play (1 dead beat at 30 minutes a turn would take 1 hour and 30 minutes to remove).
So basically everyone would need to make sure that they all have time for the game and that they will block out any interuptions, if this plan is going to work! Wait a second, why don't we just do that in the first place? Then their is NO need for shorter turn time limits.

- b.k. barunt
- Posts: 1270
- Joined: Tue Sep 19, 2006 11:33 pm
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Ronaldinho
- Posts: 3069
- Joined: Sat May 27, 2006 5:35 pm
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- Location: Dorset, England.
